Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 3===
<div class="mw-collapsible-content">
===='''Level 0 (0 0 - 0 4)'''====
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|[[File:V0.12Beta30-0.jpg|thumb]]
|
Locked Door - Leads to 0 2
Door - Leads to 0 3
|Cracked Platforms
|
1x Smash Box
1x Gobbo
|3x Archers (Removed) - Arrows don't hurt Croc but still do contact damage to him
|-
|0 1 Desnew
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|[[File:V0.12Beta30-2a.jpg|thumb]][[File:V0.12Beta30-2b.jpg|thumb]]
|
Locked Door, no key can be found to unlock it
Water hole - Leads to 0 4 but Soft locks at loading screen
|
Tall rock pillar with water pipes
Water pipes - Frequently spills water out and pushes Croc on contact
Goo Hazard
Monkey Bars
|
2x Smash Box
12x Crystals
O Letter
|
|-
|0 3 Sand Storm 4
|Desert
|
|Doorway - Leads back to 0 0
|
Switch - Activates moving platform with Gold Key
Monkey Bars
Cracked Platform
Goo Hazard
|
1x Gobbo
1x Gold Key
|1x Mummy
|-
|0 4 Inside Water Tower
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|Desert
|[[File:V0.12Beta31-0.jpg|thumb]]
|Well with Cork - Leads to 1 2
|
Monkey Bars
Switch - Removes Cork from Well exit
|
16x Crystals
2x Smash Box
B Letter
|
|-
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|[[File:V0.12Beta31-1a.jpg|thumb]][[File:V0.12Beta31-1b.jpg|thumb]][[File:V0.12Beta31-1c.jpg|thumb]]
|
Well - Leads to 1 2
Well - Leads to 1 3
|
Monkey Bars
Large Push Box (altered)
Goo Hazard
Moving Platforms, needed to progress
|1x Gobbo
|1x Archer (Removed)
|-
|1 2 Mud Pit 3
|Desert
|[[File:V0.12Beta31-2a.jpg|thumb]][[File:V0.12Beta31-2b.jpg|thumb]][[File:V0.12Beta31-2c.jpg|thumb]][[File:V0.12Beta31-2d.jpg|thumb]][[File:V0.12Beta31-2e.jpg|thumb]][[File:V0.12Beta31-2f.jpg|thumb]][[File:V0.12Beta31-2g.jpg|thumb]]
|3x Wells - Leads to 1 0, 1 1, and 1 5 respectively
|
2x Stretchy platforms (altered)
Monkey Bars
Cracked Platforms
|
5x Crystals
1x Gobbos
2x Smash Box
1x Red Bag
N Letter
|1x Twister
|-
|1 3 Mud Pit 4
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|[[File:V0.12Beta31-3.jpg|thumb]]
|
Door - Leads to 1 1
Doorway blocked by Gong - Exits level
|
Gong
Monkey Bars
Moving Platforms
Goo Hazard
|
1x Smash Box
1x Gobbo
8x Crystals
|
|-
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|Desert
|[[File:V0.12Beta31-4a.jpg|thumb]][[File:V0.12Beta31-4b.jpg|thumb]]
| -
|2x Switches - Activates timed moving platforms to reach a Gobbo
|
1x Gobbo
15x Crystals
|
|-
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|Desert
|[[File:V0.12Beta31-5.jpg|thumb]]
|Well - Leads back to 1 2
|Push Box
|
4x Smash Box
15x Crystals
1x Gobbo
|1x Archer (Removed)
|}
===='''Level 2 (2 0 - 2 2)'''====
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|Desert
|[[File:V0.12Beta32-2.jpg|thumb]]
|Doorway - Unreachable
|
Falling planks
Springs
Monkey Bars
|
|
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</div>
</div>
<div class="mw-collapsible mw-collapsed" style="width:100%"> </div>
===Island 4===
<div class="mw-collapsible-content">
|
Revision as of 21:58, July 7, 2019
Also referred to as the v0.12 Beta, this version was released as a gift in a magazine but only a few people still own it. This was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:
- The boot screens are similar to the Tech Demo.
- The Main Menu depicts a blue and white checked rectangle against a silhouette with the message Press Start.
- The Main Menu has Start Game, Options, Load Game and Password.
- The music is similar to the Final Game.
- The level select menus are different to the Tech Demo and the Final. It starts with 0 0 (boots on 10 0), where the first number is the island, the second the level and the last the area or map (usually separated by doors, wells etc.). When replaying the game or if Croc loses all lives, he can resume to the start of the area he last played, however he will start with no BONUS letters, Gobbos or Crystals.
- The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
- Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
- There are red Poppers as well as Firepoppers but the red ones were not included in the final game.
- The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
- At the bottom of the screen are debug information and coordinates.
- Lives are actually red coloured bags.
- Some wells look more like Tree Stumps. When stomping one with a cork, Croc immediately is transported to the next part.
- Red coloured crystals give 5 crystals.
- The Giant Bee appears more than once.
- The sound affects for collecting Gobbos are different.
- There is no sound for climbing up off a ledge.
- Worms in Wells can be killed.
- Breaking Platforms have different animation similar to in Croc 2
- Only the Gong outside of the Bonus (later Crystal) Door is shown. It depicts the word 'GOAL' on its face instead of Beany, and Croc is actually able to stand on it.
- Upon completion of a level, a screen shows the crystals collected and lives, as well as how long it took to complete.
- Climbable Walls sound slightly different.
- Smashing boxes animations are slightly different. Holding down X will not change anything.
- Enemies do not respawn.
- Some levels are prototypes of levels in the Final Game, with some differences.
- There are blue springs instead of Jellies with different sounds.
- There are stilled disguised crystals as Bonus Letters, but this may be the reason why Coloured Crystals were eventually used to unlock the Bonus (later Crystal) Door.
- Controls are slightly different (see below)
- Croc starts with 3 lives, but instead of dying after 0, Croc dies when holding one life, so technically, both the prototype and final release have the same lives.
- The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
- The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
Controls
To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.
While underwater, Croc attacks similar to the 180 degree flip.
Other controls are the same as in the final game, except the camera cannot be controlled with the L2 and R2 buttons. The 180 degree flip is slightly different.
Levels
Total Islands: 8 (0-7)
Total levels: 80
Completable levels: 10, 11, 12 and 13.
Playable areas/total: 83/147
The first three levels have the same level titles as the Tech Demo. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level. A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case.
The word 'removed' means that the feature or character was not included in the final game.
Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.
Island 0
Level 0 (0 0 - 0 4)
Level 1 (1 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
1 0 - No Map | No Level | Cannot be played. |
Level 2 (2 0 - 2 9)
Level 3 ( 3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 Water Test Map | Water | ![]() |
- | Underwater area | - | - |
Level 4 ( 4 0 - 4 8)
Level 5 ( 5 0 - 5 6)
Level 6 (6 0)
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Default New Map | No Level |
Island 1
Level 0 (0 0 - 0 6)
Note that the exits lead continually to different parts in a sequence.
Level 1 ( 1 0 - 1 4)
Note that the exits lead continually to different parts in a sequence.
Level 2 (2 0 - 2 5)
Note that the exits lead continually to different parts in a sequence.
Level 3 (3 0 - 3 6)
Note that the exits lead continually to different parts in a sequence, other than 3 5 and 3 6.
Level 4 (4 0 - 4 4)
Level 5 (5 0 - 5 3)
Level 6 (6 0 - 6 3)
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 Default Blank Map | Forest | ![]() |
- | Platforms, a strange lump of land | - | - |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 - Ahhhh Push It | Forest | Croc falls instantly. |
Level 9 (9 0 - 9 4)
Island 2
Level 0 (0 0 - 0 4)
Level 1 (1 0 - 1 3)
Level 2 (2 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 No Map | No Level |
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 (4 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 No Map | No Level |
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Tricky Treat | Ice | Croc falls instantly |
Level 7 (7 0 - 7 2)
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Default New Map | No Level |
Island 3
Level 0 (0 0 - 0 4)
Level 1 (1 0 - 1 5)
Level 2 (2 0 - 2 2)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 Needle Point | Desert | ![]() ![]() |
||||
2 1 Needle Point 2 | Water | ![]() ![]() |
||||
2 2 Sky | Desert | ![]() |
Doorway - Unreachable |
Falling planks Springs Monkey Bars |
Level 3 (3 0 - 3 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 Goin' Underground | Cave | ![]() ![]() |
||||
3 1 Underground 2 | Cave | ![]() |
||||
3 2 Goin' Underground 4 | Cave | ![]() |
||||
3 3 Default New Map | Cave | ![]() |
Level 4 (4 0 - 4 2)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 Caves 3 | Desert | ![]() ![]() |
||||
4 1 Chumly Valley 2 | Desert | ![]() ![]() |
||||
4 2 Needle Point | Desert | ![]() |
Level 5 (5 0 - 5 2)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 Final Level 1 | Desert | ![]() |
||||
5 1 Default New Map | Desert | ![]() |
||||
5 2 Final Level 4 | Desert | ![]() |
Level 6 (6 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 The House That Jack Built | Boss 3 Cactus | ![]() |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 My Secret Lives | Desert | ![]() |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Default New Map | No Level |
Island 4
Level 0 (0 0 - 0 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
0 0 Lava Lair | Cave | ![]() ![]() ![]() |
||||
0 1 Lava Lair Boulder | Boulder | ![]() |
||||
0 2 Lava Lair | Cave | Crashes on Loading screen. | ||||
0 3 Lava Lair | Cave | ![]() ![]() |
Level 1 (1 0 - 1 5)
Level 2 (2 0 - 2 5)
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 (4 0 - 4 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 Abyss Abuse | Cave | Croc falls instantly. | ||||
4 1 Abyss Abuse | Forest | ![]() ![]() |
||||
4 2 Abyss Abuse | Cave | ![]() ![]() ![]() |
||||
4 3 Abyss Abuse | Cave | ![]() ![]() ![]() ![]() |
Level 5 (5 0 - 5 6)
Level 6 (6 0 - 6 2)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Secret Stash | Cave | ![]() ![]() |
||||
6 1 Secret Stash | Cave | ![]() |
||||
6 2 Secret Stash | Cave | Croc falls instantly. |
Level 7 (7 0 - 7 2)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 Bonkers Bonus | Cave | ![]() ![]() |
||||
7 1 Bonkers Bonus Boulder | Boulder | ![]() |
||||
7 2 Bonkers Bonus Boulder | Boulder | ![]() |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 Default New Map | Boss 4 Balloon | ![]() |
Level 9 (9 0 - 9 8)
Island 5
Level 0 (5 0 - 5 3)
Level 1 (1 0 - 1 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
1 0 Sludge Basin | Desert | ![]() ![]() ![]() |
||||
1 1 Default New Map | Water | Crashes on Loading screen. | ||||
1 2 Level 2 S3 | Desert | ![]() |
||||
1 3 Default New Map | Water | ![]() ![]() ![]() |
Level 2 (2 0 - 2 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 Dinner Time | Cave | ![]() ![]() |
||||
2 1 Whales is a Plaice | Water | ![]() ![]() |
||||
2 2 Inside Whale | Whale | ![]() ![]() ![]() |
||||
2 3 Whale Last Section | Water | ![]() |
Level 3 (3 0 - 3 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 Atlantis | Forest | ![]() |
||||
3 1 Atlantis 2 | Cave | ![]() ![]() |
||||
3 2 Level 4 S3 | Water | ![]() ![]() ![]() ![]() |
||||
3 3 Air Pocket | Cave | ![]() |
Level 4 (4 0 - 4 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 Avalanche Escape | Ice | ![]() |
||||
4 1 Avalanche Escape 2 | Ice | ![]() ![]() |
||||
4 2 Default New Map | Water | ![]() ![]() ![]() |
||||
4 3 Default New Map | Water | ![]() |
Level 5 (5 0 - 5 4)
Level 6 (6 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Tuna Tank | Boss 5 Neptuna | ![]() |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0 - 8 1)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 Secret 1A | Cave | ![]() ![]() ![]() ![]() |
||||
8 1 Secret 1B | Cave | Croc falls instantly. |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Secret 2A | Cave | ![]() ![]() ![]() ![]() |
Island 6
Level 0 (0 0 - 0 6)
Level 1 (1 0 - 1 5)
Level 2 (2 0 - 2 4)
Level 3 (3 0 - 3 4)
Level 4 (4 0 - 4 3)
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0 - 6 2)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Default New Map | Boss 6 Dante | ![]() |
||||
6 1 Default New Map | Boss 6 Dante | ![]() |
||||
6 2 Default New Map | Boss 6 Dante | ![]() |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
Default New Map | No Level |
Island 7
Level 0 (0 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
0 0 Trapped Under Ice 4 | Water |
Level 1 (1 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
1 0 No Map | No Level |
Level 2 (2 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 No Map | No Level |
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 ( 4 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 No Map | No Level |
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Secret Sentinel | Boss 7 Crystal | ![]() |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Default Blank Map | Forest |
Soundtrack
-
The 0th Island Theme
-
The theme on the Beta version
-
The 1st Island theme
-
The 2nd Island theme
The entire soundtrack can be downloaded here.
While many tracks are similar sounding to the final game, there are also some which did not get used in the final (in bold). The Main Menu track often plays during some levels, and after tracks have finished playing, it seems any track from the game is played afterwards.
Themes and Islands
- Main Menu
- Loading Screen
- Island 0
- Island 1/7 (Forest)
- Island 2 (Ice)
- Island 3 (Desert)
- Island 4 (Cave)
- Island 5 (Underwater 2)
- Island 6 (Castle)
Levels
- Forest 1 (10 0) (first in ASTAB)
- Forest 2 (10 1) (similar to Forest theme)
- Forest 3 (10 2) (similar to Track 6)
- Cave 1 (10 3)
- Cave 2 (11 3)
- Cave 3 (11 1)
Download Instructions
Download the chosen .rar file here and extract it with a program such as WinZip, unRar or 7z. Open the .bin file with ePSXe or another PS1 emulator. You will have to search online if you do not have one. Note that you must own a PlayStation or PS2 to legally download it.