Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions

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m (→‎Levels: Corrected documented enemy names and typos)
(→‎Levels: Added some details for Island 5, still need to play through the rest)
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===Island 0===
===Island 0===





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===Island 1===
===Island 1===





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===Island 2===
===Island 2===





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'''Level 0 (0 0 - 0 4)'''
'''Level 0 (0 0 - 0 4)'''





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===Island 3===
===Island 3===





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===Island 4===
===Island 4===





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===Island 5===
===Island 5===





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|Forest
|Forest
|[[File:V0.12Beta50-0a.jpg|thumb]][[File:V0.12Beta50-0b.jpg|thumb]]
|[[File:V0.12Beta50-0a.jpg|thumb]][[File:V0.12Beta50-0b.jpg|thumb]]
|Door - Leads to 0 1, crashes on loading screen
|
|
Lava, Flowing like a river
|

|
Monkey bars
|2x Smash box<br />15x Crystals<br />1x Gobbo
|
|
|-
|-
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|Forest
|Forest
|[[File:V0.12Beta50-3.jpg|thumb]]
|[[File:V0.12Beta50-3.jpg|thumb]]
|Doorway - Leads to 0 1, crashes on loading screen
|
|
Lava
|

|
Small platforms 
|

Fire spouts
|1x Gobbo
|3x Fire Spouts (removed)
|}
|}
===='''Level 1 (1 0 - 1 3)'''====
===='''Level 1 (1 0 - 1 3)'''====
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|Desert
|Desert
|[[File:V0.12Beta51-0a.jpg|thumb]][[File:V0.12Beta51-0b.jpg|thumb]][[File:V0.12Beta51-0c.jpg|thumb]]
|[[File:V0.12Beta51-0a.jpg|thumb]][[File:V0.12Beta51-0b.jpg|thumb]][[File:V0.12Beta51-0c.jpg|thumb]]
|Well - Leads to 1 3<br />Locked door - Leads to 1 1, softlocks on entry
|
|Moving spikes<br />Acid pools
|
|1x Smash box<br />4x Crystals<br />1x Red bag
|
|3x Moving spikes (removed)<br />1x Red Popper<br />3x Fire spouts (removed)
|
|-
|-
|1 1 Default New Map
|1 1 Default New Map
Line 2,479: Line 2,494:
|[[File:V0.12Beta51-2.jpg|thumb]]
|[[File:V0.12Beta51-2.jpg|thumb]]
|
|
|Croc falls instantly after walking out of doorway
|
|
|
|
|
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|Water
|Water
|[[File:V0.12Beta51-3a.jpg|thumb]][[File:V0.12Beta51-3b.jpg|thumb]][[File:V0.12Beta51-3c.jpg|thumb]]
|[[File:V0.12Beta51-3a.jpg|thumb]][[File:V0.12Beta51-3b.jpg|thumb]][[File:V0.12Beta51-3c.jpg|thumb]]
|Vent - Leads back to 1 0
|
|Eletric hazards
|
|7x Crystal<br />1x Gold key<br />1x Smash box<br />1x Gobbo
|
|1x Fish<br />1x Small purple fish (removed)<br />2x Clam (removed)
|
|}
|}
===='''Level 2 (2 0 - 2 3)'''====
===='''Level 2 (2 0 - 2 3)'''====
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|Cave
|Cave
|[[File:V0.12Beta52-0a.jpg|thumb]][[File:V0.12Beta52-0b.jpg|thumb]]
|[[File:V0.12Beta52-0a.jpg|thumb]][[File:V0.12Beta52-0b.jpg|thumb]]
|Door - Leads to 2 1
|
|
Lava
|

|
Monkey bars
|

Level is dimmly lit
|1x smash box<br />6x crystals<br />1x gobbo
|1x spider
|-
|-
|2 1 Whales is a Plaice
|2 1 Whales is a Plaice
|Water
|Water
|[[File:V0.12Beta52-1a.jpg|thumb]][[File:V0.12Beta52-1b.jpg|thumb]]
|[[File:V0.12Beta52-1a.jpg|thumb]][[File:V0.12Beta52-1b.jpg|thumb]]
|Vent - Non-solid, doesn't go anywhere<br />Vent - Leads to 2 3
|
|Spawn out of bounds but Croc can swim back into level
|
|3x Crystals<br />2x Gobbos
|
|1x Fish<br />3x Clams (removed)<br />1x Electric bolt (removed)
|
|-
|-
|2 2 Inside Whale
|2 2 Inside Whale
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|
|
|
|
Unique area with Croc inside a Whale
|

|
Acid pools

Moving platforms
|1x Gobbo
|1x Ghost
|-
|-
|2 3 Whale Last Section
|2 3 Whale Last Section
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|
|
|
|
Electirc hazards
|

|
Gong

First area with a Gong underwater
|2x Crystals<br />1x Gobbo
|2x Fish<br />2x Clams (removed)
|}
|}
===='''Level 3 (3 0 - 3 3)'''====
===='''Level 3 (3 0 - 3 3)'''====
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|Forest
|Forest
|[[File:V0.12Beta53-0.jpg|thumb]]
|[[File:V0.12Beta53-0.jpg|thumb]]
|Doorway - Leads to 3 1
|
|
Lava
|

|
Pelican, flying above
|
|5x Crystals<br />1x Smash box
|1x Pelican (removed)
|-
|-
|3 1 Atlantis 2
|3 1 Atlantis 2
|Cave
|Cave
|[[File:V0.12Beta53-1a.jpg|thumb]][[File:V0.12Beta53-1b.jpg|thumb]]
|[[File:V0.12Beta53-1a.jpg|thumb]][[File:V0.12Beta53-1b.jpg|thumb]]
|Door - Leads to 3 2
|
|Lava, cracked platforms
|
|1x smash box<br />5x crystals<br />1x gobbo
|
|1x mummy
|
|-
|-
|3 2 Level 4 S3
|3 2 Level 4 S3
|Water
|Water
|[[File:V0.12Beta53-2a.jpg|thumb]][[File:V0.12Beta53-2b.jpg|thumb]][[File:V0.12Beta53-2c.jpg|thumb]][[File:V0.12Beta53-2d.jpg|thumb]]
|[[File:V0.12Beta53-2a.jpg|thumb]][[File:V0.12Beta53-2b.jpg|thumb]][[File:V0.12Beta53-2c.jpg|thumb]][[File:V0.12Beta53-2d.jpg|thumb]]
|Doorway - Lead to 3 3
|
|
|1x Gobbo
|
|1x Fish
|
|
|-
|-
|3 3 Air Pocket
|3 3 Air Pocket
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|[[File:V0.12Beta53-3.jpg|thumb]]
|[[File:V0.12Beta53-3.jpg|thumb]]
|
|
|Gong
|
|1x Gobbo
|
|4x Fire spouts (removed)
|
|}
|}
===='''Level 4 (4 0 - 4 3)'''====
===='''Level 4 (4 0 - 4 3)'''====
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|Ice
|Ice
|[[File:V0.12Beta54-0.jpg|thumb]]
|[[File:V0.12Beta54-0.jpg|thumb]]
|Doorway - Leads to 4 1
|
|
Water hazard
|

|
Monkey
|
|1x Smash box<br />6x Crystals
|1x Monkey (removed)<br />2x Electric bolt (removed)
|-
|-
|4 1 Avalanche Escape 2
|4 1 Avalanche Escape 2
|Ice
|Ice
|[[File:V0.12Beta54-1a.jpg|thumb]][[File:V0.12Beta54-1b.jpg|thumb]]
|[[File:V0.12Beta54-1a.jpg|thumb]][[File:V0.12Beta54-1b.jpg|thumb]]
|Doorway - Leads to 4 2
|
|
Cracked platforms
|

|
Ice Slide
|
|9x Crystals<br />1x Gobbo
|2x Monkey (removed)
|-
|-
|4 2 Default New Map
|4 2 Default New Map
|Water
|Water
|[[File:V0.12Beta54-2a.jpg|thumb]][[File:V0.12Beta54-2b.jpg|thumb]][[File:V0.12Beta54-2c.jpg|thumb]]
|[[File:V0.12Beta54-2a.jpg|thumb]][[File:V0.12Beta54-2b.jpg|thumb]][[File:V0.12Beta54-2c.jpg|thumb]]
|Doorway with spikes - Leads to 4 3
|
|
Electric hazards
|

|
Gong
|

Moving spikes protecting a doorway
|1x Gobbo
|1x Clam (removed)<br />1x Moving spikes
|-
|-
|4 3 Default New Map
|4 3 Default New Map
|Water
|Water
|[[File:V0.12Beta54-3.jpg|thumb]]
|[[File:V0.12Beta54-3.jpg|thumb]]
|Doorway - Leads back to 4 2
|
|
Spawn in out of bounds, need to swim into level
|

|
<br />Rotating vents, doesn't affect Croc in any way
|1x Smash box<br />5x Crystals<br />1x Gobbo
|
|
|}
|}
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===Island 6===
===Island 6===





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===Island 7===
===Island 7===






Revision as of 02:40, July 31, 2019

File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay

Also referred to as the v0.12 Beta, this version was released as a gift in a magazine but only a few people still own it. This was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:


  • The boot screens are similar to the Tech Demo.
  • The Main Menu depicts a blue and white checked rectangle against a silhouette with the message Press Start.
  • The Main Menu has Start Game, Options, Load Game and Password.
  • The music is similar to the Final Game.
  • The level select menus are different to the Tech Demo and the Final. It starts with 0 0 (boots on 10 0), where the first number is the island, the second the level and the last the area or map (usually separated by doors, wells etc.). When replaying the game or if Croc loses all lives, he can resume to the start of the area he last played, however he will start with no BONUS letters, Gobbos or Crystals.
  • The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
  • Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
  • There are red Poppers as well as Firepoppers but the red ones were not included in the final game.
  • The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
  • At the bottom of the screen are debug information and coordinates.
  • Lives are actually red coloured bags.
  • Some wells look more like Tree Stumps. When stomping one with a cork, Croc immediately is transported to the next part.
  • Red coloured crystals give 5 crystals.
  • The Giant Bee appears more than once.
  • The sound affects for collecting Gobbos are different.
  • There is no sound for climbing up off a ledge.
  • Worms in Wells can be killed.
  • Breaking Platforms have different animation similar to in Croc 2
  • Only the Gong outside of the Bonus (later Crystal) Door is shown. It depicts the word 'GOAL' on its face instead of Beany, and Croc is actually able to stand on it.
  • Upon completion of a level, a screen shows the crystals collected and lives, as well as how long it took to complete.
  • Climbable Walls sound slightly different.
  • Smashing boxes animations are slightly different. Holding down X will not change anything.
  • Enemies do not respawn.
  • Some levels are prototypes of levels in the Final Game, with some differences.
  • There are blue springs instead of Jellies with different sounds.
  • There are stilled disguised crystals as Bonus Letters, but this may be the reason why Coloured Crystals were eventually used to unlock the Bonus (later Crystal) Door.
  • Controls are slightly different (see below)
  • Croc starts with 3 lives, but instead of dying after 0, Croc dies when holding one life, so technically, both the prototype and final release have the same lives.
  • The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
  • The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.

Video 1

Video 2

Video 3

Controls

To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.

While underwater, Croc attacks similar to the 180 degree flip.

Other controls are the same as in the final game, except the camera cannot be controlled with the L2 and R2 buttons. The 180 degree flip is slightly different.

Levels

Total Islands: 8 (0-7)

Total levels: 80

Completable levels: 10, 11, 12 and 13.

Playable areas/total: 83/147

The first three levels have the same level titles as the Tech Demo. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level. A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case.

The word 'removed' means that the feature or character was not included in the final game.

Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.

Island 0

Level 0 (0 0 - 0 4)

Number and Title Type Image Exits Interactive Elements Items Enemies
0 0 - Nice and Easy Forest

Well - ends level, shows 10 3 on Map Screen

Door - ends level, shows 10 1 on Map Screen.

A green Frog and Rhino (removed), which circles Croc, harmless, can't be touched or attacked.

1x Red Crystal

9x Crystals

Letter B, Letter S (disguised)

1x Red Bag of Life

1x Gobbo

1x Giant Bee

1x Red Popper

0 1 - Default New Map

Ice Slide
(2 uninteractive cave exits, first is not solid, second is) Ice Slide - Can only turn while on, difficult to get off at end. 20+ Crystals -
0 2 - Default New Map Ice Slide Croc falls instantly.
0 3 - Default Blank Map Forest
(unteractive exit, solid) Several removed trees, rocks, mushrooms etc. - -
0 4 - Nice and Easy Forest

Non-interacting Well (altered)

Door, and Croc can pick it up but nothing will happen.

Blue circular object on ground, non interactive

Rectangular glowing item, suspected to be what was a Jigsaw Piece in the Tech Demo. Can collect but does nothing.

Giant Red Popper (removed), will hop through the wall. Hurts Croc, can be attacked causing it to shrink, until dying. 9x Crystals (including an unreachable one on the top of the wall)

Level 1 (1 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 - No Map No Level Cannot be played.

Level 2 (2 0 - 2 9)

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 Default Blank Map Forest
Non-interactive doorway
  • Lava pits
  • Well (contains worm)
  • Platforms
  • 28x Crystal
  • 2x Smash Box
  • 1x Red crystal
  • 1x Gobbo
  • 1x Worm in Well, hurts Croc, can be killed, old style well, also comes up when Croc is in well
  • 1x Burrowing Worm
  • 1x Spaceship (removed), will float above Croc and drop harmful bombs, cannot be killed.
2 1 Ooooh Dark Cave
2x non-interacting doorways
  • A darkened cave (only Desert in final)
  • Lava pit
  • Platforms
  • 2x Torches (appears only as yellow dots)
  • 4x Crystal
-
2 2 Default New Map Desert
-
  • Platforms
- -
2 3 Default Blank Map Water Crashes on Loading screen.
2 4 Big Cogs Forest
-
  • 4x Cogs, spinning
- -
2 5 Push Me Forest
-
  • 4x Metal Box, unpushable
- -
2 6 Ice Imp Test Ice
- A square piece of ice - -
2 7 Default Blank Map Dungeon
  • First doorway has no door, just a ledge
Only a series of corridors - -
2 8 Intro Test Map Forest Croc falls instantly.
2 9 Default New Map Desert
-
  • Unclimbable Wall
- -

Level 3 ( 3 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 Water Test Map Water
- Underwater area - -

Level 4 ( 4 0 - 4 8)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 Small Hero's Gym Castle
- An area of castle flooring - -
4 1 Swipe Swiftly's Dojo Castle
- An area of castle flooring -
  • Swipe Swiftly, will slowly approach Croc and attack, does not harm Croc, can't be killed
4 2 Water Spout Test Desert Crashes on Loading screen.
4 3 Simon Says Castle
- An area of castle flooring identical to 4 0. - -
4 4 Paul Test 4 Castle
- 1 untextured Platform -
  • 1x Ghost, stationary, harms Croc when touched
4 5 Nat's Plat Castle
- 3x untextured Platform, spinning on low ground, will spin in circles when landed on - -
4 6 Water Test Water
- Underwater area -
  • 2x Hammerhead Shark
4 7 Fan Test Water
- 4x Fan (removed), doesn't harm Croc -
  • 1x Hammerhead Shark
4 8 Field Test Castle
- Castle flooring, identical to 4 0. - -

Level 5 ( 5 0 - 5 6)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 Default New Map Ice
Several non-interactive exits, solid - - -
5 1 Default New Map Cave
One doorway leading off a ledge. - -
5 2 Default New Map Water Crashes on Loading screen.
5 3 Test Boss Flibby Castle
- An arena with red patterns on the walls, some of which are not solid, which Croc can fall off. - Flibby, not fully textured. Upon defeating, level 10 0 loads on the Map Screen.
5 4 Test Boss Ice Castle - The same arena as 5 3. - -
5 5 Test Boss Water Castle - The same arena as 5 3. - -
5 6 Test Boss Crystal Castle The same arena as 5 3. - -

Level 6 (6 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 Nice and Easy Forest

1x Non-interacting Well

1x Non-interacting Door, solid

  • 1x Well with Cork, with no cave inside.
  • The furthest Platform will sparkle when Croc lands on it, causing it to shrink, and a Platform will appear. Croc can keep landing on these platforms leading to the edge of the arena, the last of which cannot be reached.
  • 1x Red Crystal
  • 1x B Letter
  • 1x S Letter (disguised)
  • 1x Smash Box
  • 1x Red Bag of Life
  • 1x Gobbo
  • 9x Crystals
1x Red Popper

Level 7 (7 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 No Map No Level

Level 8 (8 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 No Map No Level

Level 9 (9 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
9 0 Default New Map No Level

Island 1

Level 0 (0 0 - 0 6)

Note that the exits lead continually to different parts in a sequence.

Number and Title Type Image Exits Interactive Elements Items Enemies
0 0 Nice and Easy Forest

1x Well with Cork (old style), leads to 10 3

Doors lead to 10 1.

Well with Cork (old style)

1x Red Crystal

1x B Letter

1x S Letter (disguised)

1x Gobbo

1x Smash Box

1x Red Bag of Life

9x Crystals

1x Giant Bee

1x Red Popper

0 1 Nice and Easy Forest Back doors lead to 10 0. Doors ahead lead to 10 2. Lava

1x Red Crystal

16x Crystals

1x Giant Bee

1x Red Popper

0 2 Nice and Easy Forest
  • Back doors lead to 10 1.
  • Well, leads to 10 4.
  • Lava
  • Brown Bricks (red and grey in final)
  • Gong
  • BONUS Door leads to 10 5.
  • 1x Gobbo
  • 6x Crystals
  • 1x Burrowing Worm
  • 1x Worm in Well, can be killed
0 3 Default New Map Cave
Doors, leads to 10 0. Lava Pits
  • 1x N Letter
  • 2x Smash Box
  • 5x Crystals
  • 1x Red Bag of Life
  • 1x Gobbo
-
0 4 Default New Map Cave
Doors lead back to 10 2. Cracked platforms over Lava
  • 1x Smash Box
  • 1x U Letter
  • 1x Gobbo
-
0 5 Default Blank Map Forest
Doors lead back to 10 2.
  • Removed Tree
  • Brown Bricks
  • 3x Crystals
  • 1x Gobbo
-

Level 1 ( 1 0 - 1 4)

Note that the exits lead continually to different parts in a sequence.

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 Enter the Jumpy Forest
2x Well; the bottom to 11 1 and the top (with cork) to 11 3. Climbable Wall
  • 11x Crystals
  • 2x Smash Box
  • B Letter
2x Red Poppers
1 1 Enter the Jumpy Cave
  • First Door: 113.
  • Second Door: 11 2.
Gobbo in Cage
  • 2x Gobbo
  • 6x Smash Box
  • 16x Crystals
  • 1x Silver Key
  • O Letter (disguised)
2x Red Poppers
1 2 Enter the Jumpy Forest

Back doors lead to 11 1.

BONUS Door leads to 11 4.

  • Gong
  • Lava
  • N Letter
  • 2x Gobbo
  • 3x Crystals
-
1 3 Enter the Jumpy Cave
Doors lead to 11 1. -
  • 4x Smash Box
  • U Letter
  • S Letter
  • 15x Crystals
2x Red Poppers
1 4 Default New Map Cave
Doors lead back to 11 2.

Monkey Bars

Blue Springs (Jellies in final)

  • 6x Smash Box
  • 5x Crystals
  • 1x Gobbo
-

Level 2 (2 0 - 2 5)

Note that the exits lead continually to different parts in a sequence.

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 Feet First Forest
  • 1x Well with Cork, leads to 12 4.
  • Doors lead to .
  • 2x Switch
  • 1/2x Button, after returning from 2 0 or 2 1, a second button appears.
  • Lava
  • 2x Red Crystals
  • 1x Smash Box
  • 1x Gobbo
  • 1x B Letter
  • 10x Crystals
-
2 1 Feet First Cave
  • Behind door leads back to 20, second leads to 2 2.
  • Locked Door leads to 12 5.
  • 1x Push Box
  • O Letter
  • 1x Gobbo
  • 1x Gold Key
2x Rat
2 2 Feet First Forest
  • Back Doors lead back to 2 1.
  • BONUS Door leads to 2 3.
  • Gong
  • Lava
  • Gobbo in Cage
  • 1x Gobbo
  • S Letter
  • U Letter
  • 2x Smash Box
  • 1x Silver Key
  • 10x Crystals
1x Red Popper
2 3 Default Blank Map Forest
  • Doors lead back to 2 2.
  • Button, activating a Sheep Popping Game. The buttons are actually yellow, and prizes are 1/2 Red Bags of Life or a Gobbo.
  • 1/2x Red Bag of Life
  • 1x Gobbo
-
2 4 Default New Map Cave
Doors lead back to 2 0. Box Shuffling Game. Beany shuffles the boxes, Croc is able to move during shuffling. Contains 2 Red Bags of Life and 1 Gobbo.
  • 2x Red Bag of Life
  • 1x Gobbo
  • 3x Smash Box
-
2 5 Default New Map Cave
Doors lead back to 12 1.
  • 5x Smash Box
  • Letter N
  • 1x Gobbo
  • 20x Crystals
-

Level 3 (3 0 - 3 6)

Note that the exits lead continually to different parts in a sequence, other than 3 5 and 3 6.

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 All Together Now Water

Door leads to 3 1.

Well, leads to 13 3.

  • Lava
  • Push Box
  • 12x Crystals
  • B Letter (disguised)
  • O Letter (disguised)
  • 3x Smash Box
  • 1x Burrowing Worm
  • 1x Worm in Well
3 1 Default Blank Map Water
Back doors lead back to 3 0. Other leads to 3 2.
  • Rafts (smaller than final, falls off differently)
  • Brown Bricks
  • 5x Smash Box
  • 24x Crystals
  • 1x Gobbo
  • N Letter (disguised)
  • U Letter (disguised)

1x Red Popper

1x Giant Bee

3 2 All Together Now Forest

Back doors lead back to 3 1.

BONUS Door leads to 13 4.

  • 2x Climbable Wall
  • Gong
  • 2x Gobbo
  • 2x Smash Box
  • 4x Crystals
-
3 3 Default New Map Cave
Door, leads back to 3 0. Box Chasing Game
  • 1x Smash Box
  • 1x Gobbo
-
3 4 Default Blank Map Forest
Back Door leads back to 3 2.
  • 2x Brown Bricks
  • Monkey Bars
  • Cracked Platforms
  • 1x Gobbo
-
3 5 Default New Map Water
Exit, causes Croc to continuously fall. -

2x Smash Box, when broken, the crystals appear on the floor.

10x Crystal

1x Gobbo in Bubble/

-
3 6 Default New Map Water Exit, causes Croc to continuously fall. The same as 3 5 without any features. - -

Level 4 (4 0 - 4 4)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 Default New Map Boss 1 Flibby
- The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down. 9x Crystals. 1x Flibby. When defeated, he will flash and 20 0 comes up on the Map Screen.
4 1 Multiple Choice Cave
Back Doors lead to a ledge.
  • Push Box
  • Switch
  • 2x Smash Box
  • 10x Crystals
  • 1x Gobbo
1x Red Popper
4 2 Multiple Choice Cave
The back door seems to be behind the wall at the start.

1x Balloon

1x Gobbo
4 3 Multiple Choice Cave Crashes on Loading screen.
4 4 Multiple Choice Cave
The back door seems to be behind the wall at the start. -

4x Smash Box

1x Red Bag of Life

12x Crystals

-

Level 5 (5 0 - 5 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 Multiple Choice Cave
Locked Door leads to 15 1. Push Box

1x Red Bag of Life

1x Gold Key

-
5 1 Multiple Choice Cave
  • Previous door leads to 5 0.
  • Next door leads to 15 2.
1x Balloon - -
5 2 Multiple Choice Cave
Door leads back to 5 1. Locked Door leads to 5 3.
  • Monkey Bars
  • Cage with a Gold Key, there is no Silver Key, but standing on the cage gets the Gold Key.
  • 5x Crystals
  • 1x Smash Box
  • 1x Gold Key
-
5 3 Multiple Choice Cave
Doors lead back to 5 2. -

4x Smash Box

x Crystals

1x Red Bag of Life

A rectangular untextured glowing item, can be picked up.

-

Level 6 (6 0 - 6 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 Dangerous Sports Forest
Both doors lead to 16 1, but the top and bottom sections.

2x Climbable Wall

4x Smash Box

-
6 1 Dangerous Sports Cave
Back Door and Door in the pit lead back to 16 0.

Monkey Bars

  • 4x Smash Box
  • 20x Crystals
  • 1x Gold Key
2x Red Poppers
6 2 Default Blank Map Forest

Back door leads to 6 1.

Locked Door leads to 16 3.

  • Monkey Bars
  • Climable Wall

2x Smash Box

10x Crystals

A rectangular untextured object, can be picked up

-
6 3 Default New Map Cave
Back Door leads back to 16 2. - 6x Red Bag of Life -

Level 7 (7 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 Default Blank Map Forest
- Platforms, a strange lump of land - -

Level 8 (8 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 - Ahhhh Push It Forest Croc falls instantly.

Level 9 (9 0 - 9 4)

Number and Title Type Image Exits Interactive Elements Items Enemies
9 0 Default New Map Forest
A non-interacting cave exit, solid 1x Button, activating a Box Shuffling Game.
  • 2x Red Bag of Life
  • 1x Gobbo
-
9 1 Default New Map Dungeon A cave exit causing Croc to fall. 1x Button, activating a Box Shuffling Game.
  • 2x Red Bag of Life
  • 1x Gobbo
-
9 2 Default New Map Desert
A door leading Croc to fall instantly. An arena of the Box Chasing Game. This and other mini-games were never included on Desert Island in the final game. 1x Smash Box -
9 3 Default New Map Dungeon
A cave exit causing Croc to fall. A Crystal Catching Game, except there is an untextured Platform instead of a cauldron.

3x Bag of Life

3x Red Crystals

22+ Crystals

-
9 4 Default Blank Map Forest
A cave exit A Sheep Popping Game, with yellow buttons and different wells

2x Red Bag of Life

1x Gobbo

-

Island 2

Level 0 (0 0 - 0 4)



Number and Title Type Image Exits Interactive Elements Items Enemies
0 0 Default New Map Ice
Doorway - Leads to 0 1

Water hazard

Monkey Bars

9x Crystals

1x Gobbos

2x Smash Box

-
0 1 Arctic Antics Cave
Door - Leads to 0 2

Push Box

Springs

Cracked Platforms

Lava

3x Smash Box

N Letter (Disguised)

U Letter (Disguised)

2x Gobbos

12x Crystals

1x Small Key

-
0 2 Arctic Antics Cave
Door - Leads to 0 3

Lava

Balloon

3x Smash Box

10x Crystals

1x Gobbos

-
0 3 Arctic Antics Ice
BONUS Door - Leads to 0 4, Unable to enter normally due to missing letters

Water Hazard

Monkey Bars

Cracked Platforms

Gong

Gobbo in Cage

2x Crystals

1x Gobbo

1x Dog
0 4 Default New Map Ice
Doorway - Leads back to 0 3, BONUS door will be locked due to missing letters 3x Balloons, unable to reach Gobbo as the first ballon drops Croc soon after he grabs it, falling into the void 1x Gobbo

Level 1 (1 0 - 1 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 Polar Playtime Ice
Door - Leads to 1 1 Switch - Reveals platforms leading to Gobbo

2x Gobbos

10x Crystals

1x Smash Box

1 1 Default New Map Ice
Doorway - Leads to 1 2, but Croc falls instantly upon entry

Rotating Gears

Balloon

1x Gobbos

18x Crystals

3x Smash Box

1x Red Crystal

N Letter

1 2 Tricky Treat Ice
-

Switch - Reveals platforms leading to the area opposite side of the waterfall

Water Hazard

1 3 Polar Playtime Ice

Doorway blocked by Gong - Ends Level

Door - Leads to 1 1, but Croc falls instantly upon entry

Monkey Bars

Water Hazard

Gong

1x Gobbo

12x Crystals

2x Smash Box

Level 2 (2 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 No Map No Level

Level 3 (3 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 No Map No Level

Level 4 (4 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 No Map No Level

Level 5 (5 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 No Map No Level

Level 6 (6 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 Tricky Treat Ice Croc falls instantly

Level 7 (7 0 - 7 2)

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 Slippery Secret Ice

Many exits, some right next to each other leading to the same area

2x Doorways - Leads to 7 1, either at the top or bottom of the slide

2x Doorwas - Leads to 7 2, one leads to the top, the other drops Croc into the void and falls instantly

1 non-interactive doorway, solid

Water Hazard

2x Red Bags

27x Crystals

7 1 Slippery Secret Slide Ice
Doorway - Lead to 7 0 Slide

22x Crystals

7x Red Crystals

7 2 Slippery Secret Slide Ice
Doorway - Lead to 7 0

Slide

Dark patches on slide - Slows Croc down while sliding on them

16x Crystals

7x Red Crystals

Level 8 (8 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 No Map No Level

Level 9 (9 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
9 0 Default New Map No Level

Island 3

Level 0 (0 0 - 0 4)

Number and Title Type Image Exits Interactive Elements Items Enemies
0 0 Default New Map Desert

Locked Door - Leads to 0 2

Door - Leads to 0 3

Cracked Platforms

1x Smash Box

1x Gobbo

3x Archers (Removed) - Arrows don't hurt Croc but still do contact damage to him
0 1 Desnew Desert Croc falls instantly.
0 2 Sand Storm 3 Desert

Locked Door, no key can be found to unlock it

Water hole - Leads to 0 4 but Soft locks at loading screen

Tall rock pillar with water pipes

Water pipes - Frequently spills water out and pushes Croc on contact

Goo Hazard

Monkey Bars

2x Smash Box

12x Crystals

O Letter

0 3 Sand Storm 4 Desert Doorway - Leads back to 0 0

Switch - Activates moving platform with Gold Key

Monkey Bars

Cracked Platform

Goo Hazard

1x Gobbo

1x Gold Key

1x Mummy
0 4 Inside Water Tower Water Crashes on Loading screen.

Level 1 (1 0 - 1 5)

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 Mud Pit Desert
Well with Cork - Leads to 1 2

Monkey Bars

Switch - Removes Cork from Well exit

16x Crystals

2x Smash Box

B Letter

1 1 Mud Pit 2 Desert

Well - Leads to 1 2

Well - Leads to 1 3

Monkey Bars

Large Push Box (altered)

Goo Hazard

Moving Platforms, needed to progress

1x Gobbo 1x Archer (Removed)
1 2 Mud Pit 3 Desert
3x Wells - Leads to 1 0, 1 1, and 1 5 respectively

2x Stretchy platforms (altered) Monkey Bars Cracked Platforms Twister

5x Crystals

1x Gobbos

2x Smash Box

1x Red Bag

N Letter

1 3 Mud Pit 4 Desert

Door - Leads to 1 1

Doorway blocked by Gong - Exits level

Gong

Monkey Bars

Moving Platforms

Goo Hazard

1x Smash Box

1x Gobbo

8x Crystals

1 4 Wake the Sleeping Giant 5 Desert
- 2x Switches - Activates timed moving platforms to reach a Gobbo

1x Gobbo

15x Crystals

1 5 Default New Map Desert
Well - Leads back to 1 2 Push Box

4x Smash Box

15x Crystals

1x Gobbo

1x Archer (Removed)

Level 2 (2 0 - 2 2)

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 Needle Point Desert
Well - Leads to 2 1 Acid pool hazards
Cracked Platforms

Twister

2x Smash Box
7x Crystals
1x Gobbo
1x Mummy
2 1 Needle Point 2 Water
Doorway - Leads to 2 0
Doorway - Leads to 2 2, but Croc spawns out of bounds and falls
Vent shaft - Leads to 2 3, but Croc spawns out of bounds and falls, level not accessable from map
Vents, idle and do no damage 1x Crystal
1x Gobbo
1x Clam (Removed)
2x Purple Fish (Removed)
2x Large Fish
2 2 Sky Desert
Doorway - Unreachable

Falling planks

Springs

Monkey Bars

1x Red Bag

Level 3 (3 0 - 3 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 Goin' Underground Cave
Doorway - Exit Level
Doorway - Leads to 3 1
Doorway - Leads to 3 3
Cracked Platforms
Lava
1x Gobbo
4x Crystals
2x Spiders
2x Mummys
3 1 Underground 2 Cave
Door - Leads back to 3 0
Door - Leads to 3 2
Lava
Cracked Platforms
2x Smash Box
5x Crystals
1x Gobbo
1x Mummy
3 2 Goin' Underground 4 Cave
Door - Leads back to 3 1 Lava
Moving Platforms
Gold Key, barely out of reach. Croc needs to Tail Attack to collect it
1x Gold Key
3 3 Default New Map Cave
Door - Leads back to 3 0 Lava
5x Switches - Croc much press these in sequence before the next appears, triggers moving platform leading to Gobbo
Tilt Platform
2x Smash Box
10x Crystals
1x Gobbo

Level 4 (4 0 - 4 2)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 Caves 3 Desert
Well - Leads to 4 1, Croc walks out door outside of bounds and falls instantly Fire Spout Hazard (Removed) - Hurts Croc on contact, located right near him upon loading into the level
Switch - Triggers moving platform, allowing Croc to reach Gobbo above
2x Smash Box
11x Crystals
1x Gobbo
4 1 Chumly Valley 2 Desert
Door - Croc enters from Door in level bounds, unlike entering from 4 0.
Door - Right behind one Croc enters from, need to jump to it through previous Door (good luck getting back in)
Well - Leads to 4 2, Croc lands in another Well on entry, requiring them to Stomp into it to avoid exiting area
2x Smash Box
26x Crystals
1x Gobbo
2x Mummys
4 2 Needle Point Desert
Well - Leads to 4 1, similar situation with Well in 4 2
Doorway behind Gong - Exits level
Acid pit Hazards

Twister
Cracked Platforms
Gong
Appears to be variant of 2 0 with minor changes

2x Smash Box
7x crystals

Level 5 (5 0 - 5 2)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 Final Level 1 Desert
Door - Leads to 5 1, Croc enters from doorway out of bounds, falling instantly Goo Hazard
Moving Platforms
3x Crystals
1x Gobbo
5 1 Default New Map Desert
Door - Croc enters from Door in level bounds, unlike entering from 5 0.
Door - Leads to 5 1, need to jump through it to reach it
Door - Leads to 5 2, Croc needs to jump through it to reach it
Goo Hazard
Moving Platforms
Cracked Platforms
4x Smash Box
1x Gobbo
24x crystals
5 2 Final Level 4 Desert
Well - Leads to 5 1
Doorway behind Gong - Exits level
Climbable Rock Wall
Acid Pit Hazard
Switch - Triggers moving platform for stack of Smash Boxes
Gong
4x Smash Box
1x Gobbo
20x Crystals

Level 6 (6 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 The House That Jack Built Boss 3 Cactus
Upon boss defeat, jumps to 40 0 on map screen Mostly the same as final version
Jack has eyebrows and some incomplete graphics
4x Crystals Jack

Level 7 (7 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
No Map No Level

Level 8 (8 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 My Secret Lives Desert
- Climbable Rock Wall
2x Switches - Triggers moving platforms to reach Red Bags
1x Smash Box
2x Red Bag
1x Executioner (altered) - Unlike the final version, this enemy does a single swipe and can be killed

Level 9 (9 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
9 0 Secret in the Sky Desert - Cracked Platforms
Moving Platforms
Springs
One of the Smash Boxes can't be reached
3x Red Bags
2x Smash Box
5x Crystals

Island 4

Level 0 (0 0 - 0 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
0 0 Lava Lair Cave
Door - Leads to 0 1 Lava 8x Crystals 2x Rat
1x Orange Popper
0 1 Lava Lair Boulder Boulder
Door - Leads to 0 2 Boulders (Removed) - Continously spawns in frequent intervals and rolls down hallway, Hurts Croc on contact.
Glitched textures in this map
18x Crystals
1x Red Crystal
1x Gobbo
4x Ghost - Stands around but does contact damage
0 2 Lava Lair Cave Crashes on Loading screen.
0 3 Lava Lair Cave
Lava
Stretchy Platforms (Altered)
Goal
7x Crystals
1x Gobbo

Level 1 (1 0 - 1 5)

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 Crazy Caves Cave
Door - Leads to 1 1 Lava
Cracked Platforms
Arrow Platform (Altered)
16x Crystals
1x Smash box
1 1 Crazy Caves Forest
Door - Leads to 1 4 Lava
Lavafall
8x Crystals
1x Gobbo
2x Land worms (removed)
1 2 Crazy Caves Cave
Door - Leads back to 1 5

Lava
Cracked Platforms

15x Crystals
1x Gobbo
3x Smash box
1 3 Crazy Caves Boulder Boulder
Can only be access from map screen
Doorway - Leads to 1 1, fall instantly
Doorway - Leads to 1 4, fall instantly
Doorway at top - Leads to 1 4, fall instantly
Boulders
Glitched graphics
34x Crystals
1x Gobbo
3x Ghost
1 4 Crazy Caves Cave
Door - Leads to 1 5 Lava
Cracked Platforms
14x Crystals
1x Gobbo
2x Rats
1 5 Crazy Caves Cave
Door - Leads to 1 2 Lava
Small Platforms
Gong
17x Crystals
2x Smash box

Level 2 (2 0 - 2 5)

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 Chasm Clincher Cave
Door - Leads to 2 1 Lava
Small Platforms
2x Smash Box
22x Crystals
1x Gobbo
1x Red crystals
2 1 Chasm Clincher Cave
Door - Leads to 2 2 Lava
Floating platforms
10x Crystals 3x Red mosquitoes (removed)
2 2 Chasm Clincher Ice
Door at top - Leads to 2 4, crashes on loading screen

Ice
Water hazard
Switch - Activates timed platform across waterfall

10x Crystals 2x Blue mosquitoes (removed)
2 3 Chasm Clincher Boulder Boulder
Doorway - Leads to 2 1, falls instantly
Doorway - Leads to 2 4, crash on loading screen
Doorway - Leads to 2 4, crash on loading screen
31x Crystals
1x Gobbo
3x Ghost
2 4 Chasm Clincher Ice Crashes on Loading screen.
2 5 Chasm Clincher Cave Crashes on Loading screen.

Level 3 (3 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 No Map No Level

Level 4 (4 0 - 4 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 Abyss Abuse Cave N/A

Can only be accessed from 4 1

Door - Leads to 4 1

Contains an unknown orange enemy. Throws small boulders down an incline but the animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough. 5x smash crates
50x crystals
2x Orange Popper
1x Orange thing (removed)
4 1 Abyss Abuse Forest
Doorway - Leads to 4 0
Door - Leads to 4 2
Climbable wall

Monkey bars

11x Crystals 1x Giant Bee
4 2 Abyss Abuse Cave
Door - Leads to 4 3 Lava
2x Switch - Activates moving platform to cross lava
7x Crystals
1x Gobbo
2x Mosquitoes (removed)
4 3 Abyss Abuse Cave
Lava
Monkey bars
Gong
16x Crystals
1x Smash Box
1x Gobbo
1x Rat

Level 5 (5 0 - 5 6)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 Magma Mania Forest
Door - Leads to 5 3 Lava
Small platforms
Climbable wall
10x Crystals 1x Giant Bee
2x Orange Popper
5 1 Magma Mania Cave
Door - Leads to 5 4 Lava
Stretching platforms (altered)
10x Crystals
2x Smash box
1x Gobbo
3x Spiders 
5 2 Magma Mania Boulder Boulder Croc falls instantly.
5 3 Magma Mania Cave
Door - Leads to 5 1 Lava
Small platforms
Cracked platforms
18x Crystals
1x Gobbo
2x Smash box
1x Fire ball
5 4 Magma Mania Cave
Door - Leads to 5 6 Lava
Falling planks
10x Crystals 2x Executioners (altered)
5 5 Magma Mania Boulder Boulder
Bottom doorway - Leads to 5 4, falls instantly
Top doorway - Leads to 5 6, falls instantly
Boulders
Unlike the other boulder maps, this one has more branching paths
Mutiple boulders spawn in this one because of it
24x Crystals
1x Red crystal
1x Gobbo
3x Ghost
5 6 Magma Mania Cave
Lava
Gong
16x Crystals
1x Smash box
1x Gobbo
3x Spiders

Level 6 (6 0 - 6 2)

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 Secret Stash Cave
Doorway - Leads to 6 1 Lava
Floating platforms circling a tall column
5x Crystals
9x Red crystals
6 1 Secret Stash Cave
Doorway - Leads to 6 2, falls instantly Lava
Floating platforms circling a tall column, alternating
40x Crystals
6 2 Secret Stash Cave Croc falls instantly.

Level 7 (7 0 - 7 2)

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 Bonkers Bonus Cave
Top doorway - Leads to 7 1, falls instantly
Top doorway - Leads to 7 2, enter from top doorway
Bottom doorway - Leads to 7 1
Bottom doorway - Leads to 7 2, falls instantly
Gong
Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom
78x Crystals
6x Red crystals
7 1 Bonkers Bonus Boulder Boulder
Boulders 25x Crystals 3x Ghost
7 2 Bonkers Bonus Boulder Boulder
Boulders 38x Crystals
6x Red crystal
3x Ghost

Level 8 (8 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 Default New Map Boss 4 Balloon
An early version of Bonkers boss, different enclosed environment then retail
Floating platforms that lead nowhere
Glitched graphics

Level 9 (9 0 - 9 8)

Number and Title Type Image Exits Interactive Elements Items Enemies
9 0 Boulder 5 Cave Croc falls instantly.
9 1 Default New Map Cave
Map containing several segments of cave geometry not connected together, making it difficult to go anywhere
9 2 Default New Map Cave Croc falls instantly.
9 3 Default New Map Cave Croc falls instantly.
9 4 Default New Map Cave
Similar to 9 1, has more segments arranged in a staircase.
Seems like a level designer was having fun
9 5 Bould 03 Map Cave Croc falls instantly.
9 6 Default New Map Cave Crashes on Loading screen.
9 7 Default New Map Cave Crashes on Loading screen.
9 8 Default New Map Cave Crashes on Loading screen.

Island 5

Level 0 (5 0 - 5 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 Enter Atlantis Forest
Door - Leads to 0 1, crashes on loading screen

Lava, Flowing like a river

Monkey bars

2x Smash box
15x Crystals
1x Gobbo
5 1 Enter Atlantis 2 Water Crashes on Loading screen.
5 2 Enter Atlantis 3 Water
5 3 Enter Atlantis 4 Forest
Doorway - Leads to 0 1, crashes on loading screen

Lava

Small platforms 

Fire spouts

1x Gobbo 3x Fire Spouts (removed)

Level 1 (1 0 - 1 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 Sludge Basin Desert
Well - Leads to 1 3
Locked door - Leads to 1 1, softlocks on entry
Moving spikes
Acid pools
1x Smash box
4x Crystals
1x Red bag
3x Moving spikes (removed)
1x Red Popper
3x Fire spouts (removed)
1 1 Default New Map Water Crashes on Loading screen.
1 2 Level 2 S3 Desert
Croc falls instantly after walking out of doorway
1 3 Default New Map Water
Vent - Leads back to 1 0 Eletric hazards 7x Crystal
1x Gold key
1x Smash box
1x Gobbo
1x Fish
1x Small purple fish (removed)
2x Clam (removed)

Level 2 (2 0 - 2 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 Dinner Time Cave
Door - Leads to 2 1

Lava

Monkey bars

Level is dimmly lit

1x smash box
6x crystals
1x gobbo
1x spider
2 1 Whales is a Plaice Water
Vent - Non-solid, doesn't go anywhere
Vent - Leads to 2 3
Spawn out of bounds but Croc can swim back into level 3x Crystals
2x Gobbos
1x Fish
3x Clams (removed)
1x Electric bolt (removed)
2 2 Inside Whale Whale

Unique area with Croc inside a Whale

Acid pools

Moving platforms

1x Gobbo 1x Ghost
2 3 Whale Last Section Water

Electirc hazards

Gong

First area with a Gong underwater

2x Crystals
1x Gobbo
2x Fish
2x Clams (removed)

Level 3 (3 0 - 3 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 Atlantis Forest
Doorway - Leads to 3 1

Lava

Pelican, flying above

5x Crystals
1x Smash box
1x Pelican (removed)
3 1 Atlantis 2 Cave
Door - Leads to 3 2 Lava, cracked platforms 1x smash box
5x crystals
1x gobbo
1x mummy
3 2 Level 4 S3 Water
Doorway - Lead to 3 3 1x Gobbo 1x Fish
3 3 Air Pocket Cave
Gong 1x Gobbo 4x Fire spouts (removed)

Level 4 (4 0 - 4 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 Avalanche Escape Ice
Doorway - Leads to 4 1

Water hazard

Monkey

1x Smash box
6x Crystals
1x Monkey (removed)
2x Electric bolt (removed)
4 1 Avalanche Escape 2 Ice
Doorway - Leads to 4 2

Cracked platforms

Ice Slide

9x Crystals
1x Gobbo
2x Monkey (removed)
4 2 Default New Map Water
Doorway with spikes - Leads to 4 3

Electric hazards

Gong

Moving spikes protecting a doorway

1x Gobbo 1x Clam (removed)
1x Moving spikes
4 3 Default New Map Water
Doorway - Leads back to 4 2

Spawn in out of bounds, need to swim into level


Rotating vents, doesn't affect Croc in any way

1x Smash box
5x Crystals
1x Gobbo

Level 5 (5 0 - 5 4)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 Trapped Under Ice 1 Ice
5 1 Trapped Under Ice 2 Water
5 2 Trapped Under Ice 3 Ice
5 3 Trapped Under Ice 4 Water Crashes on Loading screen.
5 4 Trapped Under Ice 5 Water

Level 6 (6 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 Tuna Tank Boss 5 Neptuna

Level 7 (7 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 No Map No Level

Level 8 (8 0 - 8 1)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 Secret 1A Cave
8 1 Secret 1B Cave Croc falls instantly.

Level 9 (9 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
9 0 Secret 2A Cave

Island 6

Level 0 (0 0 - 0 6)

Number and Title Type Image Exits Interactive Elements Items Enemies
0 0 Calm Before the Storm Forest
0 1 Default Blank Map Forest
0 2 Default New Map Dungeon
0 3 Default New Map Dungeon
0 4 Default New Map Dungeon
0 5 Default New Map Dungeon
0 6 Default New Map Dungeon Croc falls instantly.

Level 1 (1 0 - 1 5)

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 Gobbo Gobbo Let Down Your Hare Dungeon Crashes on Loading screen.
1 1 Gobbo Gobbo Let Down Your Hare Castle
1 2 Gobbo Gobbo Let Down Your Hare Castle
1 3 Gobbo Gobbo Let Down Your Hare Castle Crashes on Loading screen.
1 4 Gobbo Gobbo Let Down Your Hare Castle Crashes on Loading screen.
1 5 Gobbo Gobbo Let Down Your Hare Dungeon

Level 2 (2 0 - 2 4)

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 Ballistic Meg's Lair Castle
2 1 Default New Map Castle
2 2 Default New Map Castle
2 3 Default New Map Castle Crashes on Loading screen.
2 4 Default New Map Castle

Level 3 (3 0 - 3 4)

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 Platform Pete's Lair Castle
3 1 Default Blank Map Castle Crashes on Loading screen.
3 2 Default New Map Castle
3 3 Default New Map Castle
3 4 Default New Map Castle

Level 4 (4 0 - 4 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 Storm the Castle Castle
4 1 Default New Map Castle
4 2 Default New Map Castle Crashes on Loading screen.
4 3 Default New Map Castle Crashes on Loading screen.

Level 5 (5 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 No Map No Level

Level 6 (6 0 - 6 2)

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 Default New Map Boss 6 Dante
6 1 Default New Map Boss 6 Dante
6 2 Default New Map Boss 6 Dante

Level 7 (7 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 No Map No Level

Level 8 (8 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 No Map No Level

Level 9 (9 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
Default New Map No Level

Island 7

Level 0 (0 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
0 0 Trapped Under Ice 4 Water

Level 1 (1 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 No Map No Level

Level 2 (2 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 No Map No Level

Level 3 (3 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 No Map No Level

Level 4 ( 4 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 No Map No Level

Level 5 (5 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 No Map No Level

Level 6 (6 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 Secret Sentinel Boss 7 Crystal

Level 7 (7 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 No Map No Level

Level 8 (8 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 No Map No Level

Level 9 (9 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
9 0 Default Blank Map Forest

Soundtrack

The entire soundtrack can be downloaded here.

While many tracks are similar sounding to the final game, there are also some which did not get used in the final (in bold). The Main Menu track often plays during some levels, and after tracks have finished playing, it seems any track from the game is played afterwards.

Themes and Islands

Levels

File:Croc Legend of the Gobbos (Sony Playstation Prototype) Gameplay

Download Instructions

Download the chosen .rar file here and extract it with a program such as WinZip, unRar or 7z. Open the .bin file with ePSXe or another PS1 emulator. You will have to search online if you do not have one. Note that you must own a PlayStation or PS2 to legally download it.

See also