Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions

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→‎Levels: Added/updated notes and exits up to Island 4.
(→‎Levels: Island 2: Added notes column, removed bullet list formatting to save on table space and for consistency)
(→‎Levels: Added/updated notes and exits up to Island 4.)
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===Island 0===
 
 
 
 
 
 
Line 142 ⟶ 146:
|0 2 - Default New Map
|Ice Slide
| style="text-align:center;"| N/A
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
Line 264 ⟶ 268:
|2 3 Default Blank Map
| Water
| style="text-align:center;"| N/A
| N/A
| colspan="5" style="text-align: center; background-color: red;"| Crashes on loading screen
|-
Line 308 ⟶ 312:
|2 8 Intro Test Map
| Forest
| style="text-align:center;"| N/A
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly
|-
Line 469 ⟶ 473:
|5 2 Default New Map
| Water
| style="text-align:center;"| N/A
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
Line 608 ⟶ 612:
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===Island 1===
 
 
 
 
 
 
Line 809 ⟶ 817:
|
|
Back doors lead to 111 1.
 
BONUS Door leads to 111 4.
|
Gong
Line 828 ⟶ 836:
|[[File:11_3_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead to 111 1.
| -
|
Line 844 ⟶ 852:
|[[File:11_4_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead back to 111 2.
|
Monkey Bars
Line 944 ⟶ 952:
|Forest
|[[File:12_3_Feet_First.jpg|thumb|left|200px]]
|Popping Game, containing different buttons compared to retail. Prizes are 1/2 Red Bags of Life or a Gobbo.
|
Doors lead back to 2 2.
|
Button, activating a Sheep Popping Game. The buttons are actually yellow, and prizes are 1/2 Red Bags of Life or a Gobbo.
|
1/2x Red Bag of Life
Line 973 ⟶ 981:
|[[File:12_5_Feet_First.jpg|thumb|left|200px]]
|
|Doors lead back to 122 1.
|
|
Line 1,395 ⟶ 1,403:
|
|
|Doorway - OOB Death
|A cave exit causing Croc to fall.
|1x Switch, activating a Box Shuffling Game.
|
Line 1,407 ⟶ 1,415:
|[[File:19_2_Default_New_Map.jpg|thumb|left|200px]]
|This and other mini-games were never included on Desert Island in the final game.
|Door - OOB Death.
|A door leading Croc to fall instantly.
|
|1x Smash Box
Line 1,416 ⟶ 1,424:
|[[File:19_3_Default_New_Map.jpg|thumb|left|200px]]
|A Crystal Catching Game, except there is an untextured Platform instead of a cauldron.
|Doorway - OOB Death.
|A cave exit causing Croc to fall.
|
|
Line 1,442 ⟶ 1,450:
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===Island 2===
 
 
 
 
 
 
Line 1,458 ⟶ 1,470:
<div class="mw-collapsible-content">
'''Level 0 (0 0 - 0 4)'''
 
 
 
 
 
 
Line 1,478 ⟶ 1,494:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,486 ⟶ 1,503:
|Ice
|[[File:V0.12Beta20-0a.jpg|thumb]][[File:V0.12Beta20-0b.jpg|thumb]]
|
|Doorway - Leads to 0 1
|
Line 1,502 ⟶ 1,520:
|Cave
|[[File:V0.12Beta20-1a.jpg|thumb]][[File:V0.12Beta20-1b.jpg|thumb]]
|
|Door - Leads to 0 2
|
Line 1,528 ⟶ 1,547:
|Cave
|[[File:V0.12Beta20-2a.jpg|thumb]][[File:V0.12Beta20-2b.jpg|thumb]]
|
|Door - Leads to 0 3
|
Line 1,544 ⟶ 1,564:
|Ice
|[[File:V0.12Beta20-3.jpg|thumb]]
|BONUSNot Door - Leadspossible to 0enter 4,Bonus Unable to enterDoor normally due to missing BONUS letters, can only enter from map screen
|BONUS Door - Leads to 0 4, Unable to enter normally
|
Water Hazard
Line 1,564 ⟶ 1,585:
|Ice
|[[File:V0.12Beta20-4.jpg|thumb]]
|Unable to reach Gobbo due to balloons dropping Croc too early and into the bottomless pit below
|Doorway - Leads back to 0 3, BONUS door will be locked due to missing letters
|Doorway - Leads back to 0 3
|3x Balloons, unable to reach Gobbo as the first ballon drops Croc soon after he grabs it, falling into the void
|3x Balloons
|1x Gobbo
|
Line 1,576 ⟶ 1,598:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,584 ⟶ 1,607:
|Ice
|[[File:V0.12Beta21-0a.jpg|thumb]][[File:V0.12Beta21-0b.jpg|thumb]]
|
|Door - Leads to 1 1
|Switch - Reveals platforms leading to Gobbo
Line 1,597 ⟶ 1,621:
|Ice
|[[File:V0.12Beta21-1a.jpg|thumb]][[File:V0.12Beta21-1b.jpg|thumb]]
|
|Doorway - Leads to 1 2, but Croc falls instantly upon entry
|Doorway - Leads to 1 2, but results in OOB death
|
Rotating Gears
Line 1,617 ⟶ 1,642:
|Ice
|[[File:V0.12Beta21-2.jpg|thumb]]
| Map is only accessable from Map Screen, completely isolated from the level itself
| -
|
Line 1,628 ⟶ 1,654:
|Ice
|[[File:V0.12Beta21-3.jpg|thumb]]
|
|
Doorway blocked by Gong - Ends Level
 
Door - Leads to 1 1, but Crocends fallsin instantlyOOB upon entrydeath
|
Monkey Bars
Line 1,733 ⟶ 1,760:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,741 ⟶ 1,769:
|Ice
|[[File:V0.12Beta27-0.jpg|thumb]]
|This map acts as a hub for the rest of the level, giving access to either top of bottom of the two Ice Slides found here.
|
Many exits, some right next to each other leading to the same area
 
2x Doorways - Leads to 7 1, either at the top or bottom of the slide
 
2x Doorwas - Leads to 7 2, one leads to the top, the other dropsresults Crocin intoOOB the void and falls instantlydeath
 
1 non-interactive doorway, solid
Line 1,759 ⟶ 1,786:
|Ice
|[[File:V0.12Beta27-1.jpg|thumb]]
|
|Doorway - Lead to 7 0
|Slide
Line 1,770 ⟶ 1,798:
|Ice
|[[File:V0.12Beta27-2.jpg|thumb]]
|Unique instance of dark patches which slows down Croc's movement.
|Doorway - Lead to 7 0
|
Slide
 
Dark patch (Removed)
Dark patches on slide - Slows Croc down while sliding on them
|
16x Crystals
Line 1,816 ⟶ 1,845:
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===Island 3===
 
 
 
 
 
 
Line 1,837 ⟶ 1,870:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,845 ⟶ 1,879:
|Desert
|[[File:V0.12Beta30-0.jpg|thumb]]
|First intance of what could be called Dante Arches. Arrows doesn't hurt Croc but Dante still does contact damage.
|
Locked Door - Leads to 0 2
Line 1,854 ⟶ 1,889:
 
1x Gobbo
|3x Archers (Removed) - Arrows don't hurt Croc but still do contact damage to him
|-
|0 1 Desnew
Line 1,863 ⟶ 1,898:
|Desert
|[[File:V0.12Beta30-2a.jpg|thumb]][[File:V0.12Beta30-2b.jpg|thumb]]
|
Contains a unique set piece not seen in the final game of a large water tower with pipes lined along the walls.
 
Progress in the level stops here, no key to unlock the door and water tower map doesn't load.
|
Locked Door, no key can be found to unlock it
 
Water hole - Leads to 0 4 but Soft locks crashes at loading screen
|
Tall rock pillar with water pipes
Line 1,885 ⟶ 1,924:
|0 3 Sand Storm 4
|Desert
| style="text-align:center;"|N/A
|
|Doorway - Leads back to 0 0
Line 1,912 ⟶ 1,952:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,920 ⟶ 1,961:
|Desert
|[[File:V0.12Beta31-0.jpg|thumb]]
|
|Well with Cork - Leads to 1 2
|
Line 1,936 ⟶ 1,978:
|Desert
|[[File:V0.12Beta31-1a.jpg|thumb]][[File:V0.12Beta31-1b.jpg|thumb]][[File:V0.12Beta31-1c.jpg|thumb]]
|
|
Well - Leads to 1 2
Line 1,954 ⟶ 1,997:
|Desert
|[[File:V0.12Beta31-2a.jpg|thumb]][[File:V0.12Beta31-2b.jpg|thumb]][[File:V0.12Beta31-2c.jpg|thumb]][[File:V0.12Beta31-2d.jpg|thumb]][[File:V0.12Beta31-2e.jpg|thumb]][[File:V0.12Beta31-2f.jpg|thumb]][[File:V0.12Beta31-2g.jpg|thumb]]
|
|3x Wells - Leads to 1 0, 1 1, and 1 5 respectively
|
Line 1,975 ⟶ 2,019:
|Desert
|[[File:V0.12Beta31-3.jpg|thumb]]
|
|
Door - Leads to 1 1
 
Doorway blocked by Gong - Exits level
|
Gong
Line 1,998 ⟶ 2,041:
|Desert
|[[File:V0.12Beta31-4a.jpg|thumb]][[File:V0.12Beta31-4b.jpg|thumb]]
| Accessable only from Map Screen, contains a timing puzzle for a Gobbo.
| -
|2x Switches - Activates timed moving platforms to reach a Gobbo
Line 2,009 ⟶ 2,053:
|Desert
|[[File:V0.12Beta31-5.jpg|thumb]]
|
|Well - Leads back to 1 2
|Push Box
Line 2,026 ⟶ 2,071:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,034 ⟶ 2,080:
|Desert
|[[File:V0.12Beta32-0a.jpg|thumb]][[File:V0.12Beta32-0b.jpg|thumb]]
|
|Well - Leads to 2 1
|Acid pool hazards<br />Cracked Platforms
Line 2,043 ⟶ 2,090:
|Water
|[[File:V0.12Beta32-1a.jpg|thumb]][[File:V0.12Beta32-1b.jpg|thumb]]
|
|Doorway - Leads to 2 0<br />Doorway - Leads to 2 2, but Croc spawns out of bounds and falls<br />Vent shaft - Leads to 2 3, but Croc spawns out of bounds and falls, level not accessable from map
|Doorway - Leads to 2 0<br />Doorway - Leads to 2 2, OOB Death<br />Vent shaft - Leads to 2 3, OOB Death
|Vents, idle and do no damage
|1x Crystal<br />1x Gobbo
Line 2,051 ⟶ 2,099:
|Desert
|[[File:V0.12Beta32-2.jpg|thumb]]
|
Only accessable from Map Screen.
 
Progress is not possible from starting platform, too far to jump anywhere.
|Doorway - Unreachable
|
Line 2,068 ⟶ 2,120:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,076 ⟶ 2,129:
|Cave
|[[File:V0.12Beta33-0a.jpg|thumb]][[File:V0.12Beta33-0b.jpg|thumb]]
|
|Doorway - Exit Level<br />Doorway - Leads to 3 1<br />Doorway - Leads to 3 3
|Cracked Platforms<br />Lava
Line 2,084 ⟶ 2,138:
|Cave
|[[File:V0.12Beta33-1.jpg|thumb]]
|
|Door - Leads back to 3 0<br />Door - Leads to 3 2
|Lava<br />Cracked Platforms
Line 2,092 ⟶ 2,147:
|Cave
|[[File:V0.12Beta33-2.jpg|thumb]]
|
|Door - Leads back to 3 1
|Lava<br />Moving Platforms<br />Gold Key, barely out of reach. Croc needs to Tail Attack to collect it
Line 2,100 ⟶ 2,156:
|Cave
|[[File:V0.12Beta33-3.jpg|thumb]]
|Croc must press Switches that appear in sequence before the next appears, triggers moving platform leading to Gobbo
|Door - Leads back to 3 0
|Lava<br />5x Switches - Croc much press these in sequence before the next appears, triggers moving platform leading to Gobbo<br />Tilt Platform
|2x Smash Box<br />10x Crystals<br />1x Gobbo
|
Line 2,112 ⟶ 2,169:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,120 ⟶ 2,178:
|Desert
|[[File:V0.12Beta34-0a.jpg|thumb]][[File:V0.12Beta34-0b.jpg|thumb]]
|
First instance of what could be called Fire Spouts. They can move and do contact damge to Croc. Upon entering, a Fire Spout is right next to Croc and kills him instantly unless the player reacts quickly
 
Switch triggers moving platform, allowing Croc to reach Gobbo above
|Well - Leads to 4 1, Croc walks out door outside of bounds and falls instantly
|Fire Spout Hazard (Removed) - Hurts Croc on contact, located right near him upon loading into the level<br />Switch - Triggers moving platform, allowing Croc to reach Gobbo above
|2x Smash Box<br />11x Crystals<br />1x Gobbo
|
Line 2,128 ⟶ 2,190:
|Desert
|[[File:V0.12Beta34-1a.jpg|thumb]][[File:V0.12Beta34-1b.jpg|thumb]]
|Doorways are not placed correctly, requiring Croc to jump through them to reach any of them. Croc even falls out of the level when entering from 4 0, requriing entry from map screen instead<br />When entering from 4 2, similar situation occurs where Croc spawns in well they enter from, making it tricky to get out without triggeting level transition
|Door - Croc enters from Door in level bounds, unlike entering from 4 0.<br />Door - Right behind one Croc enters from, need to jump to it through previous Door (good luck getting back in)<br />Well - Leads to 4 2, Croc lands in another Well on entry, requiring them to Stomp into it to avoid exiting area
|Door - Leads to 4 0, need to jump to it<br />Well - Leads to 4 2, Croc lands in another Well on entry
|
|2x Smash Box<br />26x Crystals<br />1x Gobbo
Line 2,136 ⟶ 2,199:
|Desert
|[[File:V0.12Beta34-2.jpg|thumb]]
|Appears to be variant of 2 0 with minor changes<br />Awkward enterance from 4 1 where Croc lands in the well they entered from, needing to jump out of it without triggering a level transition.
|Well - Leads to 4 1, similar situation with Well in 4 2<br />Doorway behind Gong - Exits level
|Acid pit Hazards
Line 2,149 ⟶ 2,213:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,157 ⟶ 2,222:
|Desert
|[[File:V0.12Beta35-0.jpg|thumb]]
|
|Door - Leads to 5 1, Croc enters from doorway out of bounds, falling instantly
|Goo Hazard<br />Moving Platforms
Line 2,165 ⟶ 2,231:
|Desert
|[[File:V0.12Beta35-1.jpg|thumb]]
|Similar to 4 1, doorways are placed just out of reach, requiring Croc to jump to them to progress
|Door - Croc enters from Door in level bounds, unlike entering from 5 0.<br />Door - Leads to 5 1, need to jump through it to reach it<br />Door - Leads to 5 2, Croc needs to jump through it to reach it
|Door - Leads back to 5 0, need to jump to it<br />Door - Leads to 5 2, need to jump to it
|Goo Hazard<br />Moving Platforms<br />Cracked Platforms
|4x Smash Box<br />1x Gobbo<br />24x crystals
Line 2,173 ⟶ 2,240:
|Desert
|[[File:V0.12Beta35-2.jpg|thumb]]
|
|Well - Leads to 5 1<br />Doorway behind Gong - Exits level
|Climbable Rock Wall<br />Acid Pit Hazard<br />Switch - Triggers moving platform for stack of Smash Boxes<br />Gong
Line 2,185 ⟶ 2,253:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,193 ⟶ 2,262:
|Boss 3 Cactus
|[[File:V0.12Beta36-0.jpg|thumb]]
|Upon boss defeat, jumps to 40 0 on map screen
|Mostly the same as final version<br />Jack has eyebrows and some incomplete graphics
|Upon boss defeat, jumps to 40 0 on map screen
|
|4x Crystals
|Jack
Line 2,221 ⟶ 2,291:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,229 ⟶ 2,300:
|Desert
|[[File:V0.12Beta38-0.jpg|thumb]]
| First instance of a smaller unused varient of Executioners, which have a attack animation of swinging their syth and can be killed.
| -
|Climbable Rock Wall<br />2x Switches - Triggers moving platforms to reach Red Bags
|1x Smash Box<br />2x Red Bag
|1x Executioner (Altered)
|1x Executioner (altered) - Unlike the final version, this enemy does a single swipe and can be killed
|}
===='''Level 9 (9 0)'''====
Line 2,241 ⟶ 2,313:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,248 ⟶ 2,321:
|9 0 Secret in the Sky
|Desert
| style="text-align:center;"|N/A
|
| Need to use Springs to get around. One Smash Box is very difficult, if not impossible, to reach
| -
|Cracked Platforms<br />Moving Platforms<br />Springs<br />One of the Smash Boxes can't be reached
|3x Red Bags<br />2x Smash Box<br />5x Crystals
|
Line 2,257 ⟶ 2,331:
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===Island 4===
 
 
 
 
 
 
Line 2,701 ⟶ 2,779:
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===Island 5===
 
 
 
 
 
 
Line 3,100 ⟶ 3,182:
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===Island 6===
 
 
 
 
 
 
Line 3,463 ⟶ 3,549:
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===Island 7===
 
 
 
 
 
 
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