Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions

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→‎Levels: Added additional details for Island 5.
(→‎Levels: Added/updated notes and exits up to Island 4.)
(→‎Levels: Added additional details for Island 5.)
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===Island 0===
 
 
 
 
 
Line 612 ⟶ 615:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 1===
 
 
 
 
 
Line 1,450 ⟶ 1,456:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 2===
 
 
 
 
 
Line 1,470 ⟶ 1,479:
<div class="mw-collapsible-content">
'''Level 0 (0 0 - 0 4)'''
 
 
 
 
 
Line 1,845 ⟶ 1,857:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 3===
 
 
 
 
 
Line 2,331 ⟶ 2,346:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 4===
 
 
 
 
 
Line 2,356 ⟶ 2,374:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,364 ⟶ 2,383:
|Cave
|[[File:V0.12Beta40-0a.jpg|thumb]][[File:V0.12Beta40-0b.jpg|thumb]][[File:V0.12Beta40-0c.jpg|thumb]]
|
|Door - Leads to 0 1
|Lava
Line 2,372 ⟶ 2,392:
|Boulder
|[[File:V0.12Beta40-1.jpg|thumb]]
|First instance of usused map type of Boulders. Croc runs up an inclince as boulders continously spawn and roll down the hill, doing contact damage.<br />All Boulder maps have glitched graphics, nooks, and ghosts standing around
|Door - Leads to 0 2
|Boulders (Removed)
|Boulders (Removed) - Continously spawns in frequent intervals and rolls down hallway, Hurts Croc on contact.<br />Glitched textures in this map
|18x Crystals<br />1x Red Crystal<br />1x Gobbo
|4x Ghost - Stands around but does contact damage
Line 2,384 ⟶ 2,405:
|Cave
|[[File:V0.12Beta40-3a.jpg|thumb]][[File:V0.12Beta40-3b.jpg|thumb]]
|
|
|Lava<br />Stretchy Platforms (Altered)<br />Goal
Line 2,396 ⟶ 2,418:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,404 ⟶ 2,427:
|Cave
|[[File:V0.12Beta41-0a.jpg|thumb]][[File:V0.12Beta41-0b.jpg|thumb]]
|
|Door - Leads to 1 1
|Lava<br />Cracked Platforms<br />Arrow Platform (Altered)
Line 2,412 ⟶ 2,436:
|Forest
|[[File:V0.12Beta41-1a.jpg|thumb]][[File:V0.12Beta41-1b.jpg|thumb]]
|First instance of what could be called Land Worms, they just scoot around and do contact damage, easy to avoid
|Door - Leads to 1 4
|Lava<br />Lavafall
|8x Crystals<br />1x Gobbo
|2x Land worms (removedRemoved)
|-
|1 2 Crazy Caves
|Cave
|[[File:V0.12Beta41-2a.jpg|thumb]][[File:V0.12Beta41-2b.jpg|thumb]]
|
|Door - Leads back to 1 5
|
Line 2,429 ⟶ 2,455:
|Boulder
|[[File:V0.12Beta41-3.jpg|thumb]]
|Can only be accessed from Map Screen and is completely isolated from the rest of level 4-1
|Can only be access from map screen<br />Doorway - Leads to 1 1, fall instantly<br />Doorway - Leads to 1 4, fall instantly<br />Doorway at top - Leads to 1 4, fall instantly
|Doorway - Leads to 1 1, OOB death<br />Doorway - Leads to 1 4, OOB death<br />Doorway at top - Leads to 1 4, OOB death
|Boulders<br />Glitched graphics
|Boulders
|34x Crystals<br />1x Gobbo
|3x Ghost
Line 2,437 ⟶ 2,464:
|Cave
|[[File:V0.12Beta41-4a.jpg|thumb]][[File:V0.12Beta41-4b.jpg|thumb]]
|
|Door - Leads to 1 5
|Lava<br />Cracked Platforms
Line 2,445 ⟶ 2,473:
|Cave
|[[File:V0.12Beta41-5a.jpg|thumb]][[File:V0.12Beta41-5b.jpg|thumb]][[File:V0.12Beta41-5c.jpg|thumb]]
|
|Door - Leads to 1 2
|Lava<br />Small Platforms<br />Gong
Line 2,457 ⟶ 2,486:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,465 ⟶ 2,495:
|Cave
|[[File:V0.12Beta42-0a.jpg|thumb]][[File:V0.12Beta42-0b.jpg|thumb]]
|
|Door - Leads to 2 1
|Lava<br />Small Platforms
Line 2,473 ⟶ 2,504:
|Cave
|[[File:V0.12Beta42-1a.jpg|thumb]][[File:V0.12Beta42-1b.jpg|thumb]]
|First instance of what appears to be Mosquitoes, which come in different colors. They fly around and do contact damage, not much else.
|Door - Leads to 2 2
|Lava<br />Floating platforms
Line 2,481 ⟶ 2,513:
|Ice
|[[File:V0.12Beta42-2a.jpg|thumb]][[File:V0.12Beta42-2b.jpg|thumb]]
|Another varient of Mosquitoes, doesn't appear to behave any differently
|Door at top - Leads to 2 4, crashes on loading screen
|
Line 2,490 ⟶ 2,523:
|Boulder
|[[File:V0.12Beta42-3.jpg|thumb]]
|Can only be accessed from Map Screen and is completely isolated from the rest of level 4-2
|Doorway - Leads to 2 1, falls instantly<br />Doorway - Leads to 2 4, crash on loading screen<br />Doorway - Leads to 2 4, crash on loading screen
|Doorway - Leads to 2 1, OOB death<br />Doorway - Leads to 2 4, crash on loading screen<br />Doorway - Leads to 2 4, crash on loading screen
|
|31x Crystals<br />1x Gobbo
Line 2,526 ⟶ 2,560:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,533 ⟶ 2,568:
|4 0 Abyss Abuse
|Cave
| style="text-align:center;"|N/A
|N/A
|
Can only be accessed from 4 1.
 
Contains an unknown enemy, dubbed as Orange Creature.Throws small boulders down an incline but animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.
|
Door - Leads to 4 1
|Contains an unknown orange enemy. Throws small boulders down an incline but the animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.
|5x smash crates<br />50x crystals
|2x Orange Popper<br />1x Orange thingCreature (removed)
|-
|4 1 Abyss Abuse
|Forest
|[[File:V0.12Beta44-1a.jpg|thumb]][[File:V0.12Beta44-1b.jpg|thumb]]
|
|Doorway - Leads to 4 0<br />Door - Leads to 4 2
|Climbable wall
Line 2,554 ⟶ 2,592:
|Cave
|[[File:V0.12Beta44-2a.jpg|thumb]][[File:V0.12Beta44-2b.jpg|thumb]][[File:V0.12Beta44-2c.jpg|thumb]]
|
|Door - Leads to 4 3
|Lava<br />2x Switch - Activates moving platform to cross lava
Line 2,562 ⟶ 2,601:
|Cave
|[[File:V0.12Beta44-3a.jpg|thumb]][[File:V0.12Beta44-3b.jpg|thumb]][[File:V0.12Beta44-3c.jpg|thumb]][[File:V0.12Beta44-3d.jpg|thumb]]
|
|
|Lava<br />Monkey bars<br />Gong
Line 2,575 ⟶ 2,615:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,583 ⟶ 2,624:
|Forest
|[[File:V0.12Beta45-0a.jpg|thumb]][[File:V0.12Beta45-0b.jpg|thumb]]
|
|Door - Leads to 5 3
|Lava<br />Small platforms<br />Climbable wall
Line 2,591 ⟶ 2,633:
|Cave
|[[File:V0.12Beta45-1a.jpg|thumb]][[File:V0.12Beta45-1b.jpg|thumb]][[File:V0.12Beta45-1c.jpg|thumb]]
|
|Door - Leads to 5 4
|Lava<br />Stretching platforms (altered)
Line 2,603 ⟶ 2,646:
|Cave
|[[File:V0.12Beta45-3a.jpg|thumb]][[File:V0.12Beta45-3b.jpg|thumb]]
|
|Door - Leads to 5 1
|Lava<br />Small platforms<br />Cracked platforms
Line 2,611 ⟶ 2,655:
|Cave
|[[File:V0.12Beta45-4a.jpg|thumb]][[File:V0.12Beta45-4b.jpg|thumb]]
|
|Door - Leads to 5 6
|Lava<br />Falling planks
Line 2,619 ⟶ 2,664:
|Boulder
|[[File:V0.12Beta45-5.jpg|thumb]]
|Unlike the other boulder maps, this one has more branching paths Mutiple boulders spawn in this one because of it.<br />Isolated from the rest of level 4-5.
|Bottom doorway - Leads to 5 4, falls instantly<br />Top doorway - Leads to 5 6, falls instantly
|Boulders
|Boulders<br />Unlike the other boulder maps, this one has more branching paths<br />Mutiple boulders spawn in this one because of it
|24x Crystals<br />1x Red crystal<br />1x Gobbo
|3x Ghost
Line 2,627 ⟶ 2,673:
|Cave
|[[File:V0.12Beta45-6a.jpg|thumb]][[File:V0.12Beta45-6b.jpg|thumb]][[File:V0.12Beta45-6c.jpg|thumb]]
|
|
|Lava<br />Gong
Line 2,639 ⟶ 2,686:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,647 ⟶ 2,695:
|Cave
|[[File:V0.12Beta46-0a.jpg|thumb]][[File:V0.12Beta46-0b.jpg|thumb]]
|
|Doorway - Leads to 6 1
|Lava<br />Floating platforms circling a tall column
Line 2,655 ⟶ 2,704:
|Cave
|[[File:V0.12Beta46-1.jpg|thumb]]
|
|Doorway - Leads to 6 2, falls instantly
|Lava<br />Floating platforms circling a tall column, alternating
Line 2,671 ⟶ 2,721:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,679 ⟶ 2,730:
|Cave
|[[File:V0.12Beta47-0a.jpg|thumb]][[File:V0.12Beta47-0b.jpg|thumb]]
|Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom
|Top doorway - Leads to 7 1, falls instantly<br />Top doorway - Leads to 7 2, enter from top doorway<br />Bottom doorway - Leads to 7 1<br />Bottom doorway - Leads to 7 2, falls instantly
|Top doorway - Leads to 7 1, OOB death<br />Top doorway - Leads to 7 2, enter from top doorway<br />Bottom doorway - Leads to 7 1<br />Bottom doorway - Leads to 7 2, OOB death
|Gong<br />Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom
|Gong
|78x Crystals<br />6x Red crystals
|
Line 2,687 ⟶ 2,739:
|Boulder
|[[File:V0.12Beta47-1.jpg|thumb]]
|
|
|Boulders
Line 2,695 ⟶ 2,748:
|Boulder
|[[File:V0.12Beta47-2.jpg|thumb]]
|
|
|Boulders
Line 2,707 ⟶ 2,761:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,715 ⟶ 2,770:
|Boss 4 Balloon
|[[File:V0.12Beta48-0.jpg|thumb]]
|Early version of Bonkers boss, different enclosed enviroment then retail<br />Floating platforms that lead nowhere<br />Glitched graphics
|
|An early version of Bonkers boss, different enclosed environment then retail<br />Floating platforms that lead nowhere<br />Glitched graphics
|
|
|1x Bonkers
|}
===='''Level 9 (9 0 - 9 8)'''====
Line 2,727 ⟶ 2,783:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,739 ⟶ 2,796:
|Cave
|[[File:V0.12Beta49-1.jpg|thumb]]
|
|Map containing several segments of cave geometry not connected together, making it difficult to go anywhere
|
|
|
|
Line 2,755 ⟶ 2,813:
|Cave
| style="text-align: center;"|[[File:V0.12Beta49-4.jpg|thumb]]
|Similar to 9 4, has more segments arranged in a staircase.<br />Seems like a level designer was having fun
| style="text-align: center;"|
|
|Similar to 9 1, has more segments arranged in a staircase.<br />Seems like a level designer was having fun
| style="text-align: center;"|
| style="text-align: center;"|
Line 2,779 ⟶ 2,838:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 5===
 
 
 
 
 
Line 2,806 ⟶ 2,868:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,814 ⟶ 2,877:
|Forest
|[[File:V0.12Beta50-0a.jpg|thumb]][[File:V0.12Beta50-0b.jpg|thumb]]
|
|Door - Leads to 0 1, crashes on loading screen
|
Line 2,828 ⟶ 2,892:
|Water
|[[File:V0.12Beta50-2.jpg|thumb]]
|
|Vent - Leads to 0 1, crash on load
|Gobbo in cage
Line 2,836 ⟶ 2,901:
|Forest
|[[File:V0.12Beta50-3.jpg|thumb]]
|
|Doorway - Leads to 0 1, crashes on loading screen
|
Line 2,854 ⟶ 2,920:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,862 ⟶ 2,929:
|Desert
|[[File:V0.12Beta51-0a.jpg|thumb]][[File:V0.12Beta51-0b.jpg|thumb]][[File:V0.12Beta51-0c.jpg|thumb]]
|First instance of Moving Spikes hazard, which does contact damage to Croc. Gets placed in difference spots, such as the floor, walls, ceiling, and even in front of a door later on
|Well - Leads to 1 3<br />Locked door - Leads to 1 1, softlocks on entry
|Moving spikes<br />Acid pools
Line 2,874 ⟶ 2,942:
|Desert
|[[File:V0.12Beta51-2.jpg|thumb]]
|
|
|Croc falls instantly after walking out of doorway
Line 2,882 ⟶ 2,951:
|Water
|[[File:V0.12Beta51-3a.jpg|thumb]][[File:V0.12Beta51-3b.jpg|thumb]][[File:V0.12Beta51-3c.jpg|thumb]]
|
|Vent - Leads back to 1 0
|Eletric hazards
Line 2,894 ⟶ 2,964:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,902 ⟶ 2,973:
|Cave
|[[File:V0.12Beta52-0a.jpg|thumb]][[File:V0.12Beta52-0b.jpg|thumb]]
|Level is dimly lit, making it hard to see
|Door - Leads to 2 1
|
Line 2,907 ⟶ 2,979:
 
Monkey bars
 
Level is dimmly lit
|1x smash box<br />6x crystals<br />1x gobbo
|1x spider
Line 2,915 ⟶ 2,985:
|Water
|[[File:V0.12Beta52-1a.jpg|thumb]][[File:V0.12Beta52-1b.jpg|thumb]]
|
|Vent - Non-solid, doesn't go anywhere<br />Vent - Leads to 2 3
|Spawn out of bounds but Croc can swim back into level
Line 2,924 ⟶ 2,995:
|[[File:V0.12Beta52-2a.jpg|thumb]][[File:V0.12Beta52-2b.jpg|thumb]][[File:V0.12Beta52-2c.jpg|thumb]]
|
Can only be accessed from Map Screen
|
Unique area with Croc inside a Whale
 
Unique map type Whale, which is exactly what it means, inside of a whale. There are no exits and not much to do here anyway.
|
|
Acid pools
 
Line 2,936 ⟶ 3,009:
|Water
|[[File:V0.12Beta52-3.jpg|thumb]]
|Uniue instance with a Gong underwater
|
|
Line 2,941 ⟶ 3,015:
 
Gong
 
First area with a Gong underwater
|2x Crystals<br />1x Gobbo
|2x Fish<br />2x Clams (removed)
Line 2,953 ⟶ 3,025:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,961 ⟶ 3,034:
|Forest
|[[File:V0.12Beta53-0.jpg|thumb]]
|Possiblely first instance of an unused Pelican enemy, which can dive at Croc and do damage, and can be killed
|Doorway - Leads to 3 1
|
Line 2,972 ⟶ 3,046:
|Cave
|[[File:V0.12Beta53-1a.jpg|thumb]][[File:V0.12Beta53-1b.jpg|thumb]]
|
|Door - Leads to 3 2
|Lava, cracked platforms
Line 2,980 ⟶ 3,055:
|Water
|[[File:V0.12Beta53-2a.jpg|thumb]][[File:V0.12Beta53-2b.jpg|thumb]][[File:V0.12Beta53-2c.jpg|thumb]][[File:V0.12Beta53-2d.jpg|thumb]]
|
|Doorway - Lead to 3 3
|
Line 2,988 ⟶ 3,064:
|Cave
|[[File:V0.12Beta53-3.jpg|thumb]]
|
|
|Gong
Line 3,000 ⟶ 3,077:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,008 ⟶ 3,086:
|Ice
|[[File:V0.12Beta54-0.jpg|thumb]]
|
|Doorway - Leads to 4 1
|
Line 3,019 ⟶ 3,098:
|Ice
|[[File:V0.12Beta54-1a.jpg|thumb]][[File:V0.12Beta54-1b.jpg|thumb]]
|
|Doorway - Leads to 4 2
|
Line 3,030 ⟶ 3,110:
|Water
|[[File:V0.12Beta54-2a.jpg|thumb]][[File:V0.12Beta54-2b.jpg|thumb]][[File:V0.12Beta54-2c.jpg|thumb]]
|Unique use of unused Moving spikes, protecting a doorway
|Doorway with spikes - Leads to 4 3
|
Line 3,043 ⟶ 3,124:
|Water
|[[File:V0.12Beta54-3.jpg|thumb]]
|Cros spawns in out of bounds, need to swim into level
|Doorway - Leads back to 4 2
|
Rotating vents, doesn't affect Croc in any way
Spawn in out of bounds, need to swim into level
 
<br />Rotating vents, doesn't affect Croc in any way
|1x Smash box<br />5x Crystals<br />1x Gobbo
|
Line 3,058 ⟶ 3,138:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,067 ⟶ 3,148:
|[[File:V0.12Beta55-0a.jpg|thumb]][[File:V0.12Beta55-0b.jpg|thumb]]
|
|Door - Leads to 5 1
|
|Stretch platforms (altered), moving platforms, ice<br />Switch
|
|2x Smash box<br />6x Crystals<br />1x Red bag
|
|1x Dog
|-
|5 1 Trapped Under Ice 2
Line 3,075 ⟶ 3,157:
|[[File:V0.12Beta55-1.jpg|thumb]]
|
|Door - Leads to 5 2
|
|Electric hazards
|
|1x Crystals
|
|1x Clam
|-
|5 2 Trapped Under Ice 3
|Ice
|[[File:V0.12Beta55-2a.jpg|thumb]][[File:V0.12Beta55-2b.jpg|thumb]][[File:V0.12Beta55-2c.jpg|thumb]][[File:V0.12Beta55-2d.jpg|thumb]]
|Unique (and incredibly annoying) use of Twister in an Ice map. Placed in front of a door, making it difficult to enter or leave through it.
|
|Locked door - Leads to 5 3<br />Doorway - Leads to 5 4
|
|Twister
|
|3x Smash box<br />15x Crystals
|
|-
Line 3,093 ⟶ 3,177:
|5 4 Trapped Under Ice 5
|Water
| style="text-align:center;"|N/A
|Croc spawns out of bounds, needs to swim into level
|
|
|1x Gold Key
|
|1x Shark
|
|
|}
===='''Level 6 (6 0)'''====
Line 3,106 ⟶ 3,191:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,114 ⟶ 3,200:
|Boss 5 Neptuna
|[[File:V0.12Beta56-0.jpg|thumb]]
|Near complete version of Neptuna.<br />The level doesn't end after beating the boss, causing the game to softlock
|
|
Line 3,142 ⟶ 3,229:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,151 ⟶ 3,239:
|[[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0c.jpg|thumb]][[File:V0.12Beta58-0d.jpg|thumb]]
|
|Doorway - Exits level<br />Doorway - Leads to 8 1
|
Moving spikes
|
 
|
Lava 
 
Small platforms
|7x Crystals<br />1x Red bag
|3x Spiders<br />1x Ghost
|-
|8 1 Secret 1B
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.N/A
|
|Doorway - Leads back to 8 0
|
Fire spouts
 
Moving platforms
 
Switch - Activates moving platform
|1x Smash box<br />1x Crystal
|
|}
===='''Level 9 (9 0)'''====
Line 3,166 ⟶ 3,270:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,174 ⟶ 3,279:
|Cave
|[[File:V0.12Beta59-0a.jpg|thumb]][[File:V0.12Beta59-0b.jpg|thumb]][[File:V0.12Beta59-0c.jpg|thumb]][[File:V0.12Beta59-0d.jpg|thumb]]
|Map is dimmly lit, making it hard to see
|
|
Moving platforms
|
 
Lava
|3x Red bag
|
|}
Line 3,182 ⟶ 3,291:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 6===
 
 
 
 
 
Line 3,549 ⟶ 3,661:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 7===
 
 
 
 
 
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