Croc: Legend of the Gobbos - March 1997 Prototype

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File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay

This version was released as a gift in a magazine but only a few people still own it. This was likely given to a game magazine for reviewing the game, although this isn't certain. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:


  • The boot screens are similar to the Tech Demo.
  • The Main Menu depicts a blue and white checked rectangle against a silhouette with the message Press Start.
  • The Main Menu has Start Game, Options, Load Game and Passworbbd.
  • The music is similar to the Final Game.
  • The level select menus are different to the Tech Demo and the Final. It starts with 10 0, meaning the first level of the 1st Island, named Forest - Nice and Easy. The last number represents the area of the level. When replaying the game or if Croc loses all lives, he can resume to the start of the area he last played, however he will start with no BONUS letter, Gobbos or Crystals.
  • The loading screen for levels actually depicts a silhouette of Croc staring into the sunset.
  • Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
  • There are red Poppers,
  • The HUD shows the x symbol, along with x/6 Gobbos.
  • At the bottom of the screen are debug information and coordinates.
  • Lives are actually red coloured bags.
  • Some wells look more like Tree Stumps.
  • Red coloured crystals give 5 crystals.
  • The Giant Bee appears more than once.
  • The sound affects for collecting Gobbos are different.
  • There is no sound for climbing up off a ledge.
  • Worms in Wells can be killed.
  • Breaking Platforms has different animation.
  • Only the Gong outside of the Bonus (later Crystal) Door is shown. It depicts the word 'GOAL' on its face instead of Beany, and Croc is actually able to stand on it.
  • Upon completion of a level, a screen shows the crystals collected and lives, as well as how long it took to complete.
  • Players cannot change levels within an Island, but can change islands.
  • Climbable Walls sound slightly different.
  • Smashing boxes animations are slightly different. Holding down X will not change anything.
  • Enemies do not respawn.
  • Levels are modeled on levels in the Final Game, with some differences.
  • There are blue springs instead of Jellies.
  • There are stilled disguised crystals as Bonus Letters, but this may be the reason why Coloured Crystals were eventually used to unlock the Bonus (later Crystal) Door.
  • The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
  • The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.

Video 2

Video 3 (part 1)

Video 3 (part 2)

Video 3 (part 3)

File:Croc Legend Of The Gobbos- Beta Theme
The theme on the Beta version





Controls

To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.

While underwater, Croc attacks similar to the 180 degree flip.

Levels

The first three levels have the same level titles as the Tech Demo. The levels in brackets are the 'minics' of the levels in the final game. The first title usually represent the type of level it is, which are usually Forest, Ice, Desert, Castle, Cave, Dungeon, Water or Boulder. Many will crash or cannot be played or completed, which are usually indicated in red.

Code and Island Levels Description
0 - (Testing Island) 0 0 - Forest - Nice and Easy A beta of And so the Adventure Begins, with a green Frog and Rhino running around Croc (removed). They will not hurt Croc and cannot be touched or attacked. Going through the Well (altered) will end the level and bring up 10 3 on the Map Screen. Going through the door will end the level and bring up 10 1 on the Map Screen.
0 1 - Ice Slide - Default New Map Contains an ice slide (removed). Croc can slide down the slide, but it is difficult to get off at the end. The cave exit doesn't function.
0 2 - Ice Slide - Default New Map This level does not have a level within it, so it will cause Croc to fall instantly and the game is over.
0 3 - Forest - Default Blank Map This just has an area of Forest land with Trees (removed), mushrooms and rocks.
0 4 - Forest - Nice and Easy Contains the layout for Nice and Easy, except there is a strange electric blue circular thing (removed) in the beginning which doesn't harm Croc, and a giant Red Popper (removed) which will hop through the wall out of the level. It contains a non-interacting Well (altered) and Door, and a strange rectangular glowing item, suspected to be what was a Jigsaw Piece in the Tech Demo. Croc can pick it up but nothing will happen.
1 0 - No Level - No Map As the title suggests, attempting to press START or X will do nothing, although it will sometimes crash the game.
2 0 - Forest - Default Blank Map Contains a remote piece of Forest Land, with a Burrowing Wom, Worm in Well (altered, can be killed), Lava pits, crystals, a Well (altered), an a spaceship which will hover over Croc and drop bombs on him! it cannot be killed.
2 1 - Cave - Ooooh Dark Contains a dark cave (removed) with two torches similar to in the Tech Demo, which only resemble floating orange circles. There are platforms and a Lava pit, and the cave exits don't lead anywhere.
2 2 - Desert - Default New Map Contains a desert area with platforms leading to a higher part of the area.
2 3 - Water - Default Blank Map Crashes when loading the level.
2 4 - Forest - Big Cogs Set on remote pieces of greenland with a dark background, there are four cogs spinning.
2 5 - Forest - Push Me A square piece of Forest land with a stack of Metal Crates in the middle. Despite the title, pushing the blocks will not do anything.
2 6 - Ice Imp Test A square piece of Ice land.
2 7 - Dungeon - Default Blank Map A series of corridors within a dungeon.
2 8 - Forest - Intro Test Map Croc will keep falling into greenness until death.
2 9 - Desert - Default New Map A piece of Desert land with a climbable wall, which ironically can't be climbed on.
3 0 - Water - Water Test Map Just an area underwater.
4 0 - Castle - Small Hero's Gym A square piece of Castle flooring.
4 1 - Swipe Swiftly's Oojo Contains another square piece of Castle flooring with Swipe Swiftly standing in the center. Approaching him will make him react, but nether character can hurt the other.
4 2- Desert - Water Spout Test Crashes at loading screen.
4 3 - Castle - Simon Says The same as 4 0
4 4 - Castle - Paul Test 4 A square piece of Castle with an incompletely textured platform and a Ghost floating in the air.
4 5 - Castle - Nat's Plat Another Castle square. There are three rotating platforms. When Croc stands on one, it will rotate in a circle.
4 6 - Water - Water Test An underwater area with two hammerhead sharks.
4 7 - Water - Fan Test An underwater area with a Hammerhead Shark and four Fans. They do not harm Croc.
4 8 - Castle - Fjelo Test The same as 4 0.
5 0 - Ice - Default New Map An ice and snow area with several non-functioning cave exits.
5 1 - Cave - Default New Map A cave with an exit, which will cause Croc to fall when entering.
5 2 - Water - Default New Map Crashes on loading screen.
5 3 - Castle - Test Boss Flibby A castle themed arena with a beta of the Guardian Flibby. You can attack Flibby and she can attack you, but the sides of the arena are not solid and can cause Croc to fall off the edge. When defeating Flibby, the level ends and 10 0 loads on the Map Screen.
5 4 - Castle - Test Boss Ice The same arena as before but without Flibby.
5 5 - Castle - Test Boss Water Same as previous.
5 6 - Castle - Test Boss Crystal Same as previous.
6 0 - Forest - Nice and Easy Contains the same layout for Nice and Easy, except there is a third platform which when stood on, sparkling stars appear, the platform shrinks and Croc falls to the ground. The well and door doies not function.
7 0 - No Level - No Map As the title suggests, pressing START or X does nothing.
8 0 - No Level - No Map As the title suggests, pressing START or X does nothing.
9 0 - Croc falls continuously.
10 - Island 1 10 - No Level - Default New Map What seems to be the final revision of Nice and Easy. The level can be completed with all six Gobbos and all five BONUS letters. It models And so the Adventure Begins.
11 - Cave - Enter the Jumpy Models Underground Overground.
12 -  Feet First Models Shoutin' Lava Lava Lava.
13 - All Together Now Models Darkness Descends, the Bonus Door Challenge (later Crystal) doesn't contain an underwater area.
14 - Boss 1 Flibby Contains only one area similar to the final version, but with Crystals around the arena.
15 - Cave - Multiple Choice Models Cave Fear. Contains a gold Key in a cage which never happened in the final version. There is no silver key (needs citation), but standing on the cage will allow getting the gold Key. This may be why this never was included in the final game. In the Locked Door, there is a unfinished rectangular piece which can be picked up but does nothing. There are no gongs in the level.
16 - Dangerous Sports This level slightly models The Tumbling Dantini.
17 0 - Forest - Default Blank Map From this level on they contain unfinished levels. This one contains greenland and rotating platforms.
18 0 - Forest - Ahhhh Push It Croc falls continuously.
19 0 - Dungeon - Default New Map Contains a dungeon with a button. Pressing it activates a Box Shuffling Game. The exit does not function.
19 1 - Dungeon - Default New Map The same as before but entering the cave results in Croc falling continuously.
19 2 - Desert - Default New Map Contains a desert area with a Box Chasing Game. This mini-game never made it on the Desert Island in the final game. Entering the cave results in Croc falling continuously.
19 3 - Dungeon - Default New Map Contains a dungeon with the Crystal Catching Game. Instead of a cauldron, a platform is moved to catch the crystals.
19 4 - Forest - Default Blank Map Contains the Sheep Popping Game. The exit does not function.
20 0 - No Level - Default Blank Map Models The Ice of Life. The Bonus Door challenge has a glitch where riding the first balloon makes Croc fall.
21 - Ice - Polar Playtime Models Be Wheely Careful, but cannot be completed as entering the third entrance results in Croc falling continuously.
22 - No Level - Default New Map When pressing START or X on the Map Screen, the level doesn't load.
23 0 - No Level - No Map Cannot be played on Map Screen
24 0 - No Level - No Map
25 0 - No Level - No Map
26 0 - Ice - Tricky Treat Croc falls continuously.
27 0 - Ice - Slippery Secret Contains an ice area with icy pools, crystals and a Bag of Life. It contains many exits. The one behind Croc at the start lead nowhere. One leads to 27 1 Slippery Secret Slide, one makes Croc continuously fall, one takes Croc to the bottom of the slide (27 1) and one leads to a second slide (27 2).
28 - No Level - No Map Cannot be played.
29 0 - No Level - Default New Map Cannot be played.
30 0 - Water - Inside Water Tower A desert area resembling Lights, Camel, Action! and containing strange looking archers throwing arrows.
30 1 - Croc will fall continuously.
30 2 - A desert area containing platforms which lead to a water pool. Touching it will bring up a never ending loading screen.
30 3 - Croc falls continuously.
30 4 - Water - Inside Water Tower Loading screen sticks.
31 0 - Desert - Mud Pit Contains a leaning (removed) Desert Well with a cork. Models Mud Pit Mania. Also contains tornadoes, a Large Push Box (never large in final game), and a Gong to end the level.
32 0 - Desert - Needle Point Contains a Desert area outside, with green poison pools, tornadoes and platforms. The Well (32 1) contains an underwater area with purple fish (removed), piranahs, oysters containing crystals (removed), Fans (non-moving and harmless), spikes on the roof which do not harm Croc, a hole which causes the game to crash,
32 2 - Desert - Sky An outside remote Desert area. It contains Bricks, Platforms and Springs, as well as an unreachable red Bag of Life and exit. The Springs cannot be reached.
33 0 - Cave - Goin' Underground A cave area that resembles the final level Goin' Underground. If you take the exit to the left at the beginning, the level ends and the level 0 0 is selected at the Map Screen. It contains several Breaking Platforms over lava, Spiders, Mummies, and other exits.
33 1 - Cave - Underground 2 A section with a Door which goes to ?, with a Mummy and platforms which move around lava pits, similar to in Goin' Underground.
33 2 - Cave - Contains an area with Platforms coming through the cave edges like in the final Goin' Underground. At the end is an unreachable gold Key, and there isn't even a locked door!
33 3 - Cave - Default New Map Contains a Button pressing challenge very similar to the one in Goin' Underground. Players must press the Buttons before the timers run out, and when all are pressed, a platform is activated which takes Croc to a Gobbo.
34 0 - Desert - Caves 3 Starts with a Desert area where there is a strange vertical line of fire which kills Croc almost immediately after starting the level. It is difficult to play the level without being touched by the fire. It contains a Gobbo, a timer which activates a Platform and a Desert Well which leads to 34 1.
34 1 - Desert - Chumly Valley 2 A desert cave which often starts with Croc walking over the edge. It contains Mummies, a Well leading to 34 2,
34 2 - Desert - Needle Point Looks similar to an area in the final level Leap of Faith. There are posion pools, a Tornado, platforms leading to a Gobbo an a Gong at the end.
35 0 - Desert - Final Level 1 A desert outside area with holes (removed), mud covered stumps (removed) and platforms. This is the level depicted in a popular screenshot. The door when entered leads to 35 1, but often Croc enters and falls into the pit.
35 1 - Desert - An underground Desert area with platforms, a Gobbo and a door which leads to 35 2.
35 2 - Desert - Final Level 4 Another Desert area with a Well (leads to 35 1), a Gobbo, platforms and an unreachable stack of Smash Boxes. The bottom one is slightly sticking out.
36 0 - Boss 3 Cactus - The House That Jack Built Contains an area almost identical to the arena for Cactus Jack's Ranch in the final game. The graphics are slightly glitchy and when defeating him, there are brown squares which appear as a circle. Upon completion, the Map Screen selects level 40 0.
37 0 - No Level - No Map Cannot be played.
38 0 - Desert - My Secret Lives Contains an underground Desert area. There are buttons which activate moving platforms leading to 2 red Bags of Life, as well as an Executioner which will swipe its sword at Croc when he gets to close. He appears smaller and does not attack like this in the final game. He can be tail attacked which is impossible in the final.
39 0 - Desert - Secret In The Sky An outside desert area with platforms, Springs and Wells. The first spring seems to be for to get to another square piece of land, but seems that it cannot be done. Despite there being another Well, there is no 39 1 level.
40 0 - No Level - Default New Map Contains a cave area which mostly resembles The Twisty Tunnels beginning. The doors lead to 40 1.
40 1 - Boulder - Lava Lair Boulder. Contains a long uphill road with untextured Crystals which looks like Smash Box Corners. A boulder will come down the road every 20 seconds or so, hurting Croc. There are also untextured creatures which hurt Croc but do not move, and cannot be killed. It also contains an untextured Gobbo. The untextured Door at the end causes the game to crash on a black screen.
40 2 - Cave - Lava Lair Crashes on Loading Screen. It is expected to be the level that is supposed to load in the final Door in 40 1.
40 3 - Cave - Lava Lair The door behind Croc at the beginning is expected to lead to 40 2, but crashes upon entry on a black screen. It is a cave with platforms over Lava, including pink stretchy platforms (brown in final) and a Gobbo. It also contains a final Goal gong (changed to Beany in final).
41 0 - Cave - Crazy Caves Very similar to the beginning of The Curvy Caverns. The arrow Platform looks different, is redish brown with red arrows and a different shape. Outside there are snakes which look like they are made of red and yellow beads, which will slither and their middle will rise upwards. They hurt Croc but don't attack, and can be killed. The second to last area is different however, as the platforms lead to a small series of caves similar to the final of Diet Brrrrr. There is a gong at the end.
42 0 - Cave - Chasm Clincher Resembles the beginning of Say No Snow. The second area has three red dragonflies (removed). The third outside ice area vaguely resembles the second to last area of I Snow Him So Well (citation needed). It also contains a flying blue insect with a pointed nose, which doesn't attack, hurts Croc and can be killed. A button activates a platform which moves down and up, but resets itself, making it hard to get to the platform in time. At the end is a Gobbo and a Door, which causes the game to crash on a black screen (42 0).
42 3 - Boulder - Chasm Clincher Boulder Another boulder level, but cannot be accessed from 42 2. Going through the exit you came results in Croc falling continuously. The other exit crashes on the loading screen. This also contains untextured 'Box corner' crystals, untextured creatures, an untextured Gobbo and the final Door at the end also crashes on a black screen.
42 4 - Ice - Chasm Clincher Crashes on loading screen.
42 5 - Cave - Chasm Clincher Crashes on loading screen.
43 0 - No Level - No Map Cannot be played.
44 0 - Cave - Abyss Abuse

Appropriately titled, Croc will fall instanty when starting the level. It can be played by playing 44 1 and going back through the door.

It will seem like the beginning of Licence to Chill, but when turning to the right, there is a bazzare unused dog-like creature throwing rocks down the slope. He is accompanied by two Firepoppers. He can be killed, but the rock it leaves behind floats as though the creature is invisible. What is interesting is that the rock follows Croc.

44 1 - Forest - Abyss Abuse Contains a Giant Bee on a Forest land with a climbable wall. Higher up is a Monkey Bar which leads to doors to 44 2.
44 2 - Cave - Abyss Abuse Contains a cave very similar to part of the level Say No Snow. It also contains a red flying bug (removed) similar to the Giant Bee. At the end is a moving platform activated by a button which doesn't seem to have a direct purpose. The doors take you to 44 3.
44 3 - Cave - Abyss Abuse Very similar to the second to last area of Say No Snow.
45 0 - Forest - Magma Mania Contains a Giant Bee, lava, platforms and a Climbable Wall, as well as Firepoppers which are never seen outside in the final game. The doors lead to 45 1.
45 1 - Cave - Magma Mania Contains a cave similar to one in Ice Bridge to Eternity. The doors lead to 45 4.
45 2 - Boulder - Magma Mania Only accessible on Map Screen. Croc falls instantly.
45 3 - Cave - Magma Mania A circular cave similar to that in The Curvy Caverns (citation needed).
45 4 - Cave - Magma Mania Another cave with two 'choppping' executioners (changed in final).
45 5 - Boulder - Magma Mania Boulder A boulder level, which can only be accessed on the map screen. The back door causes Croc to fall instantly.
45 6 - Cave - Magma Mania At the end is a Gong.
46 0 - Cave - Secret Stash A cave very similar to the Locked Door area in The Twisty Tunnels, except there are platforms to the side with red Crystals (10 normal crystals) and the pla. At the top is a Door leading to 46 1.
46 1 - Cave - Secret Stash Another cave but this time similar to the one in The Curvy Caverns. There are two doors on the bottom. One you enter takes you back to 46 0, the other to 46 2 in wich Croc continuously falls.
46 2 - Cave - Secret Stash Croc continuously falls.
47 0 - Cave - Bonkers Bonus Similar to the final area in Ice Bridge to Eternity, except at the top are two doors, leading to 47 1 and 47 2, and a Gong at the back. At the bottom of the platforms are two corridors, leading to two doors (47 1 and  47 2).
47 1 - Boulder - Bonkers Bonus A boulder level but the camera angle is set as bird's eye view. The camera adjusts itself as you go further up the slope. The door at the end leads to
47 2 - Boulder - Bonkers Bonus Boulder A boulder level it would seem, but Croc continuously falls.
48 0 - Boss 4 Balloon - Default New Map A beta Fosley level. It is set in a cave with Fosley in the middle throwing his Fosley Bombs. There are window patterns on the floor and untextured platforms which will bounce like the finished ones in the final version, except Croc cannot bounce on them. There is also a strange wall of rows of 0s which can be viewed on one side. It has not been confirmed as to whether Croc can defeat Fosley.
49 0 - Cave - Boulder 5 Croc dies when starting the level.
49 1 - Cave - Default New Map Sn unfinished cave with sticking out parts an 0s on the floor. There is lava, but not much can be done in this level.
49 2 - Cave - Default New Map Croc dies when starting the level.
49 3 - Cave - Default New Map Croc dies when starting the level.
49 4 - Cave - Default New Map A cave almost identical to 49 1, with 0s on the floor.
49 5 - Cave - Bould03 Map Croc dies when starting the level.
49 6 - Cave - Default New Map Crashes on loading screen.
49 7 - Cave - Default New Map Crashes on loading screen.
49 8 - Cave - Default New Map Crashes on loading screen.
50 - 0 - No Level - Default New Map A Forest area with lava, a platform which loops and hovers over lava, Smash Boxes, crystals and a Gobbo on Monkey Bars. At the end are doors leading to 50 1, causing the game to crash on the loading screen.
50 1 - Water - Enter Atlantis 2 Crashes on loading screen.
50 2 - Water - Enter Atlantis 2 An underwater cave with 2 Hammerhead Sharks, crystal contained Oysters (removed), a Gobbo inside a Bubble within a cage with no key, and a spike-textured ceiling which is non-interactive. The cave behind Croc supposedly leads to 50 1, but crashes. In the area, there is a hole leading up but contains nothing.
50 3 - Forest - Atlantis 4 A forest area containing platforms over lava and three vertical fires (removed). At the end of the platforms is a Gobbo. The doors behind Croc supposedly lead to 50 2, but crash on the loading screen. This is probably because there is no exit through 50 2 to 50 3.
51 0 - Desert - Sludge Basin A desert cave area, with three vine like things falling from the ceiling occasionally. There are three more coming up from the ground. There are also three cracked Platforms above poison pools, a red Popper and Locked Door (the key is in 51 1 through the well). The platforms lead to a red Bag of Life. There are three vertical flames (removed). There are more falling vine things before a Desert well leading to 51 1.
51 1 - Water - Sludge Basin An underwater area with a pirahna, wooden doors (which are never seen in the final game), electric fences, Oysters (removed), a fat purple fish (removed), a gold Key (for the Locked Door in 51 0) and a Gobbo in a bubble.
51 2 - Desert - Level 2 S3 Croc dies when starting the level.
51 3 - Water - Default New Map An underwater level the same as 51 1 except there is no gold Key.
52 0 - Cave - Dinner Time A cave level with platforms over lava, Monkey Bars, a Spider and a Gobbo. At the end are doors to 52 1.
52 1 - Water - Dinner Time An underwater area with Oysers (removed), a Pirahna, a vertical electric bolt (removed), two Gobbos in bubbles and an exit leading to 52 2.
52 2 - Whale - Inside Whale A dark scenery containing the inside of a Whale!  You can see its teeth, tongue and there are untextured platforms. There is also a stationary Ghost which hurts Croc when touched. The green acid is harmful to Croc and there is no exit.
52 3 - Water - Dinner Time Underwater with a Pirahna, electric fences, a Gobbo in a bubble and a Gong at the end.
53 0 - Forest - Atlantis A Forest area with platforms, lava, two crystals in the lava and a Pelican (removed, appeared in the Tech Demo). The other side can't be reached unless you land on one of the crystals in the lava, which causes Croc to lose a life but keep the crystal, which Croc can then jump in the lava once without dying. The Pelican will often swoop down and attack Croc. At the end is an exit to 53 1.
53 1 - Cave - Atlantis A cave with lava, platforms, corridors leading to a Gobbo, and a Mummy before the doors to 53 2. Mummies are only seen in Desert areas in the final game.
53 2 - Water - Atlantis An underwater area with tunnels, a Pirahna, a Gobbo in a bubble and a cave exit to 53 3.
53 3 - Cave - Atlantis Croc jumps from a green well (in the final game, he never jumps into other area through green wells). There are vertical flames (removed) and a Gobbo, with a Gong at the end.
54 0 - Ice - Avalanche Escape An outside Ice area with freezing water, platforms, a Monkey (removed, and seen in a testing level), a vertical electric bolt (removed), an a cave exit to 54 1.
54 1 - Ice - Avalance Escape. A slightly dark outside Ice area with lands of Ice, more Monkeys (removed), platforms, a Gobbo and a small twisty ice slide at the end with a cave exit to 54 2.
54 2 - Water - Avalanche Escape An underwater area with more electric fences (including one that seems to be set off), a Gobbo in a bubble, a Gong and another exit with spears poking out periodically (removed) but do not harm Croc, and lead to 54 3.
54 3 - Water - Avalanche Escape An underwater area with a spiked ceiling (removed, does not harm Croc), a Smash Box and three fans which do not harm Croc (removed).
55 0 - Ice - Trapped Under Ice 1 A cliff ice area with a Dog, platforms, a red Bag of Life and a Button but it is unknown as to what it does. At the end are doors to 55 1.
55 1 - Water - Trapped Under Ice 2 An underwater area with electric fences, vertical electric bolts (removed) and an exit.
55 2 - Ice - Trapped Under Ice 3 An outside ice area with tornados (only appears in Desert levels in final game), along with another exit to 55 4 and a Locked Door (the key is in 55 5). The game crashes when entering it (55 3).
55 3 - Water - Trapped Under Ice 4 Crashes on loading screen.
55 4 - Water - Trapped Under Ice 5 A cave underwater with a spiked ceiling (removed, does not harm Croc), a Hammerhead Shark and the gold Key at the end.
56 0 - Boss 5 Neptuna - Tuna Tank As the title suggests, this is a beta level containing Neptuna. It only contains the arena itself, which looks very much like the final version, but the outside area is black. Neptuna seems to throw bolts all the time rather than just after two hits. After defeating Neptuna, the level does not end.
57 0 - No Level - No Map Cannot be played upon Map Screen.
58 0 - Cave - Secret 1A A cave with two exits (58 1 and the right ends the level and brings up 0 0 on the Map Screen), a corridor with occasional spears falling down (removed), spiders, a Ghost which does not move but harms Croc (only appears in Desert Crystal Door Challenges in final, which doesn't harm Croc), platforms over lava, a red Bag of Life and 0s can be seen before the lava on the floor.
58 1 - Cave - Secret 1A A cave with a Button, a vertical flame (removed), a platform (activated by the button), which contains another vertical flame and a box with only 1 crystal (usually 5 or 10 in final game).
59 0 - Cave - Secret 2A A cave with platforms above lava, three red Bags of Life, but no exit.
60 0 - No Level - Default New Map A stormy dark outside Forest area (never appeared in the final game), with Bricks (only red in final), two vertical bolts of lightning similar to ones seen in the final Castle Island, and a door leading to 60 1 at the end.
60 1 - An area with similar theme to 60 0, but there are several large and tall Climbable Walls ahead (never this size or tall in final). Each one contains Smash Boxes to the sides with a Gobbo and door leading to 60 2 at the top.
60 2 -

A dungeon with a corridor with electric bolts to the side (never appeared in dungeons in final), with an Inflated Creature area and three doors at the end. You can go back through the doors but the Inflated Creature doesn't return.

The left (60 3): Contains three Mechanical Robots like in Dungeon of Defright in the final game, but texture errors cause parts of Smash Boxes to appear around them occasionally. Also contains a Gobbo and Gong. Can be returned through other door.

The middle (60 6): Contains a Gobbo and a Gong.

The right (60 4): A room with 4 Smash Boxes containing 20 crystals each (only up to 10 in final), five red Bags of Life, a Gobbo and a Gong. If you access this level from the Map Screen and go back through the door, the Inflated Creature and level is seen through the door but cannot be entered. You also cannot go back.

60 5 - a dungeon with electric fences (never seen in dungeons in final), Robotic Ogres, a Locked Door (60 6), a gold Key (in a Cage but can be claimed when standing on top of the cage), another cage with a Gobbo,
60 6 - Croc falls continuously, can only be accesed through 60 2 (see above).
61 0 - Castle - Gobbo Gobbo Let Down You Hare Crashes on loading screen.
61 1 Castle - Gobbo Gobbo Let Down You Hare A castle area with a stack of metal Boxes, but they dont' harm Croc. Above them is a Button which causes an untextured Platform to move to take Croc to the next door (61 2).
61 2 Castle - Gobbo Gobbo Let Down You Hare An area similar to one in The Tower of Power. There are untextured platforms, uncluding Desert themed ones which are actually cracked platforms, bricks textured as 0s, a stationary Ghost which blocks Croc from going further in the level and Monkey Bars.
61 3 Castle - Gobbo Gobbo Let Down You Hare Crashes on loading screen.
61 4 Castle - Gobbo Gobbo Let Down You Hare Crashes on loading screen.
61 5 Dungeon - Gobbo Gobbo Let Down You Hare A dungeon level with a series of corridors, three Gobbos and a Gong.
62 0 - Castle - Ballistic Meg's Lair A castle area with what is supposed to be Ballistic Meg modelling Ballistic Meg's Fairway.. Instead of a trail of fire, pink squares are seen. Gargoyles, Axes and Platform Pete's Platforms are seen (but stationary and stay on smooth). A door leads to the end.
62 1 - Castle - Ballistic Meg's Lair Another Ballistic Meg, Monkey Bars and three doors (62 2 and 62 3) including a Locked Door (the key is in the  ).
62 2 - Castle - Ballistic Meg's Lair Accessed through the front door in 62 1. Contains the gold Key and several Ballistic Megs, as well as a Gobbo in a cage (with no silver Key).
62 3 Castle - Ballistic Meg's Lair Crashes on loading screen.
62 4 Castle - Ballistic Meg's Lair More platforms and Monkey Bars with a Ballistic Meg and Gong at the end.
63 0 - Castle - Platform Pete's Lair Very similar to the final version except his platforms have sixteen spikes on its side instead of four. Also, some platforms stop at its side. The spikes do not hurt Croc.
63 1 - Castle - Platform Pete's Lair Crashes on loading screen.
63 2 - Castle - Platform Pete's Lair More of Platform Pete.
63 3 Castle - Platform Pete's Lair Contains an area with two Swipe Swiftlys, who will slowly approach Croc, but does not harm him and cannot be killed. Also contains red staircases slightly different to the final, and must be jumped to escalate, as well as a Gobbo.
64 0 Castle - Platform Pete's Lair Area similar to the final of Panic at Platform Pete's Lair, but there are two large Platforms (never large in final), as well as a Gobbo and Gong at the end.
65 0 - No Level - No Map Cannot be played.
66 0 - Boss 6 Dante - Default New Map Baron Dante's arena, with a strange white circular block in the middle.
66 1 Boss 6 Dante - Default New Map Dante's arena with Dante, but he will be frozen at the start for a while. The arena seems larger than the final. He will run into a wall and Croc can attack him three times to complete. After completion the game will load to 66 2 but Croc continuously falls.
66 2 Boss 6 Dante - Default New Map Contains Dante standing on the block seen in 66 0. He occasionally spits electric sparks at Croc. Touching the block hurts Croc. Croc cannot defeat Dante.
67 0 - No Level - No Map Cannot be played.
68 0 - No Level - No Map Cannot be played.
69 0 - No Level - No Map Cannot be played.
70 0 - Water - Trapped Under Ice 4 Crashes on Loading screen.
71 0 to 75 0 - No Level - Default New Map Cannot be played.
76 0 - A beta of Secret Sentinel. The scenery texture looks slightly different, the platforms are more round and spin, Sentinel doesn't attack, seems smaller like in the outro in the final and floats around, and there are no crystals or Gongs.
77 0 to 78 0 - No Level - Default New Map Cannot be played.
79 0 - Forest - Default Blank Map Cannot be played.

Download Instructions

Download the chosen .rar file here and extract it with a program such as WinZip, unRar or 7z. Open the .bin file with ePSXe or another PS1 emulator. You will have to search online if you do not have one. Note that you must own a PlayStation or PS2 to legally download it.

See also