Croc: Legend of the Gobbos Prototypes: Difference between revisions

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*The boot screens are similar to the Tech Demo.
 
*The Main Menu depicts a blue and white checked rectangle against a silhouette with the message Press Start.
 
*The Main Menu has Start Game, Options, Load Game and Passworbbd.
*The music is similar to the Final Game.
*The level select menus are different to the Tech Demo and the Final. It starts with 10 0, meaning the first level of the 1st Island, named Forest - Nice and Easy. The last number represents the area of the level. When replaying the game or if Croc loses all lives, he can resume to the start of the area he last played, however he will start with no BONUS letter, Gobbos or Crystals.
*The loading screen for levels actually depicts a silhouette of Croc staring into the sunset.
*Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
*There are red Poppers,
*The HUD shows the x symbol, along with x/6 Gobbos.
*At the bottom of the screen are debug information and coordinates.
*Lives are actually coloured bags.
*Wells look more like Tree Stumps.
*Red coloured crystals give 5 crystals.
*The Giant Bee appears twice.
*The sound affects for collecting Gobbos are different.
*There is no sound for climbing up off a ledge.
*Worms in Wells can be killed.
*Breaking Platforms has different animation.
*Only the Gong outside of the Bonus (later Crystal) Door is shown. It depicts the word 'GOAL' on its face instead of Beany, and Croc is actually able to stand on it.
*Upon completion of a level, a screen shows the crystals collected and lives, as well as how long it took to complete.
*Players cannot change levels within an Island, but can change islands.
*Climbable Walls sound slightly different.
*Smashing boxes animations are slightly different. Holding down X will not change anything.
*Enemies do not respawn.
*Levels are modeled on levels in the Final Game, with some differences.
*There are blue springs instead of Jellies.
*There are stilled disguised crystals as Bonus Letters, but this may be the reason why Coloured Crystals were eventually used to unlock the Bonus (later Crystal) Door.
*The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
*The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
*
[http://www.youtube.com/watch?v=MjETk4vnK_g Video 2]
 
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===Controls===
To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.
 
While underwater, Croc attacks similar to the 180 degree flip.
===Levels===
The first three levels have the same level titles as the Tech Demo. The levels in brackets are the 'minics' of the levels in the final game.
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
|-
! scope="col"|Code and Island
! scope="col"|Levels
! scope="col"|Contains
|-
| rowspan="5"|0 (Testing Island)
|0 0 - Forest - Nice and Easy
|A beta of And so the Adventure Begins, with a green Frog and Rhino running around Croc (removed). They will not hurt Croc and cannot be touched or attacked. Going through the Well (altered) will end the level and bring up 10 3 on the Map Screen. Going through the door will end the level and bring up 10 1 on the Map Screen.
|-
|0 1 - Ice Slide - Default New Map
|Contains an ice slide (removed). Croc can slide down the slide, but it is difficult to get off at the end. The cave exit doesn't function.
|-
| style="background-color: red;"|0 2 - Ice Slide - Default New Map
| style="background-color: red;"|This level does not have a level within it, so it will cause Croc to fall instantly and the game is over.
|-
|0 3 - Forest - Default Blank Map
|This just has an area of Forest land with Trees (removed), mushrooms and rocks.
|-
|0 4 - Forest - Nice and Easy
|Contains the layout for Nice and Easy, except there is a strange electric blue circular thing (removed) in the beginning which doesn't harm Croc, and a giant Red Popper (removed) which will hop through the wall out of the level. It contains a non-interacting Well (altered) and Door, and a strange rectangular glowing item, suspected to be what was a Jigsaw Piece in the Tech Demo. Croc can pick it up but nothing will happen.
|-
|
| style="background-color: red;"|1 0 - No Level - No Map
| style="background-color: red;"|As the title suggests, attempting to press START or X will do nothing, although it will sometimes crash the game.
|-
|
|2 0 - Forest - Default Blank Map
|Contains a remote piece of Forest Land, with a Burrowing Wom, Worm in Well (altered, can be killed), Lava pits, crystals, a Well (altered), an a spaceship which will hover over Croc and drop bombs on him! it cannot be killed.
|-
|
|2 1 - Cave - Ooooh Dark
|Contains a dark cave (removed) with two torches similar to in the Tech Demo, which only resemble floating orange circles. There are platforms and a Lava pit, and the cave exits don't lead anywhere.
|-
|
|2 2 - Desert - Default New Map
|Contains a desert area with platforms leading to a higher part of the area.
|-
|
| style="background-color: red;"|2 3 - Water - Default Blank Map
| style="background-color: red;"|Crashes when loading the level.
|-
|
|2 4 - Forest - Big Cogs
|Set on remote pieces of greenland with a dark background, there are four cogs spinning.
|-
|
|2 5 - Forest - Push Me
|A square piece of Forest land with a stack of Metal Crates in the middle. Despite the title, pushing the blocks will not do anything.
|-
|
|2 6 - Ice Imp Test
|A square piece of Ice land.
|-
|
|2 7 - Dungeon - Default Blank Map
|A series of corridors within a dungeon.
|-
|
| style="background-color: red;"|2 8 - Forest - Intro Test Map
| style="background-color: red;"|Croc will keep falling into greenness until death.
|-
|
|2 9 - Desert - Default New Map
|A piece of Desert land with a climbable wall, which ironically can't be climbed on.
|-
|
|3 0 - Water - Water Test Map
|Just an area underwater.
|-
|
|4 0 - Castle - Small Hero's Gym
|A square piece of Castle flooring.
|-
|
|4 1 - Swipe Swiftly's Oojo
|Contains another square piece of Castle flooring with Swipe Swiftly standing in the center. Approaching him will make him react, but nether character can hurt the other.
|-
|
| style="background-color: red;"|4 2- Desert - Water Spout Test
| style="background-color: red;"|Crashes at loading screen.
|-
|
|4 3 - Castle - Simon Says
|The same as 4 0
|-
|
|4 4 - Castle - Paul Test 4
|A square piece of Castle with an incompletely textured platform and a Ghost floating in the air.
|-
|
|4 5 - Castle - Nat's Plat
|Another Castle square. There are three rotating platforms. When Croc stands on one, it will rotate in a circle.
|-
|
|4 6 - Water - Water Test
|An underwater area with two hammerhead sharks.
|-
|
|4 7 - Water - Fan Test
|An underwater area with a Hammerhead Shark and four Fans. They do not harm Croc.
|-
|
|4 8 - Castle - Fjelo Test
|The same as 4 0.
|-
|
|5 0 - Ice - Default New Map
|An ice and snow area with several non-functioning cave exits.
|-
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|5 1 - Cave - Default New Map
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[[Category:Incomplete Articles]]
[[Category:Croc Games]]
[[Category:Scrapped Elements]]
[[Category:Incomplete Games]]
[[Category:Main Articles]]
[[Category:Articles Needing Maintenance]]
 
==Playing the Hidden Test Levels==
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