Croc: Legend of the Gobbos Prototypes: Difference between revisions

From the Croc Wiki, the Croc encyclopedia
Jump to navigationJump to search
Line 261:
! scope="col"|Contains
|-
| colspan="1" rowspan="537"|0 - (Testing Island)
|0 0 - Forest - Nice and Easy
|A beta of And so the Adventure Begins, with a green Frog and Rhino running around Croc (removed). They will not hurt Croc and cannot be touched or attacked. Going through the Well (altered) will end the level and bring up 10 3 on the Map Screen. Going through the door will end the level and bring up 10 1 on the Map Screen.
Line 277:
|Contains the layout for Nice and Easy, except there is a strange electric blue circular thing (removed) in the beginning which doesn't harm Croc, and a giant Red Popper (removed) which will hop through the wall out of the level. It contains a non-interacting Well (altered) and Door, and a strange rectangular glowing item, suspected to be what was a Jigsaw Piece in the Tech Demo. Croc can pick it up but nothing will happen.
|-
|
| style="background-color: red;"|1 0 - No Level - No Map
| style="background-color: red;"|As the title suggests, attempting to press START or X will do nothing, although it will sometimes crash the game.
|-
|
|2 0 - Forest - Default Blank Map
|Contains a remote piece of Forest Land, with a Burrowing Wom, Worm in Well (altered, can be killed), Lava pits, crystals, a Well (altered), an a spaceship which will hover over Croc and drop bombs on him! it cannot be killed.
|-
|
|2 1 - Cave - Ooooh Dark
|Contains a dark cave (removed) with two torches similar to in the Tech Demo, which only resemble floating orange circles. There are platforms and a Lava pit, and the cave exits don't lead anywhere.
|-
|
|2 2 - Desert - Default New Map
|Contains a desert area with platforms leading to a higher part of the area.
|-
|
| style="background-color: red;"|2 3 - Water - Default Blank Map
| style="background-color: red;"|Crashes when loading the level.
|-
|
|2 4 - Forest - Big Cogs
|Set on remote pieces of greenland with a dark background, there are four cogs spinning.
|-
|
|2 5 - Forest - Push Me
|A square piece of Forest land with a stack of Metal Crates in the middle. Despite the title, pushing the blocks will not do anything.
|-
|
|2 6 - Ice Imp Test
|A square piece of Ice land.
|-
|
|2 7 - Dungeon - Default Blank Map
|A series of corridors within a dungeon.
|-
|
| style="background-color: red;"|2 8 - Forest - Intro Test Map
| style="background-color: red;"|Croc will keep falling into greenness until death.
|-
|
|2 9 - Desert - Default New Map
|A piece of Desert land with a climbable wall, which ironically can't be climbed on.
|-
|
|3 0 - Water - Water Test Map
|Just an area underwater.
|-
|
|4 0 - Castle - Small Hero's Gym
|A square piece of Castle flooring.
|-
|
|4 1 - Swipe Swiftly's Oojo
|Contains another square piece of Castle flooring with Swipe Swiftly standing in the center. Approaching him will make him react, but nether character can hurt the other.
|-
|
| style="background-color: red;"|4 2- Desert - Water Spout Test
| style="background-color: red;"|Crashes at loading screen.
|-
|
|4 3 - Castle - Simon Says
|The same as 4 0
|-
|
|4 4 - Castle - Paul Test 4
|A square piece of Castle with an incompletely textured platform and a Ghost floating in the air.
|-
|
|4 5 - Castle - Nat's Plat
|Another Castle square. There are three rotating platforms. When Croc stands on one, it will rotate in a circle.
|-
|
|4 6 - Water - Water Test
|An underwater area with two hammerhead sharks.
|-
|
|4 7 - Water - Fan Test
|An underwater area with a Hammerhead Shark and four Fans. They do not harm Croc.
|-
|
|4 8 - Castle - Fjelo Test
|The same as 4 0.
|-
|
|5 0 - Ice - Default New Map
|An ice and snow area with several non-functioning cave exits.
|-
|
|5 1 - Cave - Default New Map
|A cave with an exit, which will cause Croc to fall when entering.
|-
| style="background-color: red;"|5 2 - Water - Default New Map
| style="background-color: red;"|Crashes on loading screen.
|-
|5 3 - Castle - Test Boss Flibby
|A castle themed arena with a beta of the Guardian Flibby. You can attack Flibby and she can attack you, but the sides of the arena are not solid and can cause Croc to fall off the edge. When defeating Flibby, the level ends and 10 0 loads on the Map Screen.
|-
|5 4 - Castle - Test Boss Ice
|The same arena as before but without Flibby.
|-
|5 5 - Castle - Test Boss Water
|Same as previous.
|-
|5 6 - Castle - Test Boss Crystal
|Same as previous.
|-
|6 0 - Forest - Nice and Easy
|Contains the same layout for Nice and Easy, except there is a third platform which when stood on, sparkling stars appear, the platform shrinks and Croc falls to the ground. The well and door doies not function.
|-
| style="background-color: red;"|7 0 - No Level - No Map
| style="background-color: red;"|As the title suggests, pressing START or X does nothing.
|-
| style="background-color: red;"|8 0 - No Level - No Map
| style="background-color: red;"|As the title suggests, pressing START or X does nothing.
|-
| style="background-color: red;"|9 0 -
| style="background-color: red;"|Croc falls continuously.
|-
|10 - Island 1
|10 - No Level - Default New Map
|What seems to be the final revision of Nice and Easy. The level can be completed with all six Gobbos and all five BONUS letters. It models And so the Adventure Begins.
|-
|
|11 - Cave - Enter the Jumpy
|Models Underground Overground.
|-
|
|12 -  Feet First
|Models Shoutin' Lava Lava Lava.
|-
|
|13 - All Together Now
|Models Darkness Descends, the Bonus Door Challenge (later Crystal) doesn't contain an underwater area.
|-
|
|14 - Boss 1 Flibby
|Contains only one area similar to the final version, but with Crystals around the arena.
|-
|
|15 - Cave - Multiple Choice
|Models Cave Fear. Contains a gold Key in a cage which never happened in the final version. There is no silver key (needs citation), but standing on the cage will allow getting the gold Key. This may be why this never was included in the final game. In the Locked Door, there is a unfinished rectangular piece which can be picked up but does nothing. There are no gongs in the level.
|-
|
|16 - Dangerous Sports
|This level slightly models The Tumbling Dantini.
|-
|
|17 0 - Forest - Default Blank Map
|From this level on they contain unfinished levels. This one contains greenland and rotating platforms.
|-
|
| style="background-color: red;"|18 0 - Forest - Ahhhh Push It
| style="background-color: red;"|Croc falls continuously.
|-
|
|19 0 - Dungeon - Default New Map
|Contains a dungeon with a button. Pressing it activates a Box Shuffling Game. The exit does not function.
|-
|
|19 1 - Dungeon - Default New Map
|The same as before but entering the cave results in Croc falling continuously.
|-
|
|19 2 - Desert - Default New Map
|Contains a desert area with a Box Chasing Game. This mini-game never made it on the Desert Island in the final game. Entering the cave results in Croc falling continuously.
|-
|
|19 3 - Dungeon - Default New Map
|Contains a dungeon with the Crystal Catching Game. Instead of a cauldron, a platform is moved to catch the crystals.
|-
|
|19 4 - Forest - Default Blank Map
|Contains the Sheep Popping Game. The exit does not function.
|-
|
|20 0 - No Level - Default Blank Map
|Models The Ice of Life. The Bonus Door challenge has a glitch where riding the first balloon makes Croc fall.
|-
|
|21 - Ice - Polar Playtime
|Models Be Wheely Careful, but cannot be completed as entering the third entrance results in Croc falling continuously.
|-
|
| style="background-color: red;"|22 - No Level - Default New Map
| style="background-color: red;"|When pressing START or X on the Map Screen, the level doesn't load.
|-
|
| style="background-color: red;"|23 0 - No Level - No Map
| colspan="1" rowspan="3" style="background-color: red;"|Cannot be played on Map Screen
|-
|
| style="background-color: red;"|24 0 - No Level - No Map
|-
|
| style="background-color: red;"|25 0 - No Level - No Map
|-
|
| style="background-color: red;"|26 0 - Ice - Tricky Treat
| style="background-color: red;"|Croc falls continuously.
|-
|
|27 0 - Ice - Slippery Secret
|Contains an ice area with icy pools, crystals and a Bag of Life. It contains many exits. The one behind Croc at the start lead nowhere. One leads to 27 1 Slippery Secret Slide, one makes Croc continuously fall, one takes Croc to the bottom of the slide (27 1) and one leads to a second slide (27 2).
|-
|
| style="background-color: red;"|28 - No Level - No Map
| style="background-color: red;"|Cannot be played.
|-
|
| style="background-color: red;"|29 0 - No Level - Default New Map
| style="background-color: red;"|Cannot be played.
|-
|
| style="background-color: red;"|30 0 - Water - Inside Water Tower
| style="background-color: red;"|A desert area resembling Lights, Camel, Action! and containing strange looking archers throwing arrows.
|-
|
|30 1 -
|Croc will fall continuously.
|-
|
|30 2 -
|A desert area containing platforms which lead to a water pool. Touching it will bring up a never ending loading screen.
|-
|
| style="background-color: red;"|30 3 -
| style="background-color: red;"|Croc falls continuously.
|-
|
| style="background-color: red;"|30 4 - Water - Inside Water Tower
| style="background-color: red;"|Loading screen sticks.
|-
|
|31 0 - Desert - Mud Pit
|Contains a leaning (removed) Desert Well with a cork. Models Mud Pit Mania. Also contains tornadoes, a Large Push Box (never large in final game), and a Gong to end the level.
|-
|
|32 0 - Desert - Needle Point
|Contains a Desert area outside, with green poison pools, tornadoes and platforms. The Well (32 1) contains an underwater area with purple fish (removed), piranahs, oysters containing crystals (removed), Fans (non-moving and harmless), spikes on the roof which do not harm Croc, a hole which causes the game to crash,
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu