Croc: Legend of the Gobbos Prototypes: Difference between revisions

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This page is a list of all pre-release and betas of [[Croc: Legend of the Gobbos]]. There are many YouTube videos on the beta games, which are posted onto this page. Many of the levels have bugs and glitches which prevent the player from completing the levels. All of these apart from Mr. Gimmicks prototype he got from an Argonaut employee can still be downloaded and played today (see further down the page for instructions).
==[[Croc Tech Demo]]==
The Croc Tech Demo is a pre-release of [http://croc.wikia.com/wiki/Croc:_Legend_of_the_Gobbos Croc: Legend of the Gobbos] and was released on 8th November 1996 and is the earliest release of the Croc series. The tech demo and the final release have many differences, including  different sounds, including jumping, running and climbing. The demo does have a few levels similar to some of the retail ones. To complete a level, you need to get ALL Gobbos, and there are 3 in a level. This is different from the final game, where you can advance without collecting all the Gobbos hidden throughout the level. See the article for more details.
[[File:Croc Legend of the Gobbos Tech Demo (08 11 96) PSX|thumb|right|208px]]
''Not to be confused with the==[[Croc: Legend of the Gobbos Demos|- laterV0.16 released DemosBeta]].''==
This version was released as a gift in a magazine but only a few people still own it. This was likely given to a game magazine for reviewing the game, although this isn't certain. The level select menu differs significantly to the final version. See the article for more details.
 
[[File:Lcopy.jpg|thumb|left|200px|Level Loading scene.]]
 
 
 
 
 
 
 
This was released on 8th November 1996 and is the earliest release of the game. The tech demo and the released game have many differences, including other Croc sounds, including jumping, running and climbing. The demo does have a few levels similar to some of the retail ones. To complete a level, you need to get ALL Gobbos, and there are 3 in a level. This is different from the final game, where you can advance without collecting all the Gobbos hidden throughout the level. See the table below for the main differences:
===Differences===
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
|-
! scope="col"|Element
! scope="col"|Tech Demo
! scope="col"|Final game
|-
|Booting the game
|Copyright notice (blue text), different Argonaut logo animation, different "Press Start" screen
|Animated Fox Interactive logo, Gobbos inflating Argonaut Software Limited, "All Rights Reserved" screen. Interactive and full Main Menu.
|-
|Introduction
|Aftter waiting about a minute, a book-style introduction shows how Croc learns to move, fight, swim etc.
|Plays automatically, much more detailed and graphical.
|-
|Islands and Level Select
|
Island 1 - Nice and Easy, cannot change levels. Can only go to next level upon completion. Islands are called 1, 2, 3 etc. Levels have different titles (see below).
 
Level layouts are similar to final game.
|Forest Island - And so the Adventure Begins, can change levels upon completion
|-
|Saving and Loading
|None.
|Can save in Level Select Mode. Can Load on Main Menu
|-
|When Croc loses all lives....
|Must start the game from the first level.
|Can choose to replay the level with 2 Lives or quit to the Main Menu.
|-
|Sound and Music
|
None, apart from sound affects during gameplay. Sound affects without music. Whoosh sound is heard when jumping. When stomping, he always says "Woo-ho!"
 
When approaching a Gobbo, he will say "Hey!". When rescued, he says "Hooray".
 
When tail-attacking, only a "Whoosh" sound is heard.
|Sound and music throughout. 'Bounce'-like sound is heard when jumping. Says "Wahay", "Shazay", "Yazoo!" when stomping.
|-
|Loading
|Takes longer. Different screen, not animated.
|Shows Croc walking along with a black background.
|-
|Common glitches/graphical bugs
|
Camera glitch in first level "Nice and Easy". When hanging on a moving Platform, he may climb up onto thin air, then fall down.
 
In Dangerous Sports, Croc can fall in the sides of the tunnels.
|Few.
|-
|Bonus Areas/secrets
|None.
|Bonus Areas, Mini-Games, Crystal Door Challenges etc.
|-
|Guardian/Boss Levels
|None.
|2 per island, 9 total.
|-
|Controls
|
Croc jumps like a leap and moves forward slightly.
 
Monkey Bars - must hold X the whole time to avoid letting go. Also takes longer to climb.
 
Running on surfaces are slightly slidy, like on ice in the final version. When stopping, will do a slight skid.
 
Camera - Not very auto-adjustable. No buttons for it.
 
O - Makes Croc crouch.
 
Triangle - Flip 180 degrees, like O in final game. L2 and R2 buttons have no function.
|
Monkey Bars - no need to hold X, faster climb.
 
No sliding, apart from on ice.
 
Camera usually adjusts correctly. L2, R2 and Triangle adjusts.
|-
|HUD
|
Always shows Crystal count and three Gobbos. Lives replace Crystals when affected (gained or lost). Gobbos carry white flags when rescued.
 
Lives show when entering a new area.
|Shows items when affected. Can be all seen when pausing the game.
|-
|Interactive Elements
|
Doors - Few in number, replaced by simple cave entrances. Final level ending door at the end, requiring all three Gobbos to be saved.
 
Buttons - some unlock (and remove) cages without a key.
 
Boxes - Smash Boxes are larger, grey with no ? on them. Crystals are spread out when opened. Push Boxes are brown and stripy. Pushing them are slower.
 
No coloured crystals, and therefore no Crystal Door.
 
When hurt, Croc flashes for approx. 5 seconds. Crystals do not dissapear, making it possible to stay in a deadly pit for as long as he wants.
 
Wells look more like tree stumps. Does not have corks on.
 
Contains bricks like the Red/Grey Bricks in final game.
 
Lives appear as coloured bags.
 
Platforms usually move faster. Breaking ones animate similar to in Croc 2.
|
Doors - open when approached.
 
Buttons - usually for platforms.
 
Boxes - Smash Boxes are different per level, with ? and can get all crystals in one smash. Push Boxes are brownish with white arrows painted on them.
 
Coloured Crystals - 5 in each level, used to unlock the Crystal Door.
 
When hurt by enemy or hazard, will flash for approx. 3 seconds. Crystals dissapear after approx. 5 seconds. 2 touches on pits w/without crystals means losing a life.
|-
|Animations in gameplay
|
Crystals not animated but will float slightly.
 
Longer animation when climbing up from hanging on a ledge.
 
Slightly different animation when defeating enemies. Climbs up faster on Climbable Walls. Pressing Triangle while moving to flip 180 degrees will delay for a short time.
|All animated.
|-
|Ending levels/Beany Gongs
|No gongs, but has a final door at the end, requiring all three Gobbos to be saved. Will show a Crystal count screen upon completion.
|Beany Gong at the end, usually two, including one through Crystal Door.
|-
|Enemies
|
No Dantinis. Red creature similar to Firepoppers without fireballs. (See below).
 
One Guardian on the last level Dangerous Sports: Flibby.
|Many: Dantinis, Guardians etc.
|}
===Levels===
There are only four levels in the game. The last level, Dangerous Sports contains a Flibby prototype Guardian fight. The levels are modeled with the Final version, so Nice and Easy is And so the Adventure Begins etc.
===='''Nice and Easy'''====
*Crystals''': '''73
*Enemies: Pelican
===='''Enter the Jumpy'''====
*Crystals: 55+
*1x Bag of Life
*Enemies: 10x Popper
===='''Feet First'''====
*Crystals:
*Enemies: 2x Dragonfly. 1x Popper
===='''Dangerous Sports'''====
*Crystals:
*Enemies:
*Guardian: Flibby
===Enemies===
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
|-
! scope="col"|Enemy in TD
! scope="col"|In Final game
|-
|Pelican ("Nice and Easy")
|Replaced with Giant Bee
|-
|Poppers ("Enter the Jumpy")
|Replaced with Firepopper
|-
|Dragonfly ("Feet First")
|Replaced with Rats
|-
|Flibby (Guardian) ("Dangerous Sports")
|Fought in Fight Night with Flibby.
|-
|
|
|-
|
|
|-
|
|
|-
|
|
|-
|
|
|}
==0.12 Version==
 
[[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay|thumb|left|208 px]]This version was released as a gift in a magazine but only a few people still own it. This was likely given to a game magazine for reviewing the game, although this isn't certain. The level select menu differs significantly to the final version. See below for the full list:
 
 
*The boot screens are similar to the Tech Demo.
*The Main Menu depicts a blue and white checked rectangle against a silhouette with the message Press Start.
*The Main Menu has Start Game, Options, Load Game and Passworbbd.
*The music is similar to the Final Game.
*The level select menus are different to the Tech Demo and the Final. It starts with 10 0, meaning the first level of the 1st Island, named Forest - Nice and Easy. The last number represents the area of the level. When replaying the game or if Croc loses all lives, he can resume to the start of the area he last played, however he will start with no BONUS letter, Gobbos or Crystals.
*The loading screen for levels actually depicts a silhouette of Croc staring into the sunset.
*Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
*There are red Poppers,
*The HUD shows the x symbol, along with x/6 Gobbos.
*At the bottom of the screen are debug information and coordinates.
*Lives are actually coloured bags.
*Wells look more like Tree Stumps.
*Red coloured crystals give 5 crystals.
*The Giant Bee appears twice.
*The sound affects for collecting Gobbos are different.
*There is no sound for climbing up off a ledge.
*Worms in Wells can be killed.
*Breaking Platforms has different animation.
*Only the Gong outside of the Bonus (later Crystal) Door is shown. It depicts the word 'GOAL' on its face instead of Beany, and Croc is actually able to stand on it.
*Upon completion of a level, a screen shows the crystals collected and lives, as well as how long it took to complete.
*Players cannot change levels within an Island, but can change islands.
*Climbable Walls sound slightly different.
*Smashing boxes animations are slightly different. Holding down X will not change anything.
*Enemies do not respawn.
*Levels are modeled on levels in the Final Game, with some differences.
*There are blue springs instead of Jellies.
*There are stilled disguised crystals as Bonus Letters, but this may be the reason why Coloured Crystals were eventually used to unlock the Bonus (later Crystal) Door.
*The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
*The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
*
[http://www.youtube.com/watch?v=MjETk4vnK_g Video 2]
 
[http://www.youtube.com/watch?v=MjETk4vnK_g Video 3 (part 1)]
 
[http://www.youtube.com/watch?v=pMczKqzUX_8 Video 3 (part 2)]
 
[http://www.youtube.com/watch?v=IYdu6VEeyJo Video 3 (part 3)]
 
[[File:Croc Legend Of The Gobbos- Beta Theme|thumb|left|199 px|The theme on the Beta version]]
 
 
 
 
 
 
 
 
===Controls===
To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.
 
While underwater, Croc attacks similar to the 180 degree flip.
===Levels===
The first three levels have the same level titles as the Tech Demo. The levels in brackets are the 'minics' of the levels in the final game.
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
|-
! scope="col"|Code and Island
! scope="col"|Levels
! scope="col"|Contains
|-
| colspan="1" rowspan="37"|0 - (Testing Island)
|0 0 - Forest - Nice and Easy
|A beta of And so the Adventure Begins, with a green Frog and Rhino running around Croc (removed). They will not hurt Croc and cannot be touched or attacked. Going through the Well (altered) will end the level and bring up 10 3 on the Map Screen. Going through the door will end the level and bring up 10 1 on the Map Screen.
|-
|0 1 - Ice Slide - Default New Map
|Contains an ice slide (removed). Croc can slide down the slide, but it is difficult to get off at the end. The cave exit doesn't function.
|-
| style="background-color: red;"|0 2 - Ice Slide - Default New Map
| style="background-color: red;"|This level does not have a level within it, so it will cause Croc to fall instantly and the game is over.
|-
|0 3 - Forest - Default Blank Map
|This just has an area of Forest land with Trees (removed), mushrooms and rocks.
|-
|0 4 - Forest - Nice and Easy
|Contains the layout for Nice and Easy, except there is a strange electric blue circular thing (removed) in the beginning which doesn't harm Croc, and a giant Red Popper (removed) which will hop through the wall out of the level. It contains a non-interacting Well (altered) and Door, and a strange rectangular glowing item, suspected to be what was a Jigsaw Piece in the Tech Demo. Croc can pick it up but nothing will happen.
|-
| style="background-color: red;"|1 0 - No Level - No Map
| style="background-color: red;"|As the title suggests, attempting to press START or X will do nothing, although it will sometimes crash the game.
|-
|2 0 - Forest - Default Blank Map
|Contains a remote piece of Forest Land, with a Burrowing Wom, Worm in Well (altered, can be killed), Lava pits, crystals, a Well (altered), an a spaceship which will hover over Croc and drop bombs on him! it cannot be killed.
|-
|2 1 - Cave - Ooooh Dark
|Contains a dark cave (removed) with two torches similar to in the Tech Demo, which only resemble floating orange circles. There are platforms and a Lava pit, and the cave exits don't lead anywhere.
|-
|2 2 - Desert - Default New Map
|Contains a desert area with platforms leading to a higher part of the area.
|-
| style="background-color: red;"|2 3 - Water - Default Blank Map
| style="background-color: red;"|Crashes when loading the level.
|-
|2 4 - Forest - Big Cogs
|Set on remote pieces of greenland with a dark background, there are four cogs spinning.
|-
|2 5 - Forest - Push Me
|A square piece of Forest land with a stack of Metal Crates in the middle. Despite the title, pushing the blocks will not do anything.
|-
|2 6 - Ice Imp Test
|A square piece of Ice land.
|-
|2 7 - Dungeon - Default Blank Map
|A series of corridors within a dungeon.
|-
| style="background-color: red;"|2 8 - Forest - Intro Test Map
| style="background-color: red;"|Croc will keep falling into greenness until death.
|-
|2 9 - Desert - Default New Map
|A piece of Desert land with a climbable wall, which ironically can't be climbed on.
|-
|3 0 - Water - Water Test Map
|Just an area underwater.
|-
|4 0 - Castle - Small Hero's Gym
|A square piece of Castle flooring.
|-
|4 1 - Swipe Swiftly's Oojo
|Contains another square piece of Castle flooring with Swipe Swiftly standing in the center. Approaching him will make him react, but nether character can hurt the other.
|-
| style="background-color: red;"|4 2- Desert - Water Spout Test
| style="background-color: red;"|Crashes at loading screen.
|-
|4 3 - Castle - Simon Says
|The same as 4 0
|-
|4 4 - Castle - Paul Test 4
|A square piece of Castle with an incompletely textured platform and a Ghost floating in the air.
|-
|4 5 - Castle - Nat's Plat
|Another Castle square. There are three rotating platforms. When Croc stands on one, it will rotate in a circle.
|-
|4 6 - Water - Water Test
|An underwater area with two hammerhead sharks.
|-
|4 7 - Water - Fan Test
|An underwater area with a Hammerhead Shark and four Fans. They do not harm Croc.
|-
|4 8 - Castle - Fjelo Test
|The same as 4 0.
|-
|5 0 - Ice - Default New Map
|An ice and snow area with several non-functioning cave exits.
|-
|5 1 - Cave - Default New Map
|A cave with an exit, which will cause Croc to fall when entering.
|-
| style="background-color: red;"|5 2 - Water - Default New Map
| style="background-color: red;"|Crashes on loading screen.
|-
|5 3 - Castle - Test Boss Flibby
|A castle themed arena with a beta of the Guardian Flibby. You can attack Flibby and she can attack you, but the sides of the arena are not solid and can cause Croc to fall off the edge. When defeating Flibby, the level ends and 10 0 loads on the Map Screen.
|-
|5 4 - Castle - Test Boss Ice
|The same arena as before but without Flibby.
|-
|5 5 - Castle - Test Boss Water
|Same as previous.
|-
|5 6 - Castle - Test Boss Crystal
|Same as previous.
|-
|6 0 - Forest - Nice and Easy
|Contains the same layout for Nice and Easy, except there is a third platform which when stood on, sparkling stars appear, the platform shrinks and Croc falls to the ground. The well and door doies not function.
|-
| style="background-color: red;"|7 0 - No Level - No Map
| style="background-color: red;"|As the title suggests, pressing START or X does nothing.
|-
| style="background-color: red;"|8 0 - No Level - No Map
| style="background-color: red;"|As the title suggests, pressing START or X does nothing.
|-
| style="background-color: red;"|9 0 -
| style="background-color: red;"|Croc falls continuously.
|-
|10 - Island 1
|10 - No Level - Default New Map
|What seems to be the final revision of Nice and Easy. The level can be completed with all six Gobbos and all five BONUS letters. It models And so the Adventure Begins.
|-
|
|11 - Cave - Enter the Jumpy
|Models Underground Overground.
|-
|
|12 -  Feet First
|Models Shoutin' Lava Lava Lava.
|-
|
|13 - All Together Now
|Models Darkness Descends, the Bonus Door Challenge (later Crystal) doesn't contain an underwater area.
|-
|
|14 - Boss 1 Flibby
|Contains only one area similar to the final version, but with Crystals around the arena.
|-
|
|15 - Cave - Multiple Choice
|Models Cave Fear. Contains a gold Key in a cage which never happened in the final version. There is no silver key (needs citation), but standing on the cage will allow getting the gold Key. This may be why this never was included in the final game. In the Locked Door, there is a unfinished rectangular piece which can be picked up but does nothing. There are no gongs in the level.
|-
|
|16 - Dangerous Sports
|This level slightly models The Tumbling Dantini.
|-
|
|17 0 - Forest - Default Blank Map
|From this level on they contain unfinished levels. This one contains greenland and rotating platforms.
|-
|
| style="background-color: red;"|18 0 - Forest - Ahhhh Push It
| style="background-color: red;"|Croc falls continuously.
|-
|
|19 0 - Dungeon - Default New Map
|Contains a dungeon with a button. Pressing it activates a Box Shuffling Game. The exit does not function.
|-
|
|19 1 - Dungeon - Default New Map
|The same as before but entering the cave results in Croc falling continuously.
|-
|
|19 2 - Desert - Default New Map
|Contains a desert area with a Box Chasing Game. This mini-game never made it on the Desert Island in the final game. Entering the cave results in Croc falling continuously.
|-
|
|19 3 - Dungeon - Default New Map
|Contains a dungeon with the Crystal Catching Game. Instead of a cauldron, a platform is moved to catch the crystals.
|-
|
|19 4 - Forest - Default Blank Map
|Contains the Sheep Popping Game. The exit does not function.
|-
|
|20 0 - No Level - Default Blank Map
|Models The Ice of Life. The Bonus Door challenge has a glitch where riding the first balloon makes Croc fall.
|-
|
|21 - Ice - Polar Playtime
|Models Be Wheely Careful, but cannot be completed as entering the third entrance results in Croc falling continuously.
|-
|
| style="background-color: red;"|22 - No Level - Default New Map
| style="background-color: red;"|When pressing START or X on the Map Screen, the level doesn't load.
|-
|
| style="background-color: red;"|23 0 - No Level - No Map
| colspan="1" rowspan="3" style="background-color: red;"|Cannot be played on Map Screen
|-
|
| style="background-color: red;"|24 0 - No Level - No Map
|-
|
| style="background-color: red;"|25 0 - No Level - No Map
|-
|
| style="background-color: red;"|26 0 - Ice - Tricky Treat
| style="background-color: red;"|Croc falls continuously.
|-
|
|27 0 - Ice - Slippery Secret
|Contains an ice area with icy pools, crystals and a Bag of Life. It contains many exits. The one behind Croc at the start lead nowhere. One leads to 27 1 Slippery Secret Slide, one makes Croc continuously fall, one takes Croc to the bottom of the slide (27 1) and one leads to a second slide (27 2).
|-
|
| style="background-color: red;"|28 - No Level - No Map
| style="background-color: red;"|Cannot be played.
|-
|
| style="background-color: red;"|29 0 - No Level - Default New Map
| style="background-color: red;"|Cannot be played.
|-
|
| style="background-color: red;"|30 0 - Water - Inside Water Tower
| style="background-color: red;"|A desert area resembling Lights, Camel, Action! and containing strange looking archers throwing arrows.
|-
|
|30 1 -
|Croc will fall continuously.
|-
|
|30 2 -
|A desert area containing platforms which lead to a water pool. Touching it will bring up a never ending loading screen.
|-
|
| style="background-color: red;"|30 3 -
| style="background-color: red;"|Croc falls continuously.
|-
|
| style="background-color: red;"|30 4 - Water - Inside Water Tower
| style="background-color: red;"|Loading screen sticks.
|-
|
|31 0 - Desert - Mud Pit
|Contains a leaning (removed) Desert Well with a cork. Models Mud Pit Mania. Also contains tornadoes, a Large Push Box (never large in final game), and a Gong to end the level.
|-
|
|32 0 - Desert - Needle Point
|Contains a Desert area outside, with green poison pools, tornadoes and platforms. The Well (32 1) contains an underwater area with purple fish (removed), piranahs, oysters containing crystals (removed), Fans (non-moving and harmless), spikes on the roof which do not harm Croc, a hole which causes the game to crash,
|-
|
|32 2 - Desert - Sky
|An outside remote Desert area. It contains Bricks, Platforms and Springs, as well as an unreachable red Bag of Life and exit. The Springs cannot be reached.
|-
|
|33 0 - Cave - Goin' Underground
|A cave area that resembles the final level Goin' Underground. If you take the exit to the left at the beginning, the level ends and the level 0 0 is selected at the Map Screen. It contains several Breaking Platforms over lava, Spiders, Mummies, and other exits.
|-
|
|33 1 - Cave - Underground 2
|A section with a Door which goes to ?, with a Mummy and platforms which move around lava pits, similar to in Goin' Underground.
|-
|
|33 2 - Cave -
|Contains an area with Platforms coming through the cave edges like in the final Goin' Underground. At the end is an unreachable gold Key, and there isn't even a locked door!
|-
|
|33 3 - Cave - Default New Map
|Contains a Button pressing challenge very similar to the one in Goin' Underground. Players must press the Buttons before the timers run out, and when all are pressed, a platform is activated which takes Croc to a Gobbo.
|-
|
|34 0 - Desert - Caves 3
|Starts with a Desert area where there is a strange vertical line of fire which kills Croc almost immediately after starting the level. It is difficult to play the level without being touched by the fire. It contains a Gobbo, a timer which activates a Platform and a Desert Well which leads to 34 1.
|-
|
|34 1 - Desert - Chumly Valley 2
|A desert cave which often starts with Croc walking over the edge. It contains Mummies, a Well leading to 34 2,
|-
|
|34 2 - Desert - Needle Point
|Looks similar to an area in the final level Leap of Faith. There are posion pools, a Tornado, platforms leading to a Gobbo an a Gong at the end.
|-
|
|35 0 - Desert - Final Level 1
|A desert outside area with holes (removed), mud covered stumps (removed) and platforms. This is the level depicted in a popular screenshot. The door when entered leads to 35 1, but often Croc enters and falls into the pit.
|-
|
|35 1 - Desert -
|An underground Desert area with platforms, a Gobbo and a door which leads to 35 2.
|-
|
|35 2 - Desert - Final Level 4
|Another Desert area with a Well (leads to 35 1), a Gobbo, platforms and an unreachable stack of Smash Boxes. The bottom one is slightly sticking out.
|-
|
|36 0 - Boss 3 Cactus - The House That Jack Built
|Contains an area almost identical to the arena for Cactus Jack's Ranch in the final game. The graphics are slightly glitchy and when defeating him, there are brown squares which appear as a circle. Upon completion, the Map Screen selects level 40 0.
|-
|
| style="background-color: red;"|37 0 - No Level - No Map
| style="background-color: red;"|Cannot be played.
|-
|
|38 0 - Desert - My Secret Lives
|Contains an underground Desert area. There are buttons which activate moving platforms leading to 2 red Bags of Life, as well as an Executioner which will swipe its sword at Croc when he gets to close. He appears smaller and does not attack like this in the final game. He can be tail attacked which is impossible in the final.
|-
|
|39 0 - Desert - Secret In The Sky
|An outside desert area with platforms, Springs and Wells. The first spring seems to be for to get to another square piece of land, but seems that it cannot be done. Despite there being another Well, there is no 39 1 level.
|-
|
|40 0 - No Level - Default New Map
|Contains a cave area which mostly resembles The Twisty Tunnels beginning. The doors lead to 40 1.
|-
|
|40 1 - Boulder - Lava Lair Boulder.
|Contains a long uphill road with untextured Crystals which looks like Smash Box Corners. A boulder will come down the road every 20 seconds or so, hurting Croc. There are also untextured creatures which hurt Croc but do not move, and cannot be killed. It also contains an untextured Gobbo. The untextured Door at the end causes the game to crash on a black screen.
|-
|
|40 2 - Cave - Lava Lair
|Crashes on Loading Screen. It is expected to be the level that is supposed to load in the final Door in 40 1.
|-
|
|40 3 - Cave - Lava Lair
|The door behind Croc at the beginning is expected to lead to 40 2, but crashes upon entry on a black screen. It is a cave with platforms over Lava, including pink stretchy platforms (brown in final) and a Gobbo. It also contains a final Goal gong (changed to Beany in final).
|-
|
|41 0 - Cave - Crazy Caves
|Very similar to the beginning of The Curvy Caverns. The arrow Platform looks different, is redish brown with red arrows and a different shape. Outside there are snakes which look like they are made of red and yellow beads, which will slither and their middle will rise upwards. They hurt Croc but don't attack, and can be killed. The second to last area is different however, as the platforms lead to a small series of caves similar to the final of Diet Brrrrr. There is a gong at the end.
|-
|
|42 0 - Cave - Chasm Clincher
|Resembles the beginning of Say No Snow. The second area has three red dragonflies (removed). The third outside ice area vaguely resembles the second to last area of I Snow Him So Well (citation needed). It also contains a flying blue insect with a pointed nose, which doesn't attack, hurts Croc and can be killed. A button activates a platform which moves down and up, but resets itself, making it hard to get to the platform in time. At the end is a Gobbo and a Door, which causes the game to crash on a black screen (42 0).
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|42 3 - Boulder - Chasm Clincher Boulder
|Another boulder level, but cannot be accessed from 42 2. Going through the exit you came results in Croc falling continuously. The other exit crashes on the loading screen. This also contains untextured 'Box corner' crystals, untextured creatures, an untextured Gobbo and the final Door at the end also crashes on a black screen.
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| style="background-color: red;"|42 4 - Ice - Chasm Clincher
| style="background-color: red;"|Crashes on loading screen.
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| style="background-color: red;"|42 5 - Cave - Chasm Clincher
| style="background-color: red;"|Crashes on loading screen.
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|43 0 - No Level - No Map
|Cannot be played.
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|44 0 - Cave - Abyss Abuse
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Appropriately titled, Croc will fall instanty when starting the level. It can be played by playing 44 1 and going back through the door.
 
It will seem like the beginning of Licence to Chill, but when turning to the right, there is a bazzare unused dog-like creature throwing rocks down the slope. He is accompanied by two Firepoppers. He can be killed, but the rock it leaves behind floats as though the creature is invisible. What is interesting is that the rock follows Croc.
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|44 1 - Forest - Abyss Abuse
|Contains a Giant Bee on a Forest land with a climbable wall. Higher up is a Monkey Bar which leads to doors to 44 2.
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|44 2 - Cave - Abyss Abuse
|Contains a cave very similar to part of the level Say No Snow. It also contains a red flying bug (removed) similar to the Giant Bee. At the end is a moving platform activated by a button which doesn't seem to have a direct purpose. The doors take you to 44 3.
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|44 3 - Cave - Abyss Abuse
|Very similar to the second to last area of Say No Snow.
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|45 0 - Forest - Magma Mania
|Contains a Giant Bee, lava, platforms and a Climbable Wall, as well as Firepoppers which are never seen outside in the final game. The doors lead to 45 1.
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|45 1 - Cave - Magma Mania
|Contains a cave similar to one in Ice Bridge to Eternity. The doors lead to 45 4.
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|45 2 - Boulder - Magma Mania
|Only accessible on Map Screen. Croc falls instantly.
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|45 3 - Cave - Magma Mania
|A circular cave similar to that in The Curvy Caverns (citation needed).
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|45 4 - Cave - Magma Mania
|Another cave with two 'choppping' executioners (changed in final).
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|45 5 - Boulder - Magma Mania Boulder
|A boulder level, which can only be accessed on the map screen. The back door causes Croc to fall instantly.
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|45 6 - Cave - Magma Mania
|At the end is a Gong.
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|46 0 - Cave - Secret Stash
|A cave very similar to the Locked Door area in The Twisty Tunnels, except there are platforms to the side with red Crystals (10 normal crystals) and the pla. At the top is a Door leading to 46 1.
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|46 1 - Cave - Secret Stash
|Another cave but this time similar to the one in The Curvy Caverns. There are two doors on the bottom. One you enter takes you back to 46 0, the other to 46 2 in wich Croc continuously falls.
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| style="background-color: red;"|46 2 - Cave - Secret Stash
| style="background-color: red;"|Croc continuously falls.
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|47 0 - Cave - Bonkers Bonus
|Similar to the final area in Ice Bridge to Eternity, except at the top are two doors, leading to 47 1 and 47 2, and a Gong at the back. At the bottom of the platforms are two corridors, leading to two doors (47 1 and  47 2).
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|47 1 - Boulder - Bonkers Bonus
|A boulder level but the camera angle is set as bird's eye view. The camera adjusts itself as you go further up the slope. The door at the end leads to
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|47 2 - Boulder - Bonkers Bonus Boulder
|A boulder level it would seem, but Croc continuously falls.
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[[Category:Incomplete Articles]]
[[Category:Croc Games]]
[[Category:Scrapped Elements]]
[[Category:Incomplete Games]]
[[Category:Main Articles]]
[[Category:Articles Needing Maintenance]]
 
==Playing the Hidden Test Levels==
Line 1,045 ⟶ 201:
[[Category:Incomplete Games]]
[[Category:Main Articles]]
[[Category:Articles Needing Maintenance]]
Anonymous user
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