Croc Mobile: Jungle Rumble!: Difference between revisions

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|developer=[[Morpheme]]
|developer=[[Morpheme]]
|followed_by=[[Croc Mobile: Pinball]]
|followed_by=[[Croc Mobile: Pinball]]
}}'''Croc Mobile: Jungle Rumble!''' is a Croc game for mobile/cell phones released in September 2005. It was produced and developed by [[Morpheme]]. The game's website can still be accessed [http://web.archive.org/web/20070216031253/http://www.morpheme.co.uk/jr_microsite/ here].
}}'''Croc Mobile: Jungle Rumble!''' is a Croc game for mobile phones released in September 2005. It was revealed by January 27th 2005 at the latest, and was produced and developed by [[Morpheme]]. The game's website can still be accessed [http://web.archive.org/web/20070216031253/http://www.morpheme.co.uk/jr_microsite/ here].


==Description==
==Plot==
The game's story is very simple. [[Baron Dante]] has returned and its up to [[Croc]] to save the day. The game begins in the polluted "Swamp of Disrepair," where Croc begins rescuing caged Gobbos. Throughout the game, Croc carries a mobile phone which he regularly receives calls from [[Gobbos]] to help in progress.
"Croc Mobile: Jungle Rumble" brings the cartoon graphical style and gameplay of the Croc series to the mobile gaming world. Help Croc run, jump and fight his way through 16 exciting levels of 3D platform action on a mission to save his [[Gobbo]] friends from the nefarious [[Baron Dante]].
Morpheme Wireless has come up with some truly memorable characters over the years. Past examples include Balloon Headed Boy, master of cranial buoyancy, and Tom Carnacki, fearless scourge of evil. Interestingly, both were hilarious and compelling additions to the games they starred in. Morpheme's latest hero, Croc the crocodile, will platform his way through Jungle Rumble later this year. Morpheme gave us a quick look at the promising action adventure game on the E3 show floor, and we could smell what its croc was cooking.


== Gameplay ==
Jungle Rumble is a pseudo-3D isometric platformer starring a bipedal crocodile who doesn't like water. Rather than slither through the swamp like any normal croc would, the reserved reptile has chosen instead to indulge his neurosis. Perhaps this has something to do with his adoptive upbringing by a race of furry creatures called gobbos. Croc must avoid contact with his natural habitat through 16 levels filled with collapsing bridges, jump puzzles, and assorted baddies, most of which can be bopped out of the way using a spin jump. However, the game's boss battles are going to take a little more brainpower to deal with, according to Morpheme.
The game is an isometric platformer, a common genre of its platform and era. It has 20 levels within two worlds, and two boss fights against Baron Dante.

If this sounds a lot like a generic platformer from the 16-bit era, you're right. Jungle Rumble looks like a game you might have played on your Sega Genesis back in 1992, right down to the cartoony sprites and simple color palette. Still, it seems like Morpheme's going the extra mile on this one. The level designs we witnessed were pretty complicated, featuring lots of twisting routes, hazardous jumps, and switches to engage. The company's trademark sense of humor was on display in the demo, too, as the cosmopolitan croc packs a mobile phone that guides him (and you) though the game's tutorial.

Jungle Rumble should arrive on US carriers by October. With any luck, its American introduction will herald the arrival of some of Morpheme's other, more esoteric games, which have seen European-only releases. We'll bring you the full review for this game in the fall.

By Steve Palley, GameSpot POSTED: 05/23/05 02:31 PM


==List of Levels==
==List of Levels==
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**[[The Pit]]
**[[The Pit]]
**[[Baron Dante Returns (Jungle Rumble)|Baron Dante Returns]]
**[[Baron Dante Returns (Jungle Rumble)|Baron Dante Returns]]

== Reception ==
The game was showcased at E3 2005 by Morpheme. It was praised for "going the extra mile" with its complex level patterns with lots of hazards and puzzles, and for Croc's trademark sense of humour, such as the tutorial being presented as a phone call.<ref>[https://www.gamespot.com/articles/jungle-rumble-e3-2005-hands-on-report/1100-6126371/]</ref>


==Gallery==
==Gallery==

Revision as of 16:07, April 13, 2020

Template:GameCroc Mobile: Jungle Rumble! is a Croc game for mobile phones released in September 2005. It was revealed by January 27th 2005 at the latest, and was produced and developed by Morpheme. The game's website can still be accessed here.

Plot

The game's story is very simple. Baron Dante has returned and its up to Croc to save the day. The game begins in the polluted "Swamp of Disrepair," where Croc begins rescuing caged Gobbos. Throughout the game, Croc carries a mobile phone which he regularly receives calls from Gobbos to help in progress.

Gameplay

The game is an isometric platformer, a common genre of its platform and era. It has 20 levels within two worlds, and two boss fights against Baron Dante.

List of Levels

Reception

The game was showcased at E3 2005 by Morpheme. It was praised for "going the extra mile" with its complex level patterns with lots of hazards and puzzles, and for Croc's trademark sense of humour, such as the tutorial being presented as a phone call.[1]

Gallery

Template:Gallery

Video

File:(Mobile) Croc Jungle Rumble Gameplay (Part 1)

See Also

  1. ^ [1]