Croc Mobile: Jungle Rumble!: Difference between revisions
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**[[The Cross]] |
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**[[Baron Dante (Jungle Rumble level)|Baron Dante]] |
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== Description == |
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<blockquote>Prepare yourself for action and adventure with the most radical reptile ever to grace the small screen as he battles through his latest adventure on your mobile phone! Help Croc run, jump and fight his way through 16 exciting levels in this 3D isometric game.<br> |
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<br> |
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The nefarious Baron Dante has captured Croc's Gobbo friends. Croc must traverse the frantic levels, collect keys and free the Gobbos. Expert players can test their skills by collecting<br> |
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all the gems hidden throughout the levels, ensuring the downfall of the evil Baron.</blockquote> |
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== Reception == |
== Reception == |
Revision as of 19:58, April 13, 2020
Template:GameCroc Mobile: Jungle Rumble! is a Croc game for mobile phones released in October 2005. It was revealed by January 27th 2005 at the latest, and was developed by Morpheme.
Plot
The game's story is very simple. Baron Dante has returned and its up to Croc to save the day. The game begins in the polluted "Swamp of Disrepair," where Croc begins rescuing caged Gobbos. Throughout the game, Croc carries a mobile phone which he regularly receives calls from Gobbos to help in progress.
Gameplay
The game is an isometric platformer, a common genre of its platform and era. It has eighteen levels within two worlds, and two boss fights against Baron Dante.
List of Levels
Description
Prepare yourself for action and adventure with the most radical reptile ever to grace the small screen as he battles through his latest adventure on your mobile phone! Help Croc run, jump and fight his way through 16 exciting levels in this 3D isometric game.
The nefarious Baron Dante has captured Croc's Gobbo friends. Croc must traverse the frantic levels, collect keys and free the Gobbos. Expert players can test their skills by collecting
all the gems hidden throughout the levels, ensuring the downfall of the evil Baron.
Reception
The game was showcased at E3 2005 by Morpheme. It was praised for "going the extra mile" with its complex level patterns with lots of hazards and puzzles, and for Croc's trademark sense of humour, such as the tutorial being presented as a phone call.[1] The game reached six figured sales in the first year with virtually no marketing.[2]
Gallery
Trivia
- The game's existence is thanks to Morpheme's want for a licensed character with a proven track record. Since Jez San owned Morpheme, he gave them permission to work with the Croc IP.[3]
Video
References
[1] Gamespot review of the game by Stephen Palley.
[2] Blog by Morpheme developers mentioning Croc's success on mobile.
[3] Blog by Morpheme developers mentioning why they created Croc Mobile.