Croc Tech Demo: Difference between revisions
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Revision as of 09:56, July 9, 2014
Not to be confused with the later released Demos.
![](http://static.miraheze.org/crocwiki/thumb/a/ae/Lcopy.jpg/200px-Lcopy.jpg)
The Croc Tech Demo is a pre-release of Croc: Legend of the Gobbos and was released on 8th November 1996 and is the earliest release of the Croc series. The tech demo and the final release have many differences, including different sounds, including jumping, running and climbing. The demo does have a few levels similar to some of the retail ones. To complete a level, you need to get ALL Gobbos, and there are 3 in a level. This is different from the final game, where you can advance without collecting all the Gobbos hidden throughout the level. See the table below for the main differences:
Differences
Element | Tech Demo | Final game |
---|---|---|
Booting the game | Copyright notice (blue text), different Argonaut logo animation, different "Press Start" screen | Animated Fox Interactive logo, Gobbos inflating Argonaut Software Limited, "All Rights Reserved" screen. Interactive and full Main Menu. |
Introduction | Aftter waiting about a minute, a book-style introduction shows how Croc learns to move, fight, swim etc. | Plays automatically, much more detailed and graphical. |
Islands and Level Select |
Island 1 - Nice and Easy, cannot change levels. Can only go to next level upon completion. Islands are called 1, 2, 3 etc. Levels have different titles (see below). Level layouts are similar to final game. |
Forest Island - And so the Adventure Begins, can change levels upon completion |
Saving and Loading | None. | Can save in Level Select Mode. Can Load on Main Menu |
When Croc loses all lives.... | Must start the game from the first level. | Can choose to replay the level with 2 Lives or quit to the Main Menu. |
Sound and Music |
None, apart from sound affects during gameplay. Sound affects without music. Whoosh sound is heard when jumping. When stomping, he always says "Woo-ho!" When approaching a Gobbo, he will say "Hey!". When rescued, he says "Hooray". When tail-attacking, only a "Whoosh" sound is heard. |
Sound and music throughout. 'Bounce'-like sound is heard when jumping. Says "Wahay", "Shazay", "Yazoo!" when stomping. |
Loading | Takes longer. Different screen, not animated. | Shows Croc walking along with a black background. |
Common glitches/graphical bugs |
Camera glitch in first level "Nice and Easy". When hanging on a moving Platform, he may climb up onto thin air, then fall down. In Dangerous Sports, Croc can fall in the sides of the tunnels. |
Few. |
Bonus Areas/secrets | None. | Bonus Areas, Mini-Games, Crystal Door Challenges etc. |
Guardian/Boss Levels | 2 per island, 9 total. | |
Controls |
Croc jumps like a leap and moves forward slightly. Monkey Bars - must hold X the whole time to avoid letting go. Also takes longer to climb. Running on surfaces are slightly slidy, like on ice in the final version. When stopping, will do a slight skid. Camera - Not very auto-adjustable. No buttons for it. O - Makes Croc crouch. Triangle - Flip 180 degrees, like O in final game. L2 and R2 buttons have no function. |
Monkey Bars - no need to hold X, faster climb. No sliding, apart from on ice. Camera usually adjusts correctly. L2, R2 and Triangle adjusts. |
HUD |
Always shows Crystal count and three Gobbos. Lives replace Crystals when affected (gained or lost). Gobbos carry white flags when rescued. Lives show when entering a new area. |
Shows items when affected. Can be all seen when pausing the game. |
Interactive Elements |
Doors - Few in number, replaced by simple cave entrances. Final level ending door at the end, requiring all three Gobbos to be saved. Buttons - some unlock (and remove) cages without a key. Boxes - Smash Boxes are larger, grey with no ? on them. Crystals are spread out when opened. Push Boxes are brown and stripy. Pushing them are slower. No coloured crystals, and therefore no Crystal Door. When hurt, Croc flashes for approx. 5 seconds. Crystals do not dissapear, making it possible to stay in a deadly pit for as long as he wants. Wells look more like tree stumps. Does not have corks on. Contains bricks like the Red/Grey Bricks in final game. Lives appear as coloured bags. Platforms usually move faster. Breaking ones animate similar to in Croc 2. |
Doors - open when approached. Buttons - usually for platforms. Boxes - Smash Boxes are different per level, with ? and can get all crystals in one smash. Push Boxes are brownish with white arrows painted on them. Coloured Crystals - 5 in each level, used to unlock the Crystal Door. When hurt by enemy or hazard, will flash for approx. 3 seconds. Crystals dissapear after approx. 5 seconds. 2 touches on pits w/without crystals means losing a life. |
Animations in gameplay |
Crystals not animated but will float slightly. Longer animation when climbing up from hanging on a ledge. Slightly different animation when defeating enemies. Climbs up faster on Climbable Walls. Pressing Triangle while moving to flip 180 degrees will delay for a short time. |
All animated. |
Ending levels/Beany Gongs | No gongs, but has a final door at the end, requiring all three Gobbos to be saved. Will show a Crystal count screen upon completion. | Beany Gong at the end, usually two, including one through Crystal Door. |
Enemies |
No Dantinis. Red creature similar to Firepoppers without fireballs. (See below). |
Many: Dantinis, Guardians etc. |
Levels
There are only four levels in the game. The levels are modeled with the Final version, so Nice and Easy is And so the Adventure Begins etc.
Nice and Easy
- Crystals: 73
- Enemies: Pelican
Enter the Jumpy
- Crystals: 55+
- 1x Bag of Life
- Enemies: 10x Popper
Feet First
- Crystals:
- Enemies: 2x Dragonfly. 1x Popper
Dangerous Sports
Also contains a piece of Monkey Bars which acts as a Balloon, but Croc cannot follow it. If Croc has crystals, he can bounce in the lava to the other side.
- Crystals:
- Enemies: None.
Multiple Choise
- Crystals: 18
- Enemies: 1x Popper
All together now
- Crystals: 40
- Enemies: 8x Poppers
Unamed map
- Crystals: 9
- Enemies: 1x Flibby
Enemies
Enemy in TD | In Final game |
---|---|
Pelican ("Nice and Easy") | Replaced with Giant Bee |
Poppers ("Enter the Jumpy") | Replaced with Firepopper |
Dragonfly ("Feet First") | Replaced with Rats |
GameShark Hacks
There are several testing levels in the Tech Demo which can only be accessed using GameShark (download here). GameShark is a program or disk which can modify elements of the game to change certain aspects, such as infinite lives, invincibility etc. In this section lists codes which activate certain hidden levels. All codes below start with 80056CA8 00??, where the ?? can be anything (0-9 or A-F). The table below shows some description of which code does what.
The HUD shows various letters and numbers, the left side showing the Crystal count (EE?C) and Life count (BD?). The EEDC is the crystal count, as the second E changes to F, G, H etc. when crystals are collected. The Life count will show BDH, then BDG and BDF etc,, going backwards when a life is lost.
Also there are more hidden levels that can be accessed with Gameshark using two codes at once these code are 80056CA8 00?? (This is the levels select) and 80056C0C 00?? (This is the room select).
Code | Description | Image |
---|---|---|
80056CA8 0000 80056C0C 0002 |
A dungeon area with a spider and two Robot Fist Guard. | ![]() |
80056CA8 0000 80056C0C 0003 |
A castle area with some balconies, some platforms, some stairs and a Robot Fist Giant. | ![]() |
80056CA8 0000 80056C0C 0004 |
A castle area with two spikes. | ![]() |
80056CA8 0000 80056C0C 0005 |
A winter area with two blue Poppers, a Gobbo and some platforms. | ![]() |
80056CA8 0000 80056C0C 0006 |
A desert area with some palm trees and some tornados. | ![]() |
80056CA8 0000 80056C0C 0007 |
A dessert area with some palm trees, some poison pools and a mountain. | ![]() ![]() |
80056CA8 0000 80056C0C 0009 |
A forest area. | ![]() |
80056CA8 0002 80056C0C 0001 |
A forest area with a tree stump (which kills Croc if he jumps in) and flibby (non-interactive) who hits the ground and then falls on her back. | ![]() |
80056CA8 0002 80056C0C 0002 |
Two floating round pieces of land. | ![]() |
80056CA8 0002 80056C0C 0003 |
An underwater area with a hammerhead shark and four blue bags. |
![]() |
80056CA8 0002 80056C0C 0004 |
Two floating round pieces of land and four gears spinning with 8 blue sacks on them. | ![]() |
80056CA8 0002 80056C0C 0005 |
A forest area with four iron push boxes. | ![]() |
80056CA8 0002 80056C0C 0006 |
A winter area with an Ice Imp. | ![]() |
80056CA8 0002 80056C0C 0007 |
A dungeon area with four rooms connected to each other. | ![]() |
80056CA8 0002 80056C0C 0008 |
An empty green square. | ![]() |
80056CA8 0002 80056C0C 0009 |
A dessert area with a wall. | ![]() |
80056CA8 0003 80056C0C 0001 |
A dungeon area which seems to be a duplicate of the 80056CA8 0000 80056C0C 0002 level but without the enemies. |
![]() |
80056CA8 0003 80056C0C 0002 |
A winter area with four mountains and ice in the middle. | ![]() |
80056CA8 0003 80056C0C 0003 |
An empty cave area. | ![]() |
80056CA8 0003 80056C0C 0004 |
A small green square of land. | ![]() |
80056CA8 0003 80056C0C 0005 |
A winter area with a Dragonfly and a Popper. | ![]() |
80056CA8 0003 80056C0C 0006 |
A piece of green land floating in the void. | ![]() |
80056CA8 0003 80056C0C 0007 |
A green square with a Giant Bee and two chained creatures. | ![]() |
80056CA8 0003 80056C0C 0008 |
An empty piece of green land with a Giant Bee. | ![]() |
80056CA8 0003 80056C0C 0009 |
A white square piece of land with two Dragonflies and three sacks (One blue, one red and one yellow). | ![]() |
80056CA8 0004 80056C0C 0001 |
A piece of land with a creature and a rotating platform on it. | ![]() ![]() |
80056CA8 0004 80056C0C 0002 |
A piece of land with a metal box on a platform and a Robot Fist Guard. | ![]() |
80056CA8 0004 80056C0C 0003 |
A green piece of land with lava and moving platforms. | ![]() |
80056CA8 0004 80056C0C 0004 |
A piece of land with an enemy (this enemy also appears in the V0.12 beta) and a non-interactive Flibby. | ![]() |
80056CA8 0004 80056C0C 0005 |
A piece of land with a robot, a small Tooty the Feble, an Ice Imp and a non-interactive enemy which throws spheres at Croc. | ![]() ![]() ![]() ![]() |
80056CA8 0004 80056C0C 0006 |
A round piece of green land with some flowers on it. | ![]() |
80056CA8 0005 80056C0C 0001 |
An empty area with a transparent and black Cactus Jack. | ![]() |
80056CA8 0005 80056C0C 0003 |
An empty area with Flibby. | ![]() |
80056CA8 0006 80056C0C 0001 |
A big cave. It is not possible to explore the entire cave because in some areas the camera doesn't focus. | ![]() |
80056CA8 0013 80056C0C 0001 |
An empty area with a hole in the middle and two doors. | ![]() |
80056CA8 0013 80056C0C 0002 |
Two floating grass platforms. | ![]() |
80056CA8 0015 80056C0C 0002 |
A long ice slide (Croc can't slide and he has to run.) | ![]() |
80056CA8 0015 80056C0C 0003 |
A winter area. | ![]() |
80056CA8 0017 80056C0C 0002 |
A long ice slide. | ![]() |
80056CA8 0017 80056C0C 0003 |
A winter area with an Ice Imp, a dog and some platforms. | ![]() ![]() |
80056CA8 0017 80056C0C 0004 |
A long ice slide. | ![]() |
80056CA8 0017 80056C0C 0005 |
A winter area. | ![]() |
80056CA8 0017 80056C0C 0006 |
A winter area, with some platforms (Two of these platforms are actually rotating platforms disguised as winter platforms. | ![]() |
80056CA8 0017 80056C0C 0007 |
A winter area. | ![]() |
80056CA8 0017 80056C0C 0008 |
A winter area. | ![]() |
80056CA8 0017 80056C0C 0009 |
A winter area. | ![]() |
80056CA8 0017 80056C0C 000A |
A winter area. | ![]() |
80056CA8 0017 80056C0C 000B |
A winter area. | ![]() |
80056CA8 0017 80056C0C 000C |
A winter area. | ![]() |
80056CA8 0017 80056C0C 000D |
A winter area. | File:17 0D.png |
80056CA8 0017 80056C0C 000E |
A winter area. | ![]() |
80056CA8 0017 80056C0C 000F |
A long ice slide. | ![]() |
80056CA8 001A 80056C0C 0001 |
A winter area with some platforms. | ![]() |
80056CA8 001A 80056C0C 0002 |
A winter area with some platforms. | ![]() |
80056CA8 001A 80056C0C 0003 |
A winter area with a big waterfall, and a non-interactive exit. | ![]() |
80056CA8 001A 80056C0C 0004 |
A winter area, Croc cannot reach the higher ground. | ![]() |
80056CA8 0020 80056C0C 0001 |
An empty underwater area. | ![]() |
80056CA8 0020 80056C0C 0002 |
An underwater area with some rocks (removed). | ![]() |
80056CA8 0020 80056C0C 0003 |
A dessert area with some removed trees and a non-interactive door. | ![]() |
80056CA8 0020 80056C0C 0004 |
A forest area with two red Poppers, one blue Popper, some lava, some crystals and some platforms. | ![]() ![]() ![]() |
80056CA8 0021 80056C0C 0001 |
A cave area with some lava, some platforms and a Mummy. | ![]() ![]() |
80056CA8 0023 80056C0C 0001 |
A desert area with three Chumlys. | ![]() |
80056CA8 0023 80056C0C 0002 |
An empty desert area. | ![]() |
80056CA8 0023 80056C0C 0003 |
A desert area with two holes and a Chumly. | ![]() |
80056CA8 0024 80056C0C 0002 |
A desert area with some signs, some boxes, some platforms and some falling rocks. | ![]() ![]() |
80056CA8 0024 80056C0C 0003 |
A desert area with some platforms, some rocks and a Red Creature. | ![]() |
80056CA8 0024 80056C0C 0004 |
A desert area with some palm trees, a tornado and a forest platform. | ![]() |
80056CA8 0028 80056C0C 0001 |
A long cave. | ![]() |
80056CA8 0028 80056C0C 0002 |
A big cave with lava and platforms. | ![]() ![]() |
80056CA8 0028 80056C0C 0003 |
A cave with a lava pit and some platforms. | ![]() |
Download Instructions
Download the chosen .rar file here and extract it with a program such as WinZip, unRar or 7z. Open the .bin file with ePSXe or another PS1 emulator. You will have to search online if you do not have one. Note that you must own a PlayStation or PS2 to legally download it.