Popping Game: Difference between revisions
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''Not to be confused with [[ |
''Not to be confused with [[Firepoppers]], an [[Enemies of Croc|enemy]] which pops out bouncing [[Fireball|fireballs]].'' |
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*[[File:Popping_game_SLLL.jpg|frame|The popping game in Shoutin' Lava Lava Lava]]Difficulty: 3/5 |
*[[File:Popping_game_SLLL.jpg|frame|The popping game in Shoutin' Lava Lava Lava]]Difficulty: 3/5 |
Revision as of 19:53, March 21, 2014
Not to be confused with Firepoppers, an enemy which pops out bouncing fireballs.
- Difficulty: 3/5
The popping game is a type of Crystal Door Challenge in Croc: Legend of the Gobbos in which after jumping on a button, Croc must use a switch with three buttons, each corresponding to 3 holes in front of it, and must jump on the correct switch to 'pop' a certain character jumping out of the corresponding hole. Croc must successfully pop enough of the characters to earn the sixth and last Gobbo at the end of the challenge. If he does not pop enough of the characters, he will be rewarded either two lives, one life or nothing depending on how many he pops. There are only three Crystal Door Challenges of its type in the whole game, and appear in the following levels:
World | Level | Character |
---|---|---|
Forest Island | Shoutin' Lava Lava Lava | Sheep |
Ice Island | Licence To Chill | Penguin |
Castle Island | Dungeon of Defright | Executioner |