Popping Game: Difference between revisions
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''Not to be confused with Firepoppers, an [[Enemies of Croc|enemy]] which pops out bouncing [[Fireball|fireballs]].'' |
''Not to be confused with Firepoppers, an [[Enemies of Croc|enemy]] which pops out bouncing [[Fireball|fireballs]].'' |
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*Difficulty: 3/5 |
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⚫ | The '''popping game''' is a type of [[Crystal Door Challenges|Crystal Door Challenge]] in [[Croc: Legend of the Gobbos]] in which after jumping on a [[Button|button]], [[Croc]] must use a switch with three buttons, each corresponding to 3 holes in front of it, and must jump on the correct switch to 'pop' a certain character jumping out of the corresponding hole. Croc must successfully pop enough of the characters to earn the sixth and last [[Gobbo]] at the end of the challenge. If he does not pop enough of the characters, he will be rewarded either two lives, one life or nothing depending on how many he pops. There are only three Crystal Door Challenges of its type in the whole game, and appear in the following levels: |
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⚫ | The popping game is a type of [[Crystal Door Challenges|Crystal Door Challenge]] in [[Croc: Legend of the Gobbos]] in which after jumping on a [[Button|button]], [[Croc]] must use a switch with three buttons, each corresponding to 3 holes in front of it, and must jump on the correct switch to 'pop' a certain character jumping out of the corresponding hole. Croc must successfully pop enough of the characters to earn the sixth and last [[Gobbo]] at the end of the challenge. If he does not pop enough of the characters, he will be rewarded either two lives, one life or nothing depending on how many he pops. There are only three Crystal Door Challenges of its type in the whole game, and appear in the following levels: |
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Revision as of 18:42, January 27, 2017
Not to be confused with Firepoppers, an enemy which pops out bouncing fireballs.
- Difficulty: 3/5
The popping game is a type of Crystal Door Challenge in Croc: Legend of the Gobbos in which after jumping on a button, Croc must use a switch with three buttons, each corresponding to 3 holes in front of it, and must jump on the correct switch to 'pop' a certain character jumping out of the corresponding hole. Croc must successfully pop enough of the characters to earn the sixth and last Gobbo at the end of the challenge. If he does not pop enough of the characters, he will be rewarded either two lives, one life or nothing depending on how many he pops. There are only three Crystal Door Challenges of its type in the whole game, and appear in the following levels:
World | Level | Character |
---|---|---|
Forest Island | Shoutin' Lava Lava Lava | Sheep |
Ice Island | Licence To Chill | Penguin |
Castle Island | Dungeon of Defright |
Shoutin' Lava Lava Lava
The sheep order is as follows (C- Center, L- Left, R- Right) : C, L, R, C, L, C, L, R, C, R, C, R, L, R, L, C, L, R, C, R, L, R, C, R, L, C, R, C, L, R, C, L
The following table suggests the prize depending on the number of sheep popped:
Sheep Popped |
Reward |
---|---|
1-8 |
Nothing |
9-16 |
1 Life |
17-24 |
2 Lives |
25-32 |
Gobbo |
Licence To Chill
The penguin order is as follows (C- Center, L- Left, R- Right) : C, L, R, C, L, C, L, R, C, R, C, R, L, R, L, C, L, R, C, R, L, R, C, R, L, C, R
The following table suggests the prize depending on the number of penguins popped:
Penguins Popped |
Reward |
---|---|
1-8 |
Nothing |
9-16 |
1 Life |
17-24 |
2 Lives |
25-32 |
Gobbo |
Dungeon of Defright
The executioner order is as follows (C- Center, L- Left, R- Right) : C, L, R, C, L, C, L, R, C, R, C, R, L, R, L, C, L, R, C, R, L, R, C, R, L, C, R, C, L, R, C, L
The following table suggests the prize depending on the number of executioners popped:
Executioners Popped |
Reward |
---|---|
1-8 |
Nothing |
9-16 |
1 Life |
17-24 |
2 Lives |
25-32 |
Gobbo |