Popping Game: Difference between revisions

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The '''popping game''' is a type of [[Crystal Door Challenges|Crystal Door Challenge]] in [[Croc: Legend of the Gobbos]] and [[Croc (Game Boy Color)]] in which after jumping on a [[Button|button]], [[Croc]] must use a switch with three buttons, each corresponding to 3 holes in front of it, and must jump on the correct switch to 'pop' a certain character jumping out of the corresponding hole.
''Not to be confused with [[Firepoppers]], an [[Enemies of Croc|enemy]] which pops out bouncing [[Fireball|fireballs]].''


==Information==
*[[File:Popping_game_SLLL.jpg|frame|The popping game in Shoutin' Lava Lava Lava]]Difficulty: 3/5
Croc must successfully pop enough of the characters to earn the sixth and last [[Gobbo]] at the end of the challenge. If he does not pop enough of the characters, he will be rewarded either two lives, one life or nothing depending on how many he pops. There are only three Crystal Door Challenges of its type in the whole game, and appear in the following levels:

The popping game is a type of [[Crystal Door Challenges|Crystal Door Challenge]] in [[Croc: Legend of the Gobbos]] in which after jumping on a [[Button|button]], [[Croc]] must use a switch with three buttons, each corresponding to 3 holes in front of it, and must jump on the correct switch to 'pop' a certain character jumping out of the corresponding hole. Croc must successfully pop enough of the characters to earn the sixth and last [[Gobbo]] at the end of the challenge. If he does not pop enough of the characters, he will be rewarded either two lives, one life or nothing depending on how many he pops. There are only three Crystal Door Challenges of its type in the whole game, and appear in the following levels:
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
|-
|-
Line 20: Line 19:
|[[Castle Island]]
|[[Castle Island]]
|[[Dungeon of Defright]]
|[[Dungeon of Defright]]
|
|[[Executioner]]
[[Executioner]]
|}
==[[Shoutin' Lava Lava Lava]]==

The sheep order is as follows (C- Center, L- Left, R- Right) :
C, L, R, C, L, C, L, R, C, R, C, R, L, R, L, C, L, R, C, R, L, R, C, R, L, C,
R, C, L, R, C, L

The following table suggests the prize depending on the number of sheep popped:
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 300px;"
|-
! scope="col"|
<p style="text-align: center;">Sheep Popped</p>
! scope="col"|
<p style="text-align: center;">Reward</p>
|-
|
<p style="text-align: center;">1-8</p>
|
<p style="text-align: center;">Nothing</p>
|-
|
<p style="text-align: center;">9-16</p>
|
<p style="text-align: center;">1 Life</p>
|-
|
<p style="text-align: center;">17-24</p>
|
<p style="text-align: center;">2 Lives</p>
|-
|
<p style="text-align: center;">25-32</p>
|
<p style="text-align: center;">Gobbo</p>
|}


==[[Licence To Chill]]==

The penguin order is as follows (C- Center, L- Left, R- Right) : 
C, L, R, C, L, C, L, R, C, R, C, R, L, R, L, C, L, R, C, R, L, R, C, R, L, C, R

The following table suggests the prize depending on the number of penguins popped:
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 300px;"
|-
! scope="col"|
<p style="text-align: center;">Penguins Popped</p>
! scope="col"|
<p style="text-align: center;">Reward</p>
|-
|
<p style="text-align: center;">1-8</p>
|
<p style="text-align: center;">Nothing</p>
|-
|
<p style="text-align: center;">9-16</p>
|
<p style="text-align: center;">1 Life</p>
|-
|
<p style="text-align: center;">17-24</p>
|
<p style="text-align: center;">2 Lives</p>
|-
|
<p style="text-align: center;">25-32</p>
|
<p style="text-align: center;">Gobbo</p>
|}


==[[Dungeon of Defright]]==

The executioner order is as follows (C- Center, L- Left, R- Right) :  C, L, R, C, L, C, L, R, C, R, C, R, L, R, L, C, L, R, C, R, L, R, C, R, L, C, R, C, L, R, C, L 

The following table suggests the prize depending on the number of executioners popped:
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 300px;"
|-
! scope="col"|
<p style="text-align: center;">Executioners Popped</p>
! scope="col"|
<p style="text-align: center;">Reward</p>
|-
|
<p style="text-align: center;">1-8</p>
|
<p style="text-align: center;">Nothing</p>
|-
|
<p style="text-align: center;">9-16</p>
|
<p style="text-align: center;">1 Life</p>
|-
|
<p style="text-align: center;">17-24</p>
|
<p style="text-align: center;">2 Lives</p>
|-
|
<p style="text-align: center;">25-32</p>
|
<p style="text-align: center;">Gobbo</p>
|}
|}
[[Category:Crystal Door Challenges]]
[[Category:Crystal Door Challenges]]
[[Category:Mini-Games]]
[[Category:Croc: Legend of the Gobbos]]
[[Category:Croc (GBC)]]

Latest revision as of 18:14, January 18, 2022

The popping game is a type of Crystal Door Challenge in Croc: Legend of the Gobbos and Croc (Game Boy Color) in which after jumping on a button, Croc must use a switch with three buttons, each corresponding to 3 holes in front of it, and must jump on the correct switch to 'pop' a certain character jumping out of the corresponding hole.

Information

Croc must successfully pop enough of the characters to earn the sixth and last Gobbo at the end of the challenge. If he does not pop enough of the characters, he will be rewarded either two lives, one life or nothing depending on how many he pops. There are only three Crystal Door Challenges of its type in the whole game, and appear in the following levels:

World Level Character
Forest Island Shoutin' Lava Lava Lava Sheep
Ice Island Licence To Chill Penguin
Castle Island Dungeon of Defright

Executioner

Shoutin' Lava Lava Lava

The sheep order is as follows (C- Center, L- Left, R- Right) : C, L, R, C, L, C, L, R, C, R, C, R, L, R, L, C, L, R, C, R, L, R, C, R, L, C, R, C, L, R, C, L

The following table suggests the prize depending on the number of sheep popped:

Sheep Popped

Reward

1-8

Nothing

9-16

1 Life

17-24

2 Lives

25-32

Gobbo


Licence To Chill

The penguin order is as follows (C- Center, L- Left, R- Right) :  C, L, R, C, L, C, L, R, C, R, C, R, L, R, L, C, L, R, C, R, L, R, C, R, L, C, R

The following table suggests the prize depending on the number of penguins popped:

Penguins Popped

Reward

1-8

Nothing

9-16

1 Life

17-24

2 Lives

25-32

Gobbo


Dungeon of Defright

The executioner order is as follows (C- Center, L- Left, R- Right) :  C, L, R, C, L, C, L, R, C, R, C, R, L, R, L, C, L, R, C, R, L, R, C, R, L, C, R, C, L, R, C, L 

The following table suggests the prize depending on the number of executioners popped:

Executioners Popped

Reward

1-8

Nothing

9-16

1 Life

17-24

2 Lives

25-32

Gobbo