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[[Image:Croc4.jpg|thumb|Croc Mobile: Jungle Rumble|left]] Croc Mobile: Jungle Rumble! is a Croc game for mobile/cell phones released in September 2005. It was produced and developed by [[Morpheme]].
{{Game infobox
|image = [[File:JungleRumble.png|250px]]
|developer = [[Morpheme]]
|publisher = [[Morpheme]]
|released = October 2005
|console = Mobile
}}
'''''Croc Mobile: Jungle Rumble!''''' is a ''[[Croc (series)|Croc]]'' game for mobile phones released in October 2005. It was revealed by January 27th 2005 at the latest, and was developed by [[Morpheme]].


==Description==
==Plot==
[[Baron Dante]] has returned and its up to [[Croc]] to save the day. Throughout the game, Croc carries a mobile phone which he regularly receives calls from [[Gobbos]] to help him progress.


== Gameplay ==
"Croc Mobile: Jungle Rumble" brings the cartoon graphical style and gameplay of the Croc series to the mobile gaming world. Help Croc run, jump and fight his way through 16 exciting levels of 3D platform action on a mission to save his [[Gobbo]] friends from the nefarious [[Baron Dante]].
The game is an isometric platformer, a common genre of its platform and era. It has sixteen platforming levels within two worlds, and two boss fights against Baron Dante.
Morpheme Wireless has come up with some truly memorable characters over the years. Past examples include Balloon Headed Boy, master of cranial buoyancy, and Tom Carnacki, fearless scourge of evil. Interestingly, both were hilarious and compelling additions to the games they starred in. Morpheme's latest hero, Croc the crocodile, will platform his way through Jungle Rumble later this year. Morpheme gave us a quick look at the promising action adventure game on the E3 show floor, and we could smell what its croc was cooking.


==List of Levels==
Jungle Rumble is a pseudo-3D isometric platformer starring a bipedal crocodile who doesn't like water. Rather than slither through the swamp like any normal croc would, the reserved reptile has chosen instead to indulge his neurosis. Perhaps this has something to do with his adoptive upbringing by a race of furry creatures called gobbos. Croc must avoid contact with his natural habitat through 16 levels filled with collapsing bridges, jump puzzles, and assorted baddies, most of which can be bopped out of the way using a spin jump. However, the game's boss battles are going to take a little more brainpower to deal with, according to Morpheme.
*[[Beach]]
**[[Desert Island Risks]]
**[[Ferry Good]]
**[[D.I.Y]]
**[[Pool Party]]
**[[Island Hopping]]
**[[Pick 'N' Mix]]
**[[Making Steps]]
**[[The Cross]]
**[[Baron Dante (Jungle Rumble)|Baron Dante]]
*[[Jungle of Disrepair|Jungle]]
**[[Welcome to the Jungle]]
**[[Mortal Coil]]
**[[Like a Teddy Bear]]
**[[The Great Gateway]]
**[[Save in the Rainforest]]
**[[Jungle Cradle]]
**[[The Jungle is Massive]]
**[[The Pit]]
**[[Baron Dante Returns (Jungle Rumble)|Baron Dante Returns]]


== Gobbos ==
If this sounds a lot like a generic platformer from the 16-bit era, you're right. Jungle Rumble looks like a game you might have played on your Sega Genesis back in 1992, right down to the cartoony sprites and simple color palette. Still, it seems like Morpheme's going the extra mile on this one. The level designs we witnessed were pretty complicated, featuring lots of twisting routes, hazardous jumps, and switches to engage. The company's trademark sense of humor was on display in the demo, too, as the cosmopolitan croc packs a mobile phone that guides him (and you) though the game's tutorial.
''See: [[Gobbos/Jungle Rumble]]''


== Description ==
Jungle Rumble should arrive on US carriers by October. With any luck, its American introduction will herald the arrival of some of Morpheme's other, more esoteric games, which have seen European-only releases. We'll bring you the full review for this game in the fall.
<blockquote>Baron Dante has captured Croc's Gobbo friends. Croc must traverse the frantic levels, collect keys and free the Gobbos. Expert players can test their skills by collecting all the hidden gems thus ensuring the downfall of the evil Baron.</blockquote><blockquote>Prepare yourself for action and adventure with the most radical reptile ever to grace the small screen as he battles through his latest adventure on your mobile phone! Help Croc run, jump and fight his way through 16 exciting levels in this 3D isometric game.</blockquote><blockquote>The nefarious Baron Dante has captured Croc's Gobbo friends. Croc must traverse the frantic levels, collect keys and free the Gobbos. Expert players can test their skills be collecting all the gems hidden throughout the levels, ensuring the downfall of the evil Baron.</blockquote>


== Reception ==
By Steve Palley, GameSpot POSTED: 05/23/05 02:31 PM
The game was showcased at E3 2005 by Morpheme. It was praised for "going the extra mile" with its complex level patterns with lots of hazards and puzzles, and for Croc's trademark sense of humour, such as the tutorial being presented as a phone call.<ref>https://www.gamespot.com/articles/jungle-rumble-e3-2005-hands-on-report/1100-6126371/</ref> The game reached six figured sales in the first year with virtually no marketing.<ref>http://citystate.co.uk/archives/morpheme-1999-2008/</ref>
[[File:(Mobile) Croc Jungle Rumble Gameplay (Part 1)|thumb|right|335 px]]


==See Also==
==Gallery==
{{main-gallery}}


== Trivia ==
* [[Croc Mobile: Volcanic Panic!]]
* The game's existence is thanks to Morpheme's want for a licensed character with a proven track record. Since Jez San owned Morpheme, they were given permission to work with the Croc IP.<ref>http://citystate.co.uk/archives/morpheme-1999-2008/</ref>
[[Category:Croc Games]]

[[Category:Incomplete Articles]]
== References ==
<references />

{{Croc series}}
[[Category:Games]]
[[Category:Croc Mobile: Jungle Rumble!|*]]

Latest revision as of 12:48, March 19, 2022

Croc Mobile: Jungle Rumble!
Developer(s) Morpheme
Publisher Morpheme
Release date(s) October 2005
Console(s) Mobile

Croc Mobile: Jungle Rumble! is a Croc game for mobile phones released in October 2005. It was revealed by January 27th 2005 at the latest, and was developed by Morpheme.

Plot

Baron Dante has returned and its up to Croc to save the day. Throughout the game, Croc carries a mobile phone which he regularly receives calls from Gobbos to help him progress.

Gameplay

The game is an isometric platformer, a common genre of its platform and era. It has sixteen platforming levels within two worlds, and two boss fights against Baron Dante.

List of Levels

Gobbos

See: Gobbos/Jungle Rumble

Description

Baron Dante has captured Croc's Gobbo friends. Croc must traverse the frantic levels, collect keys and free the Gobbos. Expert players can test their skills by collecting all the hidden gems thus ensuring the downfall of the evil Baron.

Prepare yourself for action and adventure with the most radical reptile ever to grace the small screen as he battles through his latest adventure on your mobile phone! Help Croc run, jump and fight his way through 16 exciting levels in this 3D isometric game.

The nefarious Baron Dante has captured Croc's Gobbo friends. Croc must traverse the frantic levels, collect keys and free the Gobbos. Expert players can test their skills be collecting all the gems hidden throughout the levels, ensuring the downfall of the evil Baron.

Reception

The game was showcased at E3 2005 by Morpheme. It was praised for "going the extra mile" with its complex level patterns with lots of hazards and puzzles, and for Croc's trademark sense of humour, such as the tutorial being presented as a phone call.[1] The game reached six figured sales in the first year with virtually no marketing.[2]

Gallery

Yippee! An image gallery for subject is available at Gallery:Croc Mobile: Jungle Rumble!.

Trivia

  • The game's existence is thanks to Morpheme's want for a licensed character with a proven track record. Since Jez San owned Morpheme, they were given permission to work with the Croc IP.[3]

References