Croc Mobile: Jungle Rumble!: Difference between revisions

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{{italic title}}
{{Game
{{Game infobox
|image1=Croc4.jpg
|image = [[File:JungleRumble.png|250px]]
|platforms=Mobile
|developer = [[Morpheme]]
|release_dates=2005
|publisher=[[Morpheme]]
|publisher = [[Morpheme]]
|released = October 2005
|developer=[[Morpheme]]
|followed_by=[[Croc Mobile: Pinball]]
|console = Mobile
}}
}}'''Croc Mobile: Jungle Rumble!''' is a Croc game for mobile phones released in October 2005. It was revealed by January 27th 2005 at the latest, and was developed by [[Morpheme]].
'''''Croc Mobile: Jungle Rumble!''''' is a ''[[Croc (series)|Croc]]'' game for mobile phones released in October 2005. It was revealed by January 27th 2005 at the latest, and was developed by [[Morpheme]].


==Plot==
==Plot==
The game's story is very simple. [[Baron Dante]] has returned and its up to [[Croc]] to save the day. The game begins in "the polluted swamp of disrepair," where Croc begins rescuing caged Gobbos. Throughout the game, Croc carries a mobile phone which he regularly receives calls from [[Gobbos]] to help him progress.
[[Baron Dante]] has returned and its up to [[Croc]] to save the day. Throughout the game, Croc carries a mobile phone which he regularly receives calls from [[Gobbos]] to help him progress.


== Gameplay ==
== Gameplay ==
Line 15: Line 16:


==List of Levels==
==List of Levels==
*[[Beach]]
**[[Desert Island Risks]]
**[[Ferry Good]]
**[[D.I.Y]]
**[[Pool Party]]
**[[Island Hopping]]
**[[Pick 'N' Mix]]
**[[Making Steps]]
**[[The Cross]]
**[[Baron Dante (Jungle Rumble)|Baron Dante]]
*[[Jungle of Disrepair|Jungle]]
*[[Jungle of Disrepair|Jungle]]
**[[Welcome to the Jungle]]
**[[Welcome to the Jungle]]
Line 25: Line 36:
**[[The Pit]]
**[[The Pit]]
**[[Baron Dante Returns (Jungle Rumble)|Baron Dante Returns]]
**[[Baron Dante Returns (Jungle Rumble)|Baron Dante Returns]]
*[[Beach]]
**[[Desert Island Risks]]
**[[Ferry Good]]
**[[D.I.Y]]
**[[Pool Party]]
**[[Island Hopping]]
**[[Pick 'N' Mix]]
**[[Making Steps]]
**[[The Cross]]
**[[Baron Dante (Jungle Rumble level)|Baron Dante]]


== Gobbos ==
== Gobbos ==
Line 43: Line 44:


== Reception ==
== Reception ==
The game was showcased at E3 2005 by Morpheme. It was praised for "going the extra mile" with its complex level patterns with lots of hazards and puzzles, and for Croc's trademark sense of humour, such as the tutorial being presented as a phone call.<ref name=":0">https://www.gamespot.com/articles/jungle-rumble-e3-2005-hands-on-report/1100-6126371/</ref> The game reached six figured sales in the first year with virtually no marketing.<ref name=":1">http://citystate.co.uk/archives/morpheme-1999-2008/</ref>
The game was showcased at E3 2005 by Morpheme. It was praised for "going the extra mile" with its complex level patterns with lots of hazards and puzzles, and for Croc's trademark sense of humour, such as the tutorial being presented as a phone call.<ref>https://www.gamespot.com/articles/jungle-rumble-e3-2005-hands-on-report/1100-6126371/</ref> The game reached six figured sales in the first year with virtually no marketing.<ref>http://citystate.co.uk/archives/morpheme-1999-2008/</ref>


==Gallery==
==Gallery==
{{Gallery}}
{{main-gallery}}


== Trivia ==
== Trivia ==
* The game's existence is thanks to Morpheme's want for a licensed character with a proven track record. Since Jez San owned Morpheme, they were given permission to work with the Croc IP.<ref name=":2">http://citystate.co.uk/archives/morpheme-1999-2008/</ref>
* The game's existence is thanks to Morpheme's want for a licensed character with a proven track record. Since Jez San owned Morpheme, they were given permission to work with the Croc IP.<ref>http://citystate.co.uk/archives/morpheme-1999-2008/</ref>

==Video==
[[File:(Mobile) Croc Jungle Rumble Gameplay (Part 1)|thumb|center|335 px]]


== References ==
== References ==
<references />
<ref name=":0" /> [https://www.gamespot.com/articles/jungle-rumble-e3-2005-hands-on-report/1100-6126371/ Gamespot review of the game by Stephen Palley.]

<ref name=":1" /> [http://citystate.co.uk/archives/morpheme-1999-2008/ Blog by Morpheme developers mentioning Croc's success on mobile.]

<ref name=":2" /> [http://citystate.co.uk/archives/morpheme-1999-2008/ Blog by Morpheme developers mentioning why they created Croc Mobile.]


{{Croc series}}
==See Also==
[[Category:Games]]
*[[Croc Mobile: Volcanic Panic!]]
*[[Croc Mobile: Pinball]]
[[Category:Croc Mobile: Jungle Rumble!|*]]
[[Category:Croc Games]]
[[Category:Mobile Games]]
[[Category:Croc Mobile: Jungle Rumble]]

Latest revision as of 12:48, March 19, 2022

Croc Mobile: Jungle Rumble!
Developer(s) Morpheme
Publisher Morpheme
Release date(s) October 2005
Console(s) Mobile

Croc Mobile: Jungle Rumble! is a Croc game for mobile phones released in October 2005. It was revealed by January 27th 2005 at the latest, and was developed by Morpheme.

Plot

Baron Dante has returned and its up to Croc to save the day. Throughout the game, Croc carries a mobile phone which he regularly receives calls from Gobbos to help him progress.

Gameplay

The game is an isometric platformer, a common genre of its platform and era. It has sixteen platforming levels within two worlds, and two boss fights against Baron Dante.

List of Levels

Gobbos

See: Gobbos/Jungle Rumble

Description

Baron Dante has captured Croc's Gobbo friends. Croc must traverse the frantic levels, collect keys and free the Gobbos. Expert players can test their skills by collecting all the hidden gems thus ensuring the downfall of the evil Baron.

Prepare yourself for action and adventure with the most radical reptile ever to grace the small screen as he battles through his latest adventure on your mobile phone! Help Croc run, jump and fight his way through 16 exciting levels in this 3D isometric game.

The nefarious Baron Dante has captured Croc's Gobbo friends. Croc must traverse the frantic levels, collect keys and free the Gobbos. Expert players can test their skills be collecting all the gems hidden throughout the levels, ensuring the downfall of the evil Baron.

Reception

The game was showcased at E3 2005 by Morpheme. It was praised for "going the extra mile" with its complex level patterns with lots of hazards and puzzles, and for Croc's trademark sense of humour, such as the tutorial being presented as a phone call.[1] The game reached six figured sales in the first year with virtually no marketing.[2]

Gallery

Yippee! An image gallery for subject is available at Gallery:Croc Mobile: Jungle Rumble!.

Trivia

  • The game's existence is thanks to Morpheme's want for a licensed character with a proven track record. Since Jez San owned Morpheme, they were given permission to work with the Croc IP.[3]

References