Crystal

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See also: Coloured Crystals

Crystals are the most common collectible object in the games.

In Croc: Legend of the Gobbos

The white crystals represent Croc's health. They are found in Smash Boxes, on land, and other various locations. If Croc is hurt while holding these crystals, he will drop them instead of losing a life. Croc will flash for a few seconds which prevents him from being hurt during that time, unless he falls in a Pit or off a cliff, in which case he loses a life. The crystals dropped will not stay on the ground for long, and Croc will drop all crystals he has even though once dropped he cannot claim the same number of crystals he had if he had over a certain amount, possibly 10-15.

There is no constant number of crystals in the levels, apart from in Guardian levels, where there are always 50 (apart from Secret Sentinel; there are only 8). If Croc collects 100 crystals, he gains an extra life. Baron Dante's evil powers appear to stem from the crystals. At the very end of the game, provided you have collected everything and unlocked all of the game's secrets, you get to fight Baron Dante's final form, Crystal Dante, who is not only made out of crystal, but explodes into dozens of smaller crystals when defeated. Croc takes one as a souvenir, and it is probably for this reason that Baron Dante is missing his right eye, and wears an eye-patch in Croc 2.

In Croc 2

Crystals play a different role in this game. Since Hearts are used for Croc's health, Crystals can now be used to purchase various items from Swap Meet Pete's General Store, using a Swap Meet Pete Card. Croc can find 100 Crystals exactly in each level. They can be found in the same ways as the previous game. Collecting 50 Crystals will reward Croc with an extra heart.