Smash and See: Difference between revisions

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==[[Walkthrough]]==
==[[Walkthrough]]==
[[File:Croc Legend of the Gobbos (PC) - Island 4 Secret 1 (Smash and See)|thumb|left|250 px]]
[[File:Croc Legend of the Gobbos (PC) - Island 4 Secret 1 (Smash and See)|thumb|left|250 px]]
Walk along the rows of crates. The Dantinis here cannot be directly attacked. You can, however, remove a
Walk along the rows of crates. The Spike Dantinis here cannot be directly attacked. You can, however, remove a
crate from in front of their path so that they will fall down. When
crate from in front of their path so that they will fall down. When
the Dantini's not around, smash a crate and hold forward so you don't fall in
the Spike Dantini's not around, smash a crate and hold forward so you don't fall in
the hole yourself, then wait until the Dantini falls.
the hole yourself, then wait until the Spike Dantini falls.
The crate eventually reappears, but the Dantini doesn't. You have to get rid
The crate eventually reappears, but the Spike Dantini doesn't. You have to get rid
of all 4 Dantinis in this way to receive the GOLD KEY by the locked door.
of all 4 Spike Dantinis in this way to receive the GOLD KEY by the locked door.
Repeat in the next room.
Repeat in the next room.


The next room contains pretty much just more of the same, with the added slight
The next room contains pretty much just more of the same, with the added slight
complication of your having to ride platforms up after taking out the first Dantini. Go up the two sides first, drop the Dantinis there,
complication of your having to ride platforms up after taking out the first Spike Dantini. Go up the two sides first, drop the Spike Dantinis there,
then go up the center to the exit. Causing all Dantinis to drop again provides
then go up the center to the exit. Causing all Spike Dantinis to drop again provides
you with the GOLD KEY by the exit. Repeat once more in the room with the
you with the GOLD KEY by the exit. Repeat once more in the room with the
spinning cogs until you reach the puzzle piece.
spinning cogs until you reach the puzzle piece.
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==Trivia==
==Trivia==
* The level's title is a twist to the phrase "wait and see".
* The level's title is a twist to the phrase "wait and see".
* This is the only level that contains spike dantinis.
* This is the only level that contains Spike Dantinis.
* This level is one of two that has a dantini guarding the jigsaw piece, the other being Arabian Heights.
* This level is one of two that has a Dantini guarding the Jigsaw Piece, the other being Arabian Heights.
* This is the only level that does not contain any crystals.
* This is the only level that does not contain any crystals.
* This level contains the most gold Keys of any level (3).
* This level contains the most gold Keys of any level (3).
* This is the only level to hold boxes which contain nothing in them, and are used for Croc to stomp on them to block the path of the Dantinis which must be done in order to get a gold key to unlock each gold door in the level.
* This is the only level to hold boxes which contain nothing in them, and are used for Croc to stomp on them to block the path of the Spike Dantinis which must be done in order to get a gold key to unlock each gold door in the level.
[[Category:Levels]]
[[Category:Levels]]
[[Category:Levels in Croc: Legend of the Gobbos]]
[[Category:Levels in Croc: Legend of the Gobbos]]

Revision as of 14:22, February 24, 2015

Template:InfoboxSmash and See is the first secret level of Castle Island in Croc: Legend of the Gobbos. It is open to those who have collected the 6 Gobbos from the last three normal levelsThe Tower of PowerHassle in the Castle and Dungeon of Defright. The level contains no Gobbos but offers the seventh of eight Jigsaw Pieces is located at the end of the level used to unlock the secret Crystal Island.

Walkthrough

File:Croc Legend of the Gobbos (PC) - Island 4 Secret 1 (Smash and See)

Walk along the rows of crates. The Spike Dantinis here cannot be directly attacked. You can, however, remove a crate from in front of their path so that they will fall down. When the Spike Dantini's not around, smash a crate and hold forward so you don't fall in the hole yourself, then wait until the Spike Dantini falls. The crate eventually reappears, but the Spike Dantini doesn't. You have to get rid of all 4 Spike Dantinis in this way to receive the GOLD KEY by the locked door. Repeat in the next room.

The next room contains pretty much just more of the same, with the added slight complication of your having to ride platforms up after taking out the first Spike Dantini. Go up the two sides first, drop the Spike Dantinis there, then go up the center to the exit. Causing all Spike Dantinis to drop again provides you with the GOLD KEY by the exit. Repeat once more in the room with the spinning cogs until you reach the puzzle piece.

Hazards

Soundtrack

Gallery

Trivia

  • The level's title is a twist to the phrase "wait and see".
  • This is the only level that contains Spike Dantinis.
  • This level is one of two that has a Dantini guarding the Jigsaw Piece, the other being Arabian Heights.
  • This is the only level that does not contain any crystals.
  • This level contains the most gold Keys of any level (3).
  • This is the only level to hold boxes which contain nothing in them, and are used for Croc to stomp on them to block the path of the Spike Dantinis which must be done in order to get a gold key to unlock each gold door in the level.