Croc: Legend of the Gobbos/Unused Content

From the Croc Wiki, the Croc encyclopedia
Jump to navigationJump to search

See also: Croc: Legend of the Gobbos/Concept art

The following article lists all known unused content found in Croc: Legend of the Gobbos from the final game and prototypes.

Unused Levels in the Final Game

By tampering with the file maps.idx of the PC version of Croc it is possible to gain access to all maps that exist in the game files, many of them are the normal used maps and many others just crash the game but some of them that are not seen in the normal game can be accessed.

Map name Contains Screenshot
MP000_00.MAP,114,466,598,b Tree stump (removed), Running Dantini (which actually doesn't run), lava, Gobbo, twos Trees (removed). It seems to mimic an area used in the introduction to the final game.
MP000_01.MAP,580,367,424,b A well in the middle, with two lava pools around it.
MP000_02.MAP,947,1222,1728,b A Desert themed cave with platforms and Mud Pits. There are two moving up and down platforms at each end of the cave, but only one is reachable at the right. They take you to a ledge with only a non-interacting Desert Island themed well.
MP000_03.MAP,2169,477,534,b A cave area with a well in the middle surrounded by lava, the lava pool leads to another small cave of the same size which blocks are muddled up.
MP000_04.MAP,2646,764,1238,b Strange-looking plant thing which does nothing (removed), crystals, Jigsaw Piece which ends the level, open tree stump with no entrance (removed), unreachable crystal, inescapable entrance.
MP000_05.MAP,3410,672,1116,b This seems to be identical to the Bonus Area of Fight Night with Flibby.
MP000_06.MAP,4082,672,1116,b

This is a duplicate of the previous level.

MP000_07.MAP,4754,1120,1504,b Underwater and dark (never seen in final game) with no interactive swimming red fish (removed), with one Swimming Dantini, a Jellyfish and a strange looking cone-shaped creature (removed).
MP000_08.MAP,5874,1012,1264,b A desert area with some smash boxes with hearts inside, some pools of poison, some streams that flow on the boxes.
MP000_09.MAP,6886,1670,3616,b This seems to be identical to the Bonus Area of Swipe Swiftly's Wicked Ride . There are 47 Crystals and 5 Hearts at the end. The only difference is there are no Sparkling Stars.
MP001_00.MAP,8556,321,628,b This is an empty green area with one normal crystal and one of each colored crystal.
MP002_00.MAP,8877,800,1358,b This map crashes the game.
MP002_01.MAP,9677,785,1264,b A dark cave with a two Torches, lava, platforms and fireballs, with two exits which have edges and bottomless pits after them.
MP002_02.MAP,10462,598,746,b A dessert area with two platforms and a little mountain.
MP002_03.MAP,12037,1945,2564,b A dungeon area with four rooms connected  with each other.
MP002_04.MAP,13982,483,1078,b A remote Desert Island themed area with Mud Pits, Platforms, Crystals, a Life, an Arrow Platform and a Ghost which will take Crystals and the Key to unlock a Cage containing a Gobbo.
MP002_05.MAP,14465,513,674,b Two floating island with four gears spinning.
MP002_06.MAP,14978,290,386,b An empty forest area with four metal push boxes stalked on top of each other but Croc is unable to push the boxes.
MP002_07.MAP,15268,679,750,b An empty ice area with some ice in the middle
MP002_08.MAP,15947,252,314,b Flat green area with nothing on it. Croc's start is bad and requires hacks to move him on the area.
MP002_09.MAP,16199,226,314,b A desert area with a climbable wall, but if Croc jumps on the climbable wall, he loses his head and is unable to move.
MP003_00.MAP,16425,205,256,b An empty underwater area.
MP003_02.MAP,16630,207,250,b An empty ice area.
MP003_03.MAP,16837,320,370,b An empty cave area.
MP003_04.MAP,17157,174,288,b An empty small piece of green land.
MP003_05.MAP,17331,623,750,b

Snowy area with ice and icy water.

MP003_06.MAP,17954,283,432,b Contains a piece of green land with a strange looking pink monkey (removed) which will hurt Croc when touched, can be killed for good, or will disappear eventually.
MP003_07.MAP,18237,248,346,b An empty area with a cave floor.
MP003_08.MAP,18485,602,854,b This map crashes the game.
MP003_09.MAP,19087,451,768,b A white square containing a Life, a blue and a yellow coloured bag which were used in the Tech Demo as lives. They can be picked up but do not do anything.
MP004_00.MAP,19538,529,654,b An empty piece of land with a dungeon floor.
MP004_01.MAP,20067,568,664,b An empty piece of land with a dungeon floor with a swipe swiftly pirate walking around. (Croc can't interact with him)
MP004_02.MAP,20635,535,732,b A dessert area with two crystals and four walls.
MP004_03.MAP,21170,429,556,b An empty piece of land with a dungeon floor.
MP004_04.MAP,21599,539,696,b An empty piece of land with a dungeon floor.
MP004_05.MAP,22138,579,722,b An empty piece of land with a dungeon floor, with one platform and one ghost.
MP004_06.MAP,22717,517,654,b An empty piece of land with a dungeon floor and three platforms that start spinning when croc stands on them.
MP004_07.MAP,23234,387,560,b An underwater area with two hammerhead sharks.
MP004_08.MAP,23621,464,538,b An underwater area with four deadly vents (removed) and a Shark.
MP005_00.MAP,24085,4189,4208,b An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit.
MP005_01.MAP,28274,1692,1732,b An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit.
MP005_02.MAP,29966,1609,1634,b An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit.
MP005_03.MAP,31575,1692,1722,b An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit.
MP005_04.MAP,33267,1534,1558,b An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit.
MP005_05.MAP,34801,1720,1738,b An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit.
MP005_06.MAP,36521,1453,1476,b An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit.
MP006_00.MAP,37974,240,330,b This is an empty green square with a popper.
MP006_01.MAP,38214,314,416,b This is an empty green square with a giant bee.
MP006_02.MAP,38528,272,394,b This is an empty green square.
MP006_03.MAP,38800,272,400,b This is an empty green square with a rat.
MP006_04.MAP,39072,229,322,b This is an empty green square.
MP006_05.MAP,39301,269,386,b This is an empty green square but if when you start in this level you don't move at all but just turn left, you can see an object for a split second, the object is visible in the screenshot.
MP006_06.MAP,39570,266,378,b This is an empty green square with an iron giant.
MP006_07.MAP,39836,261,382,b This is an empty green square with a robot dantini.
MP006_08.MAP,40097,259,372,b This is an empty green square.
MP006_09.MAP,40356,269,386,b This is an empty green square with a firepopper.
MP006_10.MAP,40625,270,382,b This is an empty green square with a firepopper.
MP006_11.MAP,40895,260,382,b Contains a square of green land with a strange looking pink monkey (removed) which will hurt Croc when touched, can be killed for good, or will disappear eventually.
MP006_12.MAP,41155,264,390,b This is an empty green square.
MP006_13.MAP,41419,260,378,b This level crashes the game.
MP006_14.MAP,41679,261,378,b This is an empty green square with a dog.
MP006_15.MAP,41940,262,380,b This is an empty green square.
MP006_16.MAP,42202,255,372,b This is an empty green square with a ghost.
MP006_17.MAP,42457,249,366,b This is an empty green square with a grim reaper.
MP006_18.MAP,42706,261,378,b This is an empty green square with a shark.
MP006_19.MAP,42967,249,366,b This is an empty green square with a popper.
MP006_20.MAP,43216,263,380,b This is an empty green square with a fireball.
MP006_21.MAP,43479,256,380,b This is an empty green square with a mummy.
MP006_22.MAP,43735,256,372,b This is an empty green square.
MP006_23.MAP,43991,255,372,b This is an empty green square with a penguin.
MP006_24.MAP,44246,266,394,b This is an empty green square with a floating fish.
MP006_25.MAP,44512,248,366,b This is an empty green square with a crab.
MP006_26.MAP,44760,263,378,b This is an empty green square.
MP006_27.MAP,45023,266,384,b This is an empty green square.
MP006_28.MAP,45289,255,372,b This is an empty green square.
MP006_29.MAP,45544,255,372,b This is an empty green square.
MP006_30.MAP,45799,282,404,b This is an empty green square with a spider.
MP006_31.MAP,46081,273,390,b This is an empty green square with a swipe swiftly pirate.
MP006_32.MAP,46354,387,532,b This is an empty green square with a bump in the ground and a tornado.
MP006_33.MAP,46741,264,384, This is an empty green square with a fish.
MP006_34.MAP,47005,387,540,b This is an empty green square with a non-interactive whale.
MP006_36.MAP,47392,253,372,b This is an empty green square with a dog.
MP009_00.MAP,47645,1065,1218,b This is an empty green square a yellow chained creature, two button and two doors.
MP084_00.MAP,455520,322,410,b A forest area with a well.
MP084_01.MAP,455842,320,408,b A snow area.
MP084_02.MAP,456162,326,408,b A desert area with a hill.
MP084_03.MAP,456488,311,398,b A castle area.

Levels found in the beta versions

Main levels

Tech Demo hidden levels

These levels are hidden in the tech demo files but can be accessed using a tool called Gameshark. Code: 80056CA8 00??

?? Combination Description Image
00 - Default Blank Map A piece of land with Brown Bricks. In some of the area, Croc can walk on air. He has infinite lives. Does not show HUD.
01 - Default Blank Map A forest area, with some removed walls and floors. Croc can fall of the area and land on solid thin air. When he approaches land above him, he 'jumps' onto it. It contains rocks (removed), Push Boxes, a Gobbo, pieces of log, non-interactive Well and non-interactive cave exits.
02 - Default Blank Map An arena not seen anywhere else in the history of the game, containing 8 crysals and a hole in the middle, causing Croc to die slowly falling down differently to normal death.
03 - Water Test Map Just an underwater area.
04 - Flibby Test A test of Flibby, with a textured floor and no walls. Upon defeating Flibby, she will flash and 2 crystals will appear. 10 seconds later, the Features screen shows.
05 - Test Boss Dante An arena with a non textured Dante, in which he spins around in one spot along with a crystal. Croc can go through him without harm. The crystal cannot be picked up.
06 - Default Blank Map Similar to 01, except there is a large platform, rocks and a Beany Bird which is seen flying around. Outside the arena are two Red Poppers which jump and swap places. Croc cannot interact with them, as they are under the land above which causes Croc to 'jump' on it.
07 A black area with no interactive elements.
08
09 - Demo Level A forest area with Platforms, a Gobbo, lava, push Box, Red Popper and Smash Box.
0A - Nice and Easy Nice and Easy will play as normal.
0B - Enter the Jumpy Enter the Jumpy.
0C - Feet First Feet First.
0D - Dangerous Sports Dangerous Sports.
0E - Multiple Choice A cave with three exits and a Gobbo Door. The left exit contains a cave with Smash Boxes, a Red Popper, Push Box, Beany (who flies in a circle for approx. 5 seconds), Red Bag of Life, button and a Gobbo. The second contains several cracked platforms over Lava and a Gobbo. The third contains Monkey bars, cracked platforms, Smash Box, Button and a Gobbo in a Cage. Completing the level brings up the same level on the Map Screen.
0F - All Together Now

A large forest area with Lava, a Red Popper, Gobbo in a Cage,

The first exit is a cave which contains a Smash Box in the air. pits of Lava, Smash Boxes and 2 Red Poppers, leading to a second area outside, with Red Poppers, etc. One cave contains a Directional Platform.

10 - Default New Map An arena very similar to one in the 1997 Prototype, containing Flibby and a yellow arena. Flibby flashes and shrinks upon defeation, showing the Features screen.
11 - Ride The Wild Surf Contains a cave with a Button in the wall. a directional platform (faster), and red Bag of Life. During the 'surf' on the lava, the camera doesn't focus, leading to probable death.
12 - Ahhhh Push It A forest area with several levels, a Metal push box, Smash Boxes and Red Poppers.
13 - Swimming Test Map Just an underwater area with non solid walls, part is not shown.
14 - Frozen Frolic An ice area with a Blue Popper, Red Bag of Life, Blue Mosquito, Beany, transparent Ice Smash Boxes,
15 - Polar Playtime An ice area with a creature throwing snowballs, Blue Poppers, Mosquitos.
16 - Arctic Antics Contains a Croc-sized Tooty, who walks around just like in the final and doesn't interact. Also contains a Red Bag of Life and a Dog
17 - Monster Mania Another similar ice area.
18 - Freezer Frenzy Another ice area. One exit leads to a cave with rocks rising from the pits. Also, three cracked platforms will repeatedly crack together by theirselves, as well as a large tilting platform. Another area contains a creature with a cannon and cannonballs. Only touching the creature hurts Croc.
19 - Cold Comfort A similar ice area, with more large tilting platforms. There is a small long metal box on top of a platform which does nothing. One exit leads to an ice slide which Croc can only walk on. Other exits contain more ice slides.
1A - Bonus Ice area with rotating platforms and non-functioning exits.
1B - Shhhh Secret An ice area with a fish jumping from the water (harms Croc), 2 Red Bags of Life and non-functioning exits.
1C Black area.
1D Black area.
1E - I3 L1 S1 A desert area with Tornadoes (do not interact and palm trees,
1F - I3 L2 S1 A desert area with palm trees and a large strange green object with eyes and mouth over a pit.
20 - Default New Map A desert area with a Snake appearing to be made of beads and palm trees.
21 - Default New Map A desert cave with rocks, boulders continuously falling from the sky hurting Croc, spears from the dark floor and pillars as well as 2 non-functioning Desert wells.
23 - Default New Map  A desert area with three pieces of ground with tornadoes on them.
24 - Default New Map  A desert area with  two non-functional wells, some pieces of ground and some platforms.
28  - Lava Lair  A cave area with some lava pits and some platforms.
29  - Crazy Caves  A cave area with some lava pits and some platforms.
2A - Default New Map  A cave area with some lava pits.
2B  - Default Blank Map   A cave area with some lava pits.
2C - Default New Map  A cave area with some lava pits.
File:2C 00b.png
 2D - Default Blank Map  A forest area with a lava pit and a mountain in the middle.
32- Neenaws Map An empty desert area with a hole in the middle.

Code: 80056CA8 00?? + 80056C0C 00??

Code Description Image

80056CA8 0000

80056C0C 0002

A dungeon area with a spider and two Robot Fist Guard.

80056CA8 0000

80056C0C 0003

A castle area with some balconies, some platforms, some stairs and a Robot Fist Giant.

80056CA8 0000

80056C0C 0004

A castle area with two spikes.

80056CA8 0000

80056C0C 0005

A winter area with two blue Poppers, a Gobbo and some platforms.

80056CA8 0000

80056C0C 0006

A desert area with some palm trees and some tornados.

80056CA8 0000

80056C0C 0007

A dessert area with some palm trees, some poison pools and a mountain.

80056CA8 0000

80056C0C 0009

A forest area.

80056CA8 0002

80056C0C 0001

A forest area with a tree stump (which kills Croc if he jumps in) and flibby (non-interactive) who hits the ground and then falls on her back.

80056CA8 0002

80056C0C 0002

Two floating round pieces of land.

80056CA8 0002

80056C0C 0003

An underwater area with a hammerhead shark and four blue bags.

80056CA8 0002

80056C0C 0004

Two floating round pieces of land and four gears spinning with 8 blue sacks on them.

80056CA8 0002

80056C0C 0005

A forest area with four iron push boxes.

80056CA8 0002

80056C0C 0006

A winter area with an Ice Imp.

80056CA8 0002

80056C0C 0007

A dungeon area with four rooms connected to each other.

80056CA8 0002

80056C0C 0008

An empty green square.

80056CA8 0002

80056C0C 0009

A dessert area with a wall.

80056CA8 0003

80056C0C 0001

A dungeon area which seems to be a duplicate of the

80056CA8 0000

80056C0C 0002

level but without the enemies.

80056CA8 0003

80056C0C 0002

A winter area with four mountains and ice in the middle.

80056CA8 0003

80056C0C 0003

An empty cave area.

80056CA8 0003

80056C0C 0004

A small green square of land.

80056CA8 0003

80056C0C 0005

A winter area with a Dragonfly and a Popper.

80056CA8 0003

80056C0C 0006

A piece of green land floating in the void.

80056CA8 0003

80056C0C 0007

A green square with a Giant Bee and two chained creatures.

80056CA8 0003

80056C0C 0008

An empty piece of green land with a Giant Bee.

80056CA8 0003

80056C0C 0009

A white square piece of land with two Dragonflies and three sacks (One blue, one red and one yellow).

80056CA8 0004

80056C0C 0001

A piece of land with a creature and a Large tilting platform on it.

80056CA8 0004

80056C0C 0002

A piece of land with a metal box on a platform and a Robot Fist Guard.

80056CA8 0004

80056C0C 0003

A green piece of land with lava and moving platforms.

80056CA8 0004

80056C0C 0004

A piece of land with an enemy (this enemy also appears in the V0.12 beta) and a non-interactive Flibby.

80056CA8 0004

80056C0C 0005

A piece of land with a robot, a small Tooty the Feble, an Ice Imp and a non-interactive enemy which throws spheres at Croc.

80056CA8 0004

80056C0C 0006

A round piece of green land with some flowers on it.

80056CA8 0005

80056C0C 0001

An empty area with a transparent and black Cactus Jack.

80056CA8 0005

80056C0C 0003

An empty area with Flibby.

80056CA8 0006

80056C0C 0001

A big cave. It is not possible to explore the entire cave because in some areas the camera doesn't focus.

80056CA8 0013

80056C0C 0001

An empty area with a hole in the middle and two doors.

80056CA8 0013

80056C0C 0002

Two floating grass platforms.

80056CA8 0015

80056C0C 0002

A long ice slide (Croc can't slide and he has to run.)

80056CA8 0015

80056C0C 0003

A winter area.

80056CA8 0017

80056C0C 0002

A long ice slide.

80056CA8 0017

80056C0C 0003

A winter area with an Ice Imp, a dog and some platforms.

80056CA8 0017

80056C0C 0004

A long ice slide.

80056CA8 0017

80056C0C 0005

A winter area.

80056CA8 0017

80056C0C 0006

A winter area, with some platforms (Two of these platforms are actually Large tilting platforms disguised as winter platforms).

80056CA8 0017

80056C0C 0007

A winter area.

80056CA8 0017

80056C0C 0008

A winter area.

80056CA8 0017

80056C0C 0009

A winter area.

80056CA8 0017

80056C0C 000A

A winter area.

80056CA8 0017

80056C0C 000B

A winter area.

80056CA8 0017

80056C0C 000C

A winter area.

80056CA8 0017

80056C0C 000D

A winter area. File:17 0D.png

80056CA8 0017

80056C0C 000E

A winter area.

80056CA8 0017

80056C0C 000F

A long ice slide.

80056CA8 001A

80056C0C 0001

A winter area with some platforms.

80056CA8 001A

80056C0C 0002

A winter area with some platforms.

80056CA8 001A

80056C0C 0003

A winter area with a big waterfall, and a non-interactive exit.

80056CA8 001A

80056C0C 0004

A winter area, Croc cannot reach the higher ground.

80056CA8 0020

80056C0C 0001

An empty underwater area.

80056CA8 0020

80056C0C 0002

An underwater area with some rocks (removed).

80056CA8 0020

80056C0C 0003

A dessert area with some removed trees and a non-interactive door.

80056CA8 0020

80056C0C 0004

A forest area with two red Poppers, one blue Popper, some lava, some crystals and some platforms.

80056CA8 0021

80056C0C 0001

A cave area with some lava, some platforms and a Mummy.

80056CA8 0023

80056C0C 0001

A desert area with three Chumlys.

80056CA8 0023

80056C0C 0002

An empty desert area.

80056CA8 0023

80056C0C 0003

A desert area with two holes and a Chumly.

80056CA8 0024

80056C0C 0002

A desert area with some signs, some boxes, some platforms and some falling rocks.

80056CA8 0024

80056C0C 0003

A desert area with some platforms, some rocks and a Red Creature.

80056CA8 0024

80056C0C 0004

A desert area with some palm trees, a tornado and a forest platform.

80056CA8 0028

80056C0C 0001

A long cave.

80056CA8 0028

80056C0C 0002

A big cave with lava and platforms.

80056CA8 0028

80056C0C 0003

A cave with a lava pit and some platforms.

80056CA8 0029

80056C0C 0001

A forest area with two red Poppers, a Gobbo, a tree, a lava pit and some platforms. File:29 01.png

80056CA8 0029

80056C0C 0002

A cave area with some lava pits and some platforms.

80056CA8 0029

80056C0C 0003

A long cave.

80056CA8 0029

80056C0C 0004

A cave with some lava pits and some platforms.

80056CA8 0029

80056C0C 0005

An empty underwater area.

80056CA8 0029

80056C0C 0006

A cave area with some lava pits and some platforms.

80056CA8 0029

80056C0C 0007

A cave area which is the same as the previous cave but without the platforms.

80056CA8 002D

80056C0C 0001

A cave area with a lava pit.

80056CA8 002D

80056C0C 0002

A long cave area.

80056CA8 002D

80056C0C 0003

A cave area with a lava pit with a little island in the middle.

80056CA8 002D

80056C0C 0004

A cave area with a lava pit.

80056CA8 002D

80056C0C 0005

A long cave area.

80056CA8 002D

80056C0C 0006

A cave area with some lava pits.

80056CA8 0032

80056C0C 0001

A cave area with some rocks, some lava, a Gobbo and three platforms.

Unused enemies

Many enemies were unused in Croc:Legend of the Gobbos, some of them can still be found in the betas.

Enemy name Description Image
Red Dragonfly These creatures fly around hurting Croc when he comes into contact with them.
Blue Dragonfly Blue version of the Red Dragonfly, it can only be found on the ice island.
Red Popper A small red enemy that looks similar to the Firepopper from the final game with the difference that it is red instead of orange and it can't shoot fireballs so its only way of attack is by touch.
Blue Popper Blue version of the Red Popper, it can only be found on the ice island.
Green creature This creature can be found on the Desert Island, it is green, big and has an open mouth. Its way of attack is unknown as Croc is unable to interact with it.
Ice Imp Appears only on the Ice Island. It has a throwing animation similar to the Ice Dantini but doesn't actually throw anything.
Fish (This may not actually be an enemy) These fish appear on the Ice Island and jumps out of the icy water and then back again.
Pelican This enemy is seen in the intro of the final game but not in the game itself, in the Tech Demo though it is present on the first room and will hurt Croc upon touching him.
Unknown Creature/Item This creature is unfinished and unable to interact with Croc, it just constantly spins around itself.
Tooty the Feeble Tooty originally started as a regular enemy before turning into a guardian. Also initially he was much shorter than in the final game.
Worm Just a worm (Probably replaced by the Burrowing Worm).
Creature This removed enemy shoots arrows at Croc when Croc get's near.
Red creature (Paul) This red creature appears in the level "Paul Test 1" which is where it gets its name. Croc is unable to interact with it.
Creature This creature does not interact with Croc but just throws rocks at a specific direction.

Unused objects/features

Many objects/features were unused in Croc:Legend of the Gobbos, some of them can still be found in the betas.

Object Name Description Image
Spring  These Springs were used for Croc to jump higher than normal, in the final game they were replaced by the Jellies.
The springs that were used before the jellies
Beany gong  In the Tech Demo there is no Gong, to end a level Croc just goes through a door that only unlocks after he has rescued all of the Gobbos in the level. In the beta the Gong makes it's first appearance, it is lacking the Beany face however and just has the word "GOAL" written on it.
The door that ended a level in the tech demo.
The gong that was used to end a level in the beta.
The Beany Gong used in the final game.
Colored Crystals Colored Crystals initially had a completely different use than in the final game, only a red Crystal existed which when picked up would give Croc 5 normal Crystals
BONUS Letters The letters B,O,N,U and S were scattered around the levels, sometimes disguised as normal Crystals, once Croc gathered all of them he could unlock the BONUS door at the end of a level. These letters were replaced by the colored Crystals and the BONUS door was replaced by the Crystal Door.
The BONUS letter B
The BONUS letter O
The BONUS letter N
The BONUS letter U
The BONUS letter S
The BONUS door
Red/Blue sacks Red and blue sacks were found in many locations in both the Tech Demo and the Beta, once Croc touched them he gained an extra life. They were eventually replaced by the hearts in the final game.
Trees and plants  There are a lot of trees and plants found in the beta version of Croc, some of them appear in the game but most of them don't. 
A palm tree found in the tech demo.
Smash Boxes The original design for the Smash Box was a grey box with no textures on it, it also appeared as a transparent box made of ice on the Ice Island. In the Tech Demo when Croc smashes one of these boxes the crystals are scattered around him.
The forest world smash box in the tech demo.
The ice world smash box in the tech demo.
Clams These were found in the underwater areas of the beta version, they open when Croc get's close to them and they release a crystal.
Electricity  This is a removed hazard, it followed a specific path and would damage Croc upon contact.
Arrow Shaped Platform This is an early version of the Arrow Shaped Platform. 
Snowboarding  A removed game mechanic is snowboarding, there were levels where Croc would be able to use a snowboard to slide, some of these levels can still be accessed but without a snowboard.
An ice slide in the final game (only accessible by modifying the maps.idx file.)
An ice slide in the beta version.
An ice slide in the beta version.
An ice slide image published by IGN.
Flowers  These flowers only appear in the Croc Tech Demo and seem to have no function. 
Platform with a Metal Box

This platform is identical to a normal platform with the exception that it has a metal box on it, weighing it down, making it unable to move until the box is moved.

Large Tilting Platform

This platform is twice the size of any other platform. It's normal form is red with 8 arrows pointing in different directions. It can also be disguised as a normal platform. When Croc steps on the platform, it starts tilting.

External Links