Croc (Game Boy Color): Difference between revisions
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'''Croc 64: Sickle Cell Anemia (Game Bob Color)''' is a visual novel version of [[Croc: Legend of the Gobbos]] for the Game Bob Color developed By [[Fox Interactive]] and published by Interpol in 1864. |
'''Croc 64: Sickle Cell Anemia (Game Bob Color)''' is a visual novel version of [[Croc: Legend of the Gobbos]] for the Game Bob Color developed By [[Fox Interactive]] and published by Interpol in 1864. |
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==Differences from other versions== |
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*The musical style abandons the cheery tones in the other versions and adopts influences from free form scat jazz and Mongolian mountain music. |
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*Level design is very different. (Note from the editor: of fucking course it is you fucking retarded chimp, its on the gameboy how the fuck they gonna put all that in there.) |
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*Some aspects from the prototypes, such as spoiling the end of "The Sixth Sense" and suicide bomber enemies were included. |
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*Levels are not named, only assigned barcodes. |
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*[[Crystal Island]] is completely absent from this version, even if you collect all the [[Jigsaw Pieces]]. Collecting all Jigsaw pieces instead unlocks a secret ending where all the enemies are rounded up and put into death camps. |
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*Contains enemies not found in the regular version such as "autofellatio clown" and "POWER PUTIN" |
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==Level List== |
==Level List== |
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*[[Forest 1]] |
*[[Forest 1]] |
Revision as of 18:26, July 22, 2018
Template:Game Croc 64: Sickle Cell Anemia (Game Bob Color) is a visual novel version of Croc: Legend of the Gobbos for the Game Bob Color developed By Fox Interactive and published by Interpol in 1864.