Croc 2 Prototypes: Difference between revisions
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This page is a list of all pre-release and
==Dumped Prototypes==
These prototypes have been preserved and released to the general public.
=== [[Croc 2 -
([https://hiddenpalace.org/Croc_2_(Apr_30,_1999_prototype) Link])
This prototype was showcased at E3 in May of 1998, making this the earliest beta release. ▼
Released by Hidden Palace as part of Project Deluge. A later prototype with mostly text differences.
([https://hiddenpalace.org/Croc_2_(Jun_13,_1999_prototype) Link])
Released by Hidden Palace as part of Project Deluge. A very late prototype released 17 days before final.
==Undumped Prototypes==
These prototypes are known to have existed at some point, but currently have not been made available to the general public.
=== Croc 2 - Pre-July 1998 ===
The title shows as '''''Croc II''''', and is the only known version of the game to do so. The playable level featured is a very early version of [[Croc Vs. Dantini Boat Race]], where Croc instead rides on a raft through the level. Early monkey and ape enemies are present throughout.
=== Croc 2 - July 1998
Currently owned by lead Croc designer Nic Cusworth<ref>https://twitter.com/niccusworth/status/1241774011912204290/photo/1</ref>. No details about the prototype are known as of now.
=== Croc 2 - April 28 1999 ===
Currently owned by lead Croc designer Nic Cusworth<ref>https://twitter.com/niccusworth/status/1241774011912204290/photo/1</ref>. No details about the prototype are known as of now.▼
==Unknown Status==
▲== Croc 2 - April 28 1999 Beta ==
These prototypes are believed to exist, but there is no solid proof.
▲Currently owned by lead Croc designer Nic Cusworth. No details about the prototype are known as of now.
=== Croc 2 Sega Dreamcast Version ===
The Dreamcast version of Croc 2 was intended for release after the Playstation and PC versions, and was to add minigames, and a new village with presumably two more normal levels (as per "forty-two levels to play in total"). It is unknown if a prototype exists, but Jez San mentioned the port was "canned" implying development didn't get very far, if at all. It was officially cancelled in Autumn 2000
However, in posts made on Twitter by those working on the games, it was mostly just in talks. It confirms that the [[Cowboy Gobbo]]s and by extension the [[Cowboy Village]] would have been present in this version, alongside a loop the loop minecart stage. Although a full prototype is unlikely to have existed, the posts suggests that level prototypes may have existed at some point. <ref>https://twitter.com/mattgodbolt/status/1389938236861075467</ref>
===Croc 2 Sega Saturn Version===
The back of the Sega Saturn manual touted a release for ''Croc II'' in Christmas 1998.<ref>https://archive.org/details/Croc_Legend_Of_The_Gobbos_1997_U</ref> However, a Sega Saturn release never saw the light of day. It's unknown if any development was ever made.
* [[Croc 2/Unused Content]]
* [[Croc 2 Demos]]
==References==
<references />
▲[[Category:Croc Games]]
[[Category:Scrapped Elements]]
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Latest revision as of 23:23, January 18, 2022
This page is a list of all pre-release and prototypes of Croc 2.
Dumped Prototypes
These prototypes have been preserved and released to the general public.
Croc 2 - April 30 1999 Prototype
(Link)
Released by Hidden Palace as part of Project Deluge. A later prototype with mostly text differences.
Croc 2 June 13 1999 Prototype
(Link)
Released by Hidden Palace as part of Project Deluge. A very late prototype released 17 days before final.
Undumped Prototypes
These prototypes are known to have existed at some point, but currently have not been made available to the general public.
Croc 2 - Pre-July 1998
This prototype was showcased at E3 in May of 1998, making this the earliest known release.
The title shows as Croc II, and is the only known version of the game to do so. The playable level featured is a very early version of Croc Vs. Dantini Boat Race, where Croc instead rides on a raft through the level. Early monkey and ape enemies are present throughout.
Croc 2 - July 1998
Currently owned by lead Croc designer Nic Cusworth[1]. No details about the prototype are known as of now.
Croc 2 - April 28 1999
Currently owned by lead Croc designer Nic Cusworth[2]. No details about the prototype are known as of now.
Unknown Status
These prototypes are believed to exist, but there is no solid proof.
Croc 2 Sega Dreamcast Version
The Dreamcast version of Croc 2 was intended for release after the Playstation and PC versions, and was to add minigames, and a new village with presumably two more normal levels (as per "forty-two levels to play in total"). It is unknown if a prototype exists, but Jez San mentioned the port was "canned" implying development didn't get very far, if at all. It was officially cancelled in Autumn 2000, according to the Official Sega Dreamcast Magazine.
However, in posts made on Twitter by those working on the games, it was mostly just in talks. It confirms that the Cowboy Gobbos and by extension the Cowboy Village would have been present in this version, alongside a loop the loop minecart stage. Although a full prototype is unlikely to have existed, the posts suggests that level prototypes may have existed at some point. [3]
Croc 2 Sega Saturn Version
The back of the Sega Saturn manual touted a release for Croc II in Christmas 1998.[4] However, a Sega Saturn release never saw the light of day. It's unknown if any development was ever made.