Croc 2 Prototypes: Difference between revisions
No edit summary |
m (Text replacement - "Category:Croc Games" to "Category:Games") |
||
(17 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
This page is a list of all pre-release and |
This page is a list of all pre-release and prototypes of [[Croc 2]]. |
||
==Dumped Prototypes== |
|||
'''!!IMPORTANT!!''' If you have a prototype of Croc 2 (or Croc: Legend of the Gobbos) that is undumped, please consider extracting it's ISO using imgburn and putting it on a google drive or submitting it to [https://hiddenpalace.org/Contribute Hidden Palace]. Since Argonaut games is defunct, you will not be penalized for making it available. |
|||
These prototypes have been preserved and released to the general public. |
|||
== Croc 2 |
=== [[Croc 2 - April 30 1999 Prototype]] === |
||
([https://hiddenpalace.org/Croc_2_(Apr_30,_1999_prototype) Link]) |
|||
⚫ | The Dreamcast version of Croc 2 was intended for release after the Playstation and PC versions, and was to add minigames, a new village with presumably two more normal levels (as per "forty-two levels to play in total"). It is unknown if a prototype exists, but Jez San mentioned the port was "canned" implying development didn't get very far, if at all. It was officially cancelled in Autumn 2000 |
||
Released by Hidden Palace as part of Project Deluge. A later prototype with mostly text differences. |
|||
⚫ | |||
The Windows 98 version of Croc 2 was meant to be a bridge between the Playstation and the Dreamcast version, containing many changes which may have been present in the Dreamcast version. As such, the prototype pictures of the Dreamcast version may have been pictures from the PC version. Besides having controller mapping, graphical settings and audio settings, [[Croc 2 Version Differences|click here to see the changes.]] |
|||
=== [[Croc 2 June 13 1999 Prototype]] === |
|||
=== Minigames === |
|||
([https://hiddenpalace.org/Croc_2_(Jun_13,_1999_prototype) Link]) |
|||
The only thing known about the minigames is that there was more than one to be available. |
|||
Released by Hidden Palace as part of Project Deluge. A very late prototype released 17 days before final. |
|||
=== Cowboy Village === |
|||
Cowboy Village was probably meant to be the new village in the Dreamcast port. It was meant to be inhabited by the Cowboy Gobbos shown in promotional images. It would have two levels |
|||
==Undumped Prototypes== |
|||
=== Cowboy Gobbo === |
|||
These prototypes are known to have existed at some point, but currently have not been made available to the general public. |
|||
Seen only once in promotional art for Croc 2. He was meant for the cowboy village. |
|||
=== Croc 2 - Pre-July 1998 === |
|||
⚫ | |||
This prototype was showcased at E3 in May of 1998, making this the earliest known release. |
|||
The game files indicate three levels were cut from the game. |
|||
⚫ | |||
The title shows as '''''Croc II''''', and is the only known version of the game to do so. The playable level featured is a very early version of [[Croc Vs. Dantini Boat Race]], where Croc instead rides on a raft through the level. Early monkey and ape enemies are present throughout. |
|||
=== Croc 2 - July 1998 === |
|||
Currently owned by lead Croc designer Nic Cusworth<ref>https://twitter.com/niccusworth/status/1241774011912204290/photo/1</ref>. No details about the prototype are known as of now. |
|||
=== Croc 2 - April 28 1999 === |
|||
Currently owned by lead Croc designer Nic Cusworth<ref>https://twitter.com/niccusworth/status/1241774011912204290/photo/1</ref>. No details about the prototype are known as of now. |
|||
==Unknown Status== |
|||
These prototypes are believed to exist, but there is no solid proof. |
|||
⚫ | |||
⚫ | The Dreamcast version of Croc 2 was intended for release after the Playstation and PC versions, and was to add minigames, and a new village with presumably two more normal levels (as per "forty-two levels to play in total"). It is unknown if a prototype exists, but Jez San mentioned the port was "canned" implying development didn't get very far, if at all. It was officially cancelled in Autumn 2000, according to the Official Sega Dreamcast Magazine. |
||
However, in posts made on Twitter by those working on the games, it was mostly just in talks. It confirms that the [[Cowboy Gobbo]]s and by extension the [[Cowboy Village]] would have been present in this version, alongside a loop the loop minecart stage. Although a full prototype is unlikely to have existed, the posts suggests that level prototypes may have existed at some point. <ref>https://twitter.com/mattgodbolt/status/1389938236861075467</ref> |
|||
===Croc 2 Sega Saturn Version=== |
|||
The back of the Sega Saturn manual touted a release for ''Croc II'' in Christmas 1998.<ref>https://archive.org/details/Croc_Legend_Of_The_Gobbos_1997_U</ref> However, a Sega Saturn release never saw the light of day. It's unknown if any development was ever made. |
|||
⚫ | |||
* [[Croc 2/Unused Content]] |
|||
* [[Croc 2 Demos]] |
|||
==References== |
|||
<references /> |
|||
⚫ | |||
[[Category:Scrapped Elements]] |
[[Category:Scrapped Elements]] |
||
[[Category:Main Articles]] |
Latest revision as of 23:23, January 18, 2022
This page is a list of all pre-release and prototypes of Croc 2.
Dumped Prototypes
These prototypes have been preserved and released to the general public.
Croc 2 - April 30 1999 Prototype
(Link)
Released by Hidden Palace as part of Project Deluge. A later prototype with mostly text differences.
Croc 2 June 13 1999 Prototype
(Link)
Released by Hidden Palace as part of Project Deluge. A very late prototype released 17 days before final.
Undumped Prototypes
These prototypes are known to have existed at some point, but currently have not been made available to the general public.
Croc 2 - Pre-July 1998
This prototype was showcased at E3 in May of 1998, making this the earliest known release.
The title shows as Croc II, and is the only known version of the game to do so. The playable level featured is a very early version of Croc Vs. Dantini Boat Race, where Croc instead rides on a raft through the level. Early monkey and ape enemies are present throughout.
Croc 2 - July 1998
Currently owned by lead Croc designer Nic Cusworth[1]. No details about the prototype are known as of now.
Croc 2 - April 28 1999
Currently owned by lead Croc designer Nic Cusworth[2]. No details about the prototype are known as of now.
Unknown Status
These prototypes are believed to exist, but there is no solid proof.
Croc 2 Sega Dreamcast Version
The Dreamcast version of Croc 2 was intended for release after the Playstation and PC versions, and was to add minigames, and a new village with presumably two more normal levels (as per "forty-two levels to play in total"). It is unknown if a prototype exists, but Jez San mentioned the port was "canned" implying development didn't get very far, if at all. It was officially cancelled in Autumn 2000, according to the Official Sega Dreamcast Magazine.
However, in posts made on Twitter by those working on the games, it was mostly just in talks. It confirms that the Cowboy Gobbos and by extension the Cowboy Village would have been present in this version, alongside a loop the loop minecart stage. Although a full prototype is unlikely to have existed, the posts suggests that level prototypes may have existed at some point. [3]
Croc 2 Sega Saturn Version
The back of the Sega Saturn manual touted a release for Croc II in Christmas 1998.[4] However, a Sega Saturn release never saw the light of day. It's unknown if any development was ever made.