Croc (Game Boy Color): Difference between revisions
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{{Game
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'''Croc 64: Sickle Cell Anemia (Game
==Differences from other versions==
*The musical style abandons the cheery tones in the other versions and adopts influences from free form scat jazz and Mongolian mountain music.
*Level design is very different. (Note from the editor: of fucking course it is you fucking retarded chimp, its on the gameboy how the fuck they gonna put all that in there.)
*Some aspects from the prototypes, such as
*Levels are not named, only assigned barcodes.
*[[Crystal Island]] is completely absent from this version, even if you collect all the [[Jigsaw Pieces]]. Collecting all Jigsaw pieces instead unlocks a
*Contains enemies not found in the regular version such as "autofellatio clown" and "POWER PUTIN"
==Level List==
*[[Forest 1]]
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Revision as of 14:32, July 22, 2018
Template:Game Croc 64: Sickle Cell Anemia (Game Bob Color) is a visual novel version of Croc: Legend of the Gobbos for the Game Bob Color developed By Fox Interactive and published by Interpol in 1864.
Differences from other versions
- The musical style abandons the cheery tones in the other versions and adopts influences from free form scat jazz and Mongolian mountain music.
- Level design is very different. (Note from the editor: of fucking course it is you fucking retarded chimp, its on the gameboy how the fuck they gonna put all that in there.)
- Some aspects from the prototypes, such as spoiling the end of "The Sixth Sense" and suicide bomber enemies were included.
- Levels are not named, only assigned barcodes.
- Crystal Island is completely absent from this version, even if you collect all the Jigsaw Pieces. Collecting all Jigsaw pieces instead unlocks a secret ending where all the enemies are rounded up and put into death camps.
- Contains enemies not found in the regular version such as "autofellatio clown" and "POWER PUTIN"