Croc (series): Difference between revisions

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== History ==
== History ==

Place holder
==== Before Croc ====
Argonaut Games was founded in 1982 by Jez San. Over the years, Argonaut was accustom to creating videogames, and caught Nintendo's attention when they bypassed the Nintendo startup screen on the Gameboy in the game with the Japan only game "X" released in 1992, to which Nintendo R&D1 published. X was one of the very few attempts at 3D on a gameboy, and Nintendo decided to allow them to make another 3D game, this time on their home console: the Super Famicom (or Super Nintendo Entertainment System overseas). Starfox was released to acclaim in 1993, with Argonaut developing other first and second party Nintendo games using their patented SuperFX chip.

==== Yoshi Racing Game ====
Argonaut Games pitched "Yoshi Racing" to Nintendo in the mid-1990s. Yoshi Racing was the world's first 3D platformer starring Yoshi from the Mario series. Nintendo was interested in the prototype Argonaut had created, but turned it down, eventually created their first 3D game Super Mario 64 in 1996, which Jez San had claimed "Miyamoto-san went on to make Mario 64, which had the look and feel of our Yoshi game - but with the Mario character, of course - and beat Croc to market by around a year."<ref name=":0">[https://www.eurogamer.net/articles/2013-07-04-born-slippy-the-making-of-star-fox Eurogamer interview with Jez San]</ref>


== Games ==
== Games ==
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Croc Mobile: Volcanic Panic! developed by Morpheme, and was the third and final Croc mobile game to be released. It is an isometric platformer of Baron Dante returning and Croc having to save the day. It was first made available in 2006 for mobile phones.
Croc Mobile: Volcanic Panic! developed by Morpheme, and was the third and final Croc mobile game to be released. It is an isometric platformer of Baron Dante returning and Croc having to save the day. It was first made available in 2006 for mobile phones.

[[Category:Croc Games]]
== References ==
<ref name=":0" />[https://www.eurogamer.net/articles/2013-07-04-born-slippy-the-making-of-star-fox Eurogamer interview with Jez San.][[Category:Croc Games]]
[[Category:Behind Croc]]
[[Category:Behind Croc]]
[[Category:Outside the Croc Universe]]
[[Category:Outside the Croc Universe]]

Revision as of 17:46, April 26, 2020

The Croc series is a series of videogames developed and published by several companies from 1997.

History

Before Croc

Argonaut Games was founded in 1982 by Jez San. Over the years, Argonaut was accustom to creating videogames, and caught Nintendo's attention when they bypassed the Nintendo startup screen on the Gameboy in the game with the Japan only game "X" released in 1992, to which Nintendo R&D1 published. X was one of the very few attempts at 3D on a gameboy, and Nintendo decided to allow them to make another 3D game, this time on their home console: the Super Famicom (or Super Nintendo Entertainment System overseas). Starfox was released to acclaim in 1993, with Argonaut developing other first and second party Nintendo games using their patented SuperFX chip.

Yoshi Racing Game

Argonaut Games pitched "Yoshi Racing" to Nintendo in the mid-1990s. Yoshi Racing was the world's first 3D platformer starring Yoshi from the Mario series. Nintendo was interested in the prototype Argonaut had created, but turned it down, eventually created their first 3D game Super Mario 64 in 1996, which Jez San had claimed "Miyamoto-san went on to make Mario 64, which had the look and feel of our Yoshi game - but with the Mario character, of course - and beat Croc to market by around a year."[1]

Games

Main Series

Croc: Legend of the Gobbos (1997)

Croc: Legend of the Gobbos

This is the first game in the Croc series. Developed by Argonaut Games PLC and published byFox Interactive in 1997. In Japan, the game was released as: "Croc! Pau Pau Island". The game was originally a 3D racing game starring Yoshi from the Mario series. The prototype was later rejected by Nintendo, but soon influenced Super Mario 64.

Croc 2 (1999)

Croc 2

The sequel to the above game finds Croc receiving a message in a bottle, from two crocodiles looking for their son. The Gobbos decide to help Croc and catapult him to the Mainland. Unfortunately, the Dantinis plan to resurrect Baron Dante, and the only Gobbo to see this, Professor Gobbo, was kidnapped by the Dantinis. It is up to Croc to save the Professor and also find his parents.

Handheld Series

Croc (2000)

Croc is an alternative telling of Croc: Legend of the Gobbos. It was developed by Fox Interactive and published by THQ In 2000. The game is a side-scrolling platformer which Croc collects letters and has to reach the end of the stage, until he faces Baron Dante.

Croc 2 (2001)

Croc 2 for the Gameboy color is an alternative telling of Croc 2, similar to its predecessor. It was developed by Natsume, published by THQ, and released in 2001. The game plays from a top down perspective and involves platforming, puzzle solving, and action adventure.

Mobile Series

Croc Mobile: Jungle Rumble! (2005)

croc Mobile: Jungle Rumble!

Croc Mobile: Jungle Rumble! is a Croc game developed by Morpheme, and was the first Croc Mobile game to be released. The game is an isometric platformer with a simple story of Baron Dante returning and Croc having to save the day. It was released in October 2005.

Croc Mobile: Pinball (2006)

Croc Mobile: Pinball is a pinball game developed by Morpheme, and was the second Croc Mobile game to be released. It is a simple pinball game with a few features and starring Croc characters on the board.

Croc Mobile: Volcanic Panic! (2006)

Croc Mobile: Volcanic Panic! developed by Morpheme, and was the third and final Croc mobile game to be released. It is an isometric platformer of Baron Dante returning and Croc having to save the day. It was first made available in 2006 for mobile phones.

References

[1]Eurogamer interview with Jez San.