Croc 2 (Game Boy Color)

From the Croc Wiki, the Croc encyclopedia
Jump to navigationJump to search

Template:Game The Game Boy Color version of Croc 2 was developed by the by Natsume, the company responsible for translating the Harvest Moon series, and was the only Croc game to not be made by Argonaut (before the Croc Mobile Series which was made by Morpheme).

The plot is largely the same as the console version.

Gameplay

The game is seen in a top-down perspective, instead of the original 2D platformer that Croc exhibited.

Croc's signature moves are all still present.

The game also features an extensive password system, which tracks the items that Croc has obtained, as well as his stats and what levels and quests have been completed. As such, passwords for this game are long.

Plot

 
The Map

The game's plot is largely the same as the console version, though it does have some differences and takes some liberties, especially later on in the game.

Croc receives a message in a bottle whilst playing with one of his Gobbo friends on the beach. The two discover via the message that Croc's Family are looking for him. Croc sets out on a journey to find his parents, which takes him through four Gobbo villages.

Towards the end in the Inca Village, he learns that Baron Dante has returned. After Croc defeats him, if he has located all of the Golden Gobbos, his mother appears, reuniting them at last.

Levels

Note: Levels are fan-given names, since the game does not give official titles.

Reception

Croc 2 for the Gameboy Color was met with positive reviews. It was praised for being a step up from Croc, and not just a generic side-scrolling platformer.[1]

Back cover description

Croc is back in an exciting new adventure as he searches for his long lost parents. But the search soon becomes a showdown as Croc's arch enemy, Baron Dante, is magically resurrected by his evil Dantinis. Join Croc's journey as he explores over 35 levels within four Gobbo tribe villages, each packed with unique Gobbos, mischievous monsters and tons of surprises.

Trivia

  • Although the first Village and its quests largely resemble those found in the console release, the rest of the quests and levels deter greatly from them.
  • Some prototype aspects of the game have been left in, such as Soveena appearing pink instead of blue.

Gallery

Template:Gallery

References