And so the Adventure Begins: Difference between revisions

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*Track 62 "Bonus Area" (played twice)
*Track 62 "Bonus Area" (played twice)
==Gallery==
==Gallery==
Credit for sky-view screenshots goes to Chrisdominoes.
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<gallery orientation="none" position="center" spacing="small" captionposition="below" captionalign="center" bordersize="none" widths="173" columns="4">
1-1 LS.jpg
1-1 LS.jpg

Revision as of 17:03, December 23, 2014

Not to be confused with And so the Adventure Returns, the first level of the Crystal Island. Template:Infobox And so the Adventure Begins is the first level played chronologically in Croc: Legend of the Gobbos, and the first level on Forest Island. As with all the other normal levels on the game, there are 6 Gobbos that need collecting. This is one of the few levels that feature a secret bonus area. See below for more details.

Walkthrough

File:Croc Legend of the Gobbos (PC) - Island 1 Level 1 (And so the adventure begins)

First off, turn around and follow the path behind you. Kill the Dantini and hop over the rock at the end to pick up the PURPLE CRYSTAL. Take the path back the other way and jump onto the well to GOBBO #1. On the red crate past him, the RED CRYSTAL is waiting to be grabbed. Smash the box, then jump back on top of the well and jump to the high floating platforms from there. While up here, you can attack the bee if you want to. On the second floating platform, jump and stomp three times to activate some glowing starts, contact with which will transport you to the game's first bonus area.

Walk around the square, picking up the gems and stomping each of the four
crates to receive four ONE-UPS.  When you're done, touch the sparkling stars at
one end of the platform to be transported back to the starting area.

Jump back on top of the well and stomp the wooden block to fall into it. Underground, you'll find the BLUE CRYSTAL, and you can ride the moving platform across to the middle of the lava pit. On the ground in the middle, stay at the close edge until the fireballs go by, then cross and jump across the crumbling platforms in quick succession. Grab the Heart at the far end and smash the crate to free GOBBO #2. Cross back the way you came and jump onto the pinkish block in the alcove to go back above ground.

Now you can cross the log (carefully line yourself up, it's easy to slide off the side) and exit to the second area. Jump across the platforms over the lava pit. Tilt the camera angle if you're unsure about how far it is. Over the crumbling platform, the GREEN CRYSTAL is waiting. Pick up GOBBO #3 at the far end of the lava, smash the box and enter the door.

In the first exit area (don't hit the beany gong here!), jump to the brown rock past the gong (wait for the tunneling worm to pass), then to GOBBO #4. Cross to the other side of this area. When you approach the well, a giant worm pops out. Back up until it strikes, then approach again and jump in when it disappears. Below ground, cross the crumbling platforms over the lava pit. You have time to turn to face the next platform and jump before the current one crumbles, just don't dawdle. Attack the Dantinis on the far side and then quickly jump up beside the high block so that you grab onto the side and can pull yourself up. Get the YELLOW CRYSTAL on top and smash the box. Watch out for the Dantinis, who will have regenerated by now. Cross back and go up top again. You can now open the gem-locked door to reach the final area.

Bounce on each of the two jellies. Press jump as you bounce for maximum height. After you collect the KEY and gems, jump in the middle underneath the balloon to cross to the far island. Walk to the cage and you'll automatically use the key to free GOBBO #6. Before you strike the gong, grab the Heart  behind the rock on the right.

Gobbos

  • The first Gobbo is located on top of the well in the first part of the level.
  • The second Gobbo is located inside a Smash Box in the cave of the same well by stomping on top of it.
  • The third Gobbo sits on top of a Smash Box through the second set of doors after the platforms and the green crystal.
  • The fourth Gobbo sits on a platform above a pool of lava through the second set of doors past the rock and Burrowing Worm. Croc must take a big jump from the edge of the rock to reach it.
  • The fifth Gobbo is found through the second set of doors and resides in the well that a Worm in a Well pops out of. Ir is located in the box at the end of the cave which the yellow crystal sits on top of.
  • The sixth and final Gobbo is behind the Crystal Door in which Croc must get the silver Key above the right Jelly, use the Balloon to reach the other side and unlock the cage to free the Gobbo.

Coloured Crystals

  • The red crystal sits on top of the first Smash Box at the beginning of the level.
  • The pink crystal is disguised as a normal crystal and sits behind a rock and a running Dantini in the first part of the level.
  • The blue crystal sits on top of the first Smash Box in the cave in the well.
  • The green crystal sits on top of a cracked platform in through the first set of doors.
  • The final yellow crystal through the second set of doors and in the well where a Worm in a Well pops out of. It is situated on top of a Smash Box at the end of the cave.

Bonus Area

To access the bonus area, jump onto the well and then onto the second platform in the air where the Giant Bee is flying around in the first part of the level. By jumping and stomping on it three times, sparkling stars will appear and Croc will be transported to the secret bonus area, which contains four boxes each with a life inside each box. The sparkling stars is the exit point to the main level. When Croc returns to the main level, the second platform is no longer there, possiby to prevent Croc from attempting to reach the bonus area a second time. However on Lights, Camel, Action!, the jelly which Croc must stomp on three times to access another bonus area is still there after returning to the main level, which is required to complete the level, but you cannot return to the bonus area again until restarting the level, which doesn't explain why the second platform in this level is removed.

Items

Hazards

Soundtrack

The following tracks from the game play in this level:

  • Track 3 "Forest Island 1"
  • Track 12 "Cave 3"
  • Track 5 "Forest Island 3"
  • Track 4 "Forest Island 2"
  • Track 8 "Cave 1"
  • Track 62 "Bonus Area" (played twice)

Gallery

Credit for sky-view screenshots goes to Chrisdominoes.

Trivia

  • This is the only level that contains the Giant Bee.
  • This level contains a worm in a well next to the coloured crystal door, this is the only 'brick' well that can be jumped into.
  • This level takes place in the daytime, except for the bonus area.
  • In the beta and tech demo versions of Croc, this level is called Nice And Easy .