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{{italic title|''Croc'' (Game Boy Color)}}
{{Game
{{Game infobox
|image1=Croc_Game_Boy_Color_cover.jpg
|title=Croc
|platforms=Dreamcast
|image=[[File:Croc_Game_Boy_Color_cover.jpg|250px]]
|release_dates=Some time around the death of Macho Man Randy Savage
|developer=[[Fox Interactive]]
|publisher=EA
|publisher=[[THQ]]
|developer=(((Fox Interactive)))
|released=2000
|followed_by=Doki Doki Literature Club
|console=[[Game Boy Color]]
}}
}}
'''Croc 64: Sickle Cell Anemia (Game Bob Color)''' is a visual novel version of [[Croc: Legend of the Gobbos]] for the Game Bob Color developed By [[Fox Interactive]] and published by Interpol in 1864.
'''''Croc''''' is a side-scrolling platform version of ''[[Croc: Legend of the Gobbos]]'' for the Game Boy Color. It was developed by [[Fox Interactive]] and published by THQ in 2000.

== Plot ==
One fateful day, the [[Gobbos]] discover a baby crocodile floating down the river. They name him [[Croc]], but as they have no idea about crocodile behaviour, they treat him as one of their own.

Unbeknownst to them, the magician [[Baron Dante]] is watching the Gobbos, hating them for their happiness, and scheming to punish them for it. One day, he and his [[Dantini]] followers attack, kidnapping the Gobbos and hypnotizing the other animals in the vicinity into attacking the Gobbos as well. [[King Rufus]] turns to Croc, who puts on his backpack, and takes off on a journey to save his friends.

== Gameplay ==
The game is a sidescroller. It contains several platform levels, vehicle levels, and boss fights. The order of the levels is loosely based off the original game.


==Differences from other versions==
==Differences from other versions==
*The music is the very similar, only sounding different due to Gameboy Color limitations.
*The musical style abandons the cheery tones in the other versions and adopts influences from free form scat jazz and Mongolian mountain music.
*Level design is very different.
*Level design is very different. (Note from the editor: of fucking course it is you fucking retarded chimp, its on the gameboy how the fuck they gonna put all that in there.)
*Some aspects from the prototypes, such as spoiling the end of "The Sixth Sense" and suicide bomber enemies were included.
*Some aspects from the prototypes, such as Bonus letters have been kept in.
*Levels are not named, only assigned barcodes.
*Levels are not named.
*[[Crystal Island]] is completely absent from this version, even if you collect all the [[Jigsaw Pieces]]. Collecting all Jigsaw pieces instead unlocks a secret ending where all the enemies are rounded up and put into death camps.
*[[Crystal Island]] is completely absent from this version, even if you collect all the [[Jigsaw Pieces]]. Collecting all Jigsaw pieces instead unlocks a minigame mode in which the player can freely play the bonus minigames which appear at the end of each level.
*Contains enemies not found in the regular version such as "autofellatio clown" and "POWER PUTIN"
*Contains enemies not found in the regular version.
*Some enemies/guardians are absent from this console versions.
*King Rufus is known simply as 'The Gobbo King'.

==Level List==
==Level List==
*[[Forest 1]]
*[[Forest 1]]
Line 45: Line 57:
*[[Castle J]]
*[[Castle J]]
*[[Castle B]] ([[Baron Dante]])
*[[Castle B]] ([[Baron Dante]])

[[Category:Croc Games]]
{{Croc series}}
[[Category:Croc: Legend of the Gobbos (GBC)]]
[[Category:Games]]
[[Category:Croc (GBC)]]

Latest revision as of 02:06, January 22, 2022

Croc
Developer(s) Fox Interactive
Publisher THQ
Release date(s) 2000
Console(s) Game Boy Color

Croc is a side-scrolling platform version of Croc: Legend of the Gobbos for the Game Boy Color. It was developed by Fox Interactive and published by THQ in 2000.

Plot

One fateful day, the Gobbos discover a baby crocodile floating down the river. They name him Croc, but as they have no idea about crocodile behaviour, they treat him as one of their own.

Unbeknownst to them, the magician Baron Dante is watching the Gobbos, hating them for their happiness, and scheming to punish them for it. One day, he and his Dantini followers attack, kidnapping the Gobbos and hypnotizing the other animals in the vicinity into attacking the Gobbos as well. King Rufus turns to Croc, who puts on his backpack, and takes off on a journey to save his friends.

Gameplay

The game is a sidescroller. It contains several platform levels, vehicle levels, and boss fights. The order of the levels is loosely based off the original game.

Differences from other versions

  • The music is the very similar, only sounding different due to Gameboy Color limitations.
  • Level design is very different.
  • Some aspects from the prototypes, such as Bonus letters have been kept in.
  • Levels are not named.
  • Crystal Island is completely absent from this version, even if you collect all the Jigsaw Pieces. Collecting all Jigsaw pieces instead unlocks a minigame mode in which the player can freely play the bonus minigames which appear at the end of each level.
  • Contains enemies not found in the regular version.
  • Some enemies/guardians are absent from this console versions.
  • King Rufus is known simply as 'The Gobbo King'.

Level List