Ghost: Difference between revisions
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{{Seealso|1=the enemy from Croc: Legend of the Gobbos|2=the ghost from the sequel|3=Ghost Freezer}} |
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[[File:Croc_and_Sparky.png|thumb|222px|The Ghost!]] |
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{{Character infobox|image1=Croc_and_Sparky.png}} |
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A '''Ghost''' is a unique type of [[Enemy]] in [[Croc: Legend of the Gobbos]]. There are six of them in total, one for each [[:Category:Normal Levels|normal level]] on the [[Desert Island]], and only this island (although it may be possible that the same single ghost appears in all six levels). A ghost is faced in every [[Crystal Door Challenges|Crystal Door Challenge]] |
A '''Ghost''' is a unique type of [[Enemy]] in [[Croc: Legend of the Gobbos]]. There are six of them in total, one for each [[:Category:Normal Levels|normal level]] on the [[Desert Island]], and only this island (although it may be possible that the same single ghost appears in all six levels). A ghost is faced in every [[Crystal Door Challenges|Crystal Door Challenge]]. |
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==Appearance== |
==Appearance== |
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They are slightly transparent, white, can float over huge precipices, and howl. They also have arms and move slightly faster than [[Croc]]. They cannot touch or hurt Croc and vice versa (but are labelled as enemies due to attempting to stop Croc from getting the Key), and follow the same path every time the section is played. They have the ability to |
They are slightly transparent, white, can float over huge precipices, and howl. They also have arms and move slightly faster than [[Croc]]. They cannot touch or hurt Croc and vice versa (but are labelled as enemies due to attempting to stop Croc from getting the Key), and follow the same path every time the section is played. They have the ability to dispensary at the end of their path (where they key is located regardless of whether or not Croc has collected it). |
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== See Also == |
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The challenge of these levels is to race these Ghosts across a dark Desert themed area taken place outside. Ghosts will take any [[crystal]] in their path and more importantly the silver [[Keys|key]] that it runs into, which is vital for Croc to collect to free the sixth [[Gobbo]] or sometimes a red [[Button]] to activate platforms before he devours it. When a Ghost reaches the end of the level, it disappears. There are diagrams of the challenges which will show the paths, crystals, and locations of the silver Key. See the specific levels for the diagrams. |
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==Tips== |
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*Don't concerntrate too much on collecting the crystals, just focus on getting the key. |
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{{CharacterNavBox}} |
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*If there are forks in the road, instead of going straight ahead go right and sometimes you could cut the distance in half. |
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*Just because you found the Cage with the Gobbo/Switch does not mean you've found the Silver Key, always keep moving forward because some stages the Silver Key is at the very end of the level. |
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*If he devours the Silver Key, it is too late. If you think he will snag it before you do, you can lose a life by falling off the platform or into a Mud Pit to have another attempt; Remember, if you run out of lives, you'll have to restart the whole level again. |
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[[Category:Enemies]] |
[[Category:Enemies]] |
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[[Category: |
[[Category:Croc: Legend of the Gobbos enemies]] |
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[[Category:Immortal Enemies]] |
[[Category:Immortal Enemies]] |
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[[Category:Croc: Legend of the Gobbos]] |
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[[Category:Croc: Legend of the Gobbos characters]] |
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[[Category:Characters]] |
Latest revision as of 12:46, March 26, 2022
This article is about the enemy from Croc: Legend of the Gobbos. For the ghost from the sequel, see Ghost Freezer.
Ghost | |
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A Ghost is a unique type of Enemy in Croc: Legend of the Gobbos. There are six of them in total, one for each normal level on the Desert Island, and only this island (although it may be possible that the same single ghost appears in all six levels). A ghost is faced in every Crystal Door Challenge.
Appearance
They are slightly transparent, white, can float over huge precipices, and howl. They also have arms and move slightly faster than Croc. They cannot touch or hurt Croc and vice versa (but are labelled as enemies due to attempting to stop Croc from getting the Key), and follow the same path every time the section is played. They have the ability to dispensary at the end of their path (where they key is located regardless of whether or not Croc has collected it).