Find the Key! Save the Gobbo!: Difference between revisions

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{{Level infobox
{{Infobox
|Box title = 1-1 Find the Key! Save the Gobbo!
|title=1-1 Find the Key! Save the Gobbo!
|image1=FindTheKey-SaveTheGobbo.png
|Image file = FTKSTG_1.png
|type=[[:Category:Normal Levels|Normal]]
|Image size = 200
|items=x4 [[File:Croc1heart.gif|30px]]
|Row 1 title = Type
|Row 1 info = Level
|Row 2 title = Level Type
|Row 2 info = Normal
|Row 3 title = Items
|Row 3 info = Hearts x4




x1 [[File:Goldkey.png]]
Keys x1
|enemies=x5 [[Dantini]]s
|Row 4 title = Enemies
|Row 4 info = x5 Dantinis
x4 Bees
x6 Swinging Dantinis
|Row 5 title = Village
|Row 5 info = [[Sailor Village]]
|Row 6 title = Next level
|Row 6 info = [[Find 5 Lost Treasure Chests]]}}Find the Key! Save the Gobbo! is the first level in [[Croc 2]] and the first level in the [[Sailor Village]]


x4 [[Wasp]]s
==Walkthrough==
[[File:Croc 2 (PC) - Sailor Village - Find the Key! Save the Gobbo!|thumb|left|250 px]]


x6 Swinging Dantinis
====Items Required====
|village=[[Sailor Village]]
* Blue Gummi
* Clockwork Gobbo


|next=[[Find 5 Lost Treasure Chests]]
Head up across the bridge,then take a sharp left towards the crate on the
}}'''Find the Key! Save the Gobbo!''' is the first level in [[Croc 2]] and the first level in [[Sailor Village]].
other side before the Dantini detects you. You might to want to try taking him
on as the first enemy you encounter, and he's certainly easy to defeat (a tail
swipe will do the trick, same as for most Dantini varieties), but since it's
the start of the game and you don't have many life hearts, it's wise to simply
avoid unnecessary dangers. Smash open the crate and collect your first
crystals. Run up the path along the row of crystals to the second crate.
Continue until you reach the giant red Bee (Dantibee? Beetini?). Let it
approach you, then tail swipe it from the ground. Continue across the bridge.


==[[Walkthrough]]==
Walk straight into the solid wooden crate to push it forward to the other end
of its track. Jump on top of it, then jump to the trees on the right to find
Head up across the bridge, then take a sharp left towards the [[Smash Box]] on the
other side before the [[Dantini#Croc_2|Pirate Dantini]]  detects you. You can easily defeat him by tail-attacking him, but since it's the start of the game and you don't have many Hearts, it's wise to simply avoid unnecessary dangers. Smash open the [[Smash Box]] and collect your first Crystals. Run up the path along the row of Crystals to the second Smash Box. Continue until you reach the giant red [[Dantini#Croc_2|Bee Dantini]]. Let it approach you, then tail attack it from the ground. Continue across the bridge.
the RED CRYSTAL. Go back down and head up the left side of the mound in the
middle of the clearing. Enter the cave on this side.


Walk straight into the solid wooden crate (known as a Push Box) to push it forward to the other end of its track. Jump on top of it, then jump to the trees on the right to find the RED CRYSTAL. Go back down and head up the left side of the mound in the middle of the clearing. Enter the cave on this side.
Jump to the first island, then on top of the crate and stomp it. For the

Tarzan Dantinis ahead, you want to jump as the closest one swings over the
Jump to the first island, then on top of the [[Smash Box]] and stomp it. For the
platform, then immediately jump again to the next platform, as the Dantinis
[[Dantini#Croc_2|Swinging Dantinis]] ahead, you want to jump as the closest one swings over the
swing over them again. Jump to solid ground and collect the GREEN CRYSTAL, and
platform, then immediately jump again to the next platform, as the [[Dantini#Croc_2|Swinging Dantinis]] swing over them again. Jump to solid ground and collect the GREEN CRYSTAL, and
also the HEART if you need it. Jump back across in the same manner and return
also the Heart if you need it. Jump back across in the same manner and return
to the great outdoors.
to the great outdoors.


Head to the far corner of the mound to smash open another [[Smash Box]], then strike the Checkpoint Gong on your way by. After the path turns a corner, watch out for the Spike Pit, which you can easily jump over. There is another Pit around the next bend. Following that, you find your first Swing Rope. Stand in line with it near the edge of the Pit and wait for it to swing towards you, then jump forward into it. Swing across and jump off at the far side. Run up to the irate Dantini and kill him, then stomp on the [[Smash Box]] he was running around near.
Head to the far corner of the mound to smash open another crate, then strike

the checkpoint gong on your way by. After the path turns a corner, watch out
Head out on the wooden walkway over the Spike Pit. Watch for the Swinging Dantinis at the corners. You can kill them by jumping and tail swiping them when you're close enough, but they're also quite easy to simply run past. Watch for their small shadows to see exactly which planks they swing over.
for the spike pit, which you can easily jump over. There is another pit around
the next bend. Following that, you find your first swing rope. Stand in line
with it near the edge of the pit and wait for it to swing towards you, then
jump forward into it. Swing across and jump off at the far side. Run up to
the Dantini and kill him, then stomp on the crate he was running around near.


Head out on the wooden walkway over the spike pit. Watch for the Tarzan
After the wooden walkway, smash open another [[Smash Box]] with the PURPLE CRYSTAL on
top of it, then kill the Bee Dantini guarding the path ahead. Go left around the Acid Pit he was flying around. After the next bend, stick to the right to avoid a second Acid Pit. Ahead, there are two short bridges, each with its own Bee Dantini. You can easily run straight past these. Stop in between the two bridges on the wooden octagon with the image of gears on it. This is a [[Clockwork Gobbo]] Point. Assuming that you brought one with you, find it in your inventory and use it.
Dantinis at the corners. You can kill them by jumping and tail swiping them
when you're close enough, but they're also quite easy to simply run past.
Watch for their small shadows to see exactly which planks they swing over.
After the wooden walkway, smash open another crate with the VIOLET CRYSTAL on
top of it, then kill the Dantini Bee guarding the path ahead. Go left around
the acid pit he was flying around. After the next bend, stick to the right to
avoid a second acid pit. Ahead, there are two short bridges, each with its own
Dantini Bee. You can easily run straight past these. Stop in between the two
bridges on the wooden octagon with the image of gears on it. This is a
Clockwork Gobbo point. Assuming that you brought one with you, find it in your
inventory and use it.


The Clockwork Gobbo will advance on its own until its spring runs out, or until it 'dies' by hitting a hazardous object or falling into a Pit. You can only steer it left and right. Follow the bridge path, and hopefully you'll have enough energy to reach the Heart at the end if you need it. Actually, you ought to have plenty of energy in this stage, but this will not always be the case later on.
CC The Clockwork Gobbo will advance on its own until its spring runs out,
CC or until it 'dies' by hitting a hazardous object or falling into a pit.
CC You can only steer it left and right. I recommend using the D-pad
CC carefully to steer it, it seems to give you tighter control than the
CC analog stick. Follow the bridge path collecting the Studs, and
CC hopefully you'll have enough juice to pick up the HEART at the end if
CC you need it. Actually, you ought to have plenty of juice in this
CC stage, but this will not always be the case later on.


After running across the second Bee-guarded bridge, jump on top of the hippo's
After running across the second Bee-guarded bridge, jump on top of the [[Hippo]]'s head in the water to be rocketed up to higher ground. Run forward up the wooden ramp and circle the tree, stomping the [[Smash Box]] on the far side before entering the cave.
head in the water to be rocketed up to higher ground. Run forward up the
wooden ramp and circle the tree, stomping the crate on the far side before
entering the cave.


Inside, walk forward towards the edge of the cliff and watch the ground for the
Inside, walk forward towards the edge of the cliff and watch the ground for the
balloon's tiny shadow. Hop directly upwards at this point to sail down on a
Balloon's tiny shadow. Hop directly upwards at this point to sail down on a
preset path. At the bottom, collect the GOLD KEY and smash the crate for more
preset path. At the bottom, collect the Gold Key and smash the [[Smash Box]] for more Crystals. Turn around and jump across the platforms in the lava that you saw
underneath you during your Balloon ride. Keep jumping without any significant
crystals. Turn around and jump across the platforms in the lava that you saw
pause, and tail-attack the [[Dantini#Croc_2|Devil Dantini]] in the center on your way down. Jump directly forward to the [[Smash Box]], grab the BLUE CRYSTAL from on top of it, and stomp the crate. Note that the Devil Dantinis can only fire in a straight line parallel to the ground, meaning that they can't shoot up at you while you're on top of the crate. Time your smash so that you can jump back across the platforms while the Devil Dantinis are recharging.
underneath you during your balloon ride. Keep jumping without any significant
pause, and tail swipe the Fire Dantini in the center on your way down. Jump
directly forward to the crystal crate, grab the BLUE CRYSTAL from on top of it
and stomp the crate. Note that the Fire Dantinis can only fire in a straight
line parallel to the ground, meaning that they can't shoot up at you while
you're on top of the crate. Time your smash so that you can jump back across
the platforms while the Fire Dantinis are recharging.


In the back of the cave, on the side where you found the key, you'll notice the
In the back of the cave, on the side where you found the Gold Key, you'll notice the
blue Gummi Saver ring in the ground. Provided that you purchased one earlier,
blue Gummi Saver Ring/ Orange Jelly Jump Pad in the ground. Provided that you purchased one earlier, stand in the Ring and use a Blue Gummi from your inventory, then bounce up to
the ledge above. Collect the YELLOW CRYSTAL and the Heart. By finding the fifth Coloured Crystal, you have activated the Golden Gobbo Teleportation Globe, which appears on your current ledge. Touch it to be teleported to the Golden Gobbo Challenge.
stand in the ring and use a Blue Gummi from your inventory, then bounce up to
the ledge above. Collect the YELLOW CRYSTAL and the HEART. By finding the
fifth coloured crystal, you have activated the Gold Gobbo teleportation globe,
which appears on your current ledge. Touch it to be whisked away temporarily.


Jump up the series of platforms, timing your jumps to just miss the Swinging Dantinis. Alternately, you can try to land right on them and take them out with aerial tail-attacks. Regardless, at the top, jump to the swing rope and leap off the far side to collect the GOLDEN GOBBO STATUE, which automatically teleports you back to your previous location.
GG Jump up the series of platforms, timing your jumps to just miss the
GG Tarzan Dantinis. Alternately, you can try to land right on them and
GG take them out with aerial tail swipes. Regardless, at the top, jump
GG to the swing rope and leap off the far side to collect the GOLDEN
GG GOBBO STATUE, which automatically teleports you back to your previous
GG location.


Jump to the ground and out the side tunnel. Outside, walk forward past the
Jump to the ground and out the side tunnel. Outside, walk forward past the Heart, drop down and either kill or avoid the Pirate Dantini as you go straight ahead to rescue the Gobbo in the Cage. Turn around and cross the bridge back to the entry/exit doorway.
HEART, drop down and either kill or avoid the Dantini as you go straight ahead
to rescue the Gobbo in the cage. Turn around and cross the bridge back to the
entry/exit doorway.


==Crystal Locations==
==Crystal Locations==


* Red: On tree reached by pushing movable crate and jumping on top of it.
* Red: On tree reached by pushing the Push Box and jumping on top of it.


* Green: Inside cave on left side of mound in a clearing near the start.
* Green: Inside cave on left side of mound in a clearing near the start.
* Violet: On top of a crate after the wooden walkway over the spike pit.
* Purple: On top of a Smash Box after the wooden walkway over the Spike Pit.


* Blue: In the cave where you find the key, back across the lava.
* Blue: In the cave where you find the Gold Key, back across the Lava.


* Yellow: On a ledge reachable only with a Blue Gummi.
* Yellow: On a ledge reachable only with a Blue Gummi.
== Images==
==[[Items]]==
===Items Required===
<gallery>
* 1x Blue Gummi/ Orange Jelly
FTKSTG_1.png
* 1x Clockwork Gobbo
FTKSTG_2.png
=== Items in this Level===
FTKSTG_3.png
* 4x Hearts
FTKSTG_4.png
* 1x Key
FTKSTG_5.png
== [[Hazards]]==
FTKSTG_6.png
== [[Soundtrack]]==
FTKSTG_7.png
==Video==
FTKSTG_8.png
[[File:Croc 2 (PC) - Sailor Village - Find the Key! Save the Gobbo!|thumb|center|250 px]]
FTKSTG_9.png
== Gallery==
FTKSTG_10.png
{{main-gallery}}
FTKSTG_11.png
{{Croc 2 levels}}
FTKSTG_12.png
FTKSTG_13.png
FTKSTG_14.png
FTKSTG_15.png
FTKSTG_16.png
FTKSTGdoor.png
</gallery>
[[Category:Levels]]
[[Category:Levels]]
[[Category:Levels in Croc 2]]
[[Category:Levels in Croc 2]]
[[Category:Levels in Sailor Village]]
[[Category:Levels in Sailor Village]]
[[Category:Normal Levels]]
[[Category:Normal Levels]]
[[Category:Croc 2]]
[[Category:Jungle Levels]]
[[Category:Cave Levels]]
[[Category:Volcanic Levels]]
[[Category:Golden Gobbo Levels]]

Latest revision as of 02:13, January 22, 2022

Find the Key! Save the Gobbo!
Type Normal
Enemies x5 Dantinis

x4 Wasps

x6 Swinging Dantinis

Item(s) x4


x1

Village Sailor Village

Find the Key! Save the Gobbo! is the first level in Croc 2 and the first level in Sailor Village.

Walkthrough

Head up across the bridge, then take a sharp left towards the Smash Box on the other side before the Pirate Dantini  detects you. You can easily defeat him by tail-attacking him, but since it's the start of the game and you don't have many Hearts, it's wise to simply avoid unnecessary dangers. Smash open the Smash Box and collect your first Crystals. Run up the path along the row of Crystals to the second Smash Box. Continue until you reach the giant red Bee Dantini. Let it approach you, then tail attack it from the ground. Continue across the bridge.

Walk straight into the solid wooden crate (known as a Push Box) to push it forward to the other end of its track. Jump on top of it, then jump to the trees on the right to find the RED CRYSTAL. Go back down and head up the left side of the mound in the middle of the clearing. Enter the cave on this side.

Jump to the first island, then on top of the Smash Box and stomp it. For the Swinging Dantinis ahead, you want to jump as the closest one swings over the platform, then immediately jump again to the next platform, as the Swinging Dantinis swing over them again. Jump to solid ground and collect the GREEN CRYSTAL, and also the Heart if you need it. Jump back across in the same manner and return to the great outdoors.

Head to the far corner of the mound to smash open another Smash Box, then strike the Checkpoint Gong on your way by. After the path turns a corner, watch out for the Spike Pit, which you can easily jump over. There is another Pit around the next bend. Following that, you find your first Swing Rope. Stand in line with it near the edge of the Pit and wait for it to swing towards you, then jump forward into it. Swing across and jump off at the far side. Run up to the irate Dantini and kill him, then stomp on the Smash Box he was running around near.

Head out on the wooden walkway over the Spike Pit. Watch for the Swinging Dantinis at the corners. You can kill them by jumping and tail swiping them when you're close enough, but they're also quite easy to simply run past. Watch for their small shadows to see exactly which planks they swing over.

After the wooden walkway, smash open another Smash Box with the PURPLE CRYSTAL on top of it, then kill the Bee Dantini guarding the path ahead. Go left around the Acid Pit he was flying around. After the next bend, stick to the right to avoid a second Acid Pit. Ahead, there are two short bridges, each with its own Bee Dantini. You can easily run straight past these. Stop in between the two bridges on the wooden octagon with the image of gears on it. This is a Clockwork Gobbo Point. Assuming that you brought one with you, find it in your inventory and use it.

The Clockwork Gobbo will advance on its own until its spring runs out, or until it 'dies' by hitting a hazardous object or falling into a Pit. You can only steer it left and right. Follow the bridge path, and hopefully you'll have enough energy to reach the Heart at the end if you need it. Actually, you ought to have plenty of energy in this stage, but this will not always be the case later on.

After running across the second Bee-guarded bridge, jump on top of the Hippo's head in the water to be rocketed up to higher ground. Run forward up the wooden ramp and circle the tree, stomping the Smash Box on the far side before entering the cave.

Inside, walk forward towards the edge of the cliff and watch the ground for the Balloon's tiny shadow. Hop directly upwards at this point to sail down on a preset path. At the bottom, collect the Gold Key and smash the Smash Box for more Crystals. Turn around and jump across the platforms in the lava that you saw underneath you during your Balloon ride. Keep jumping without any significant pause, and tail-attack the Devil Dantini in the center on your way down. Jump directly forward to the Smash Box, grab the BLUE CRYSTAL from on top of it, and stomp the crate. Note that the Devil Dantinis can only fire in a straight line parallel to the ground, meaning that they can't shoot up at you while you're on top of the crate. Time your smash so that you can jump back across the platforms while the Devil Dantinis are recharging.

In the back of the cave, on the side where you found the Gold Key, you'll notice the blue Gummi Saver Ring/ Orange Jelly Jump Pad in the ground. Provided that you purchased one earlier, stand in the Ring and use a Blue Gummi from your inventory, then bounce up to the ledge above. Collect the YELLOW CRYSTAL and the Heart. By finding the fifth Coloured Crystal, you have activated the Golden Gobbo Teleportation Globe, which appears on your current ledge. Touch it to be teleported to the Golden Gobbo Challenge.

Jump up the series of platforms, timing your jumps to just miss the Swinging Dantinis. Alternately, you can try to land right on them and take them out with aerial tail-attacks. Regardless, at the top, jump to the swing rope and leap off the far side to collect the GOLDEN GOBBO STATUE, which automatically teleports you back to your previous location.

Jump to the ground and out the side tunnel. Outside, walk forward past the Heart, drop down and either kill or avoid the Pirate Dantini as you go straight ahead to rescue the Gobbo in the Cage. Turn around and cross the bridge back to the entry/exit doorway.

Crystal Locations

  • Red: On tree reached by pushing the Push Box and jumping on top of it.
  • Green: Inside cave on left side of mound in a clearing near the start.
  • Purple: On top of a Smash Box after the wooden walkway over the Spike Pit.
  • Blue: In the cave where you find the Gold Key, back across the Lava.
  • Yellow: On a ledge reachable only with a Blue Gummi.

Items

Items Required

  • 1x Blue Gummi/ Orange Jelly
  • 1x Clockwork Gobbo

Items in this Level

  • 4x Hearts
  • 1x Key

Hazards

Soundtrack

Video

File:Croc 2 (PC) - Sailor Village - Find the Key! Save the Gobbo!

Gallery

Yippee! An image gallery for subject is available at Gallery:Find the Key! Save the Gobbo!.