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{{italic title}}
[[Image:Croc 1.png|The Game that started it all.|thumb|left|400px]]This is the game that started it all. It tells the tale of a baby crocodile that got washed up on [[Forest Island]]. [[King Rufus]], King of the [[Gobbo Archipelago]], adopted the orphan and raised him, teaching him the ways of the [[Gobbo]]s. But one fateful day, the miserable magician [[Baron Dante]] invaded [[Gobbo Valley]]. [[King Rufus]] gave [[Croc (Character)|Croc]] a backpack and summoned [[Beany Bird]] to take [[Croc (Character)|Croc]] far away. Before long, [[Croc (Character)|Croc]] had traversed through the entire game, rescuing all of the [[Gobbo]]s including [[King Rufus]]. That makes a total of 145 [[Gobbo]]s in the [[Gobbo Archipelago]]. During the game, [[Croc (Character)|Croc]] travels through the [[Forest Island]], [[Ice Island]], [[Desert Island]], [[Castle Island]], and the mysterious fifth [[Crystal Island]]. The scenery in the game is amazing, intriging, and calming all at once. The game itself is beautiful, and the music at times can be haunting, calming, and lovely. A must-play for '''any''' [[Croc (Character)|Croc]] fan out there.
{{rewrite}}
{{Game infobox
|image = [[File:Croc1 gameart.png|250px]]
|developer = [[Argonaut Games PLC]]
|publisher = [[Fox Interactive]]
|console = [[Sony PlayStation]], [[Sega Saturn]], [[PC]]
|released = '''PlayStation:'''<br>NA: September 29, 1997<br>EU: October 10, 1997<br>JP: 1998<br>'''Sega Saturn:'''<br>NA: 1997<br>EU: October 10, 1997<br>JP:1998<br>'''Microsoft Windows:'''<br>NA: November 26, 1997<br>EU: 1997
}}
"'''Croc: Legend of the Gobbos'''" ([[Croc! Pau Pau Island]] in Japan) is the first of the Croc video game series. Developed by [[Argonaut Games PLC]] and published by [[Fox Interactive]] in 1997. The game was released for the [[Sony PlayStation]], [[Sega Saturn]], and [[PC]], although the game was originally developed for the PlayStation, so the latter two platforms were ports. In 1999, a sequel to the game was released, ''[[Croc 2]]''. Furthermore, a [[Game Boy Color]] version titled ''[[Croc (Game Boy Color)|Croc]]'' was released in June 2000.


==Plot==
On an island inhabited by small furry creatures called [[Gobbo]]s, [[King Rufus]], their leader, discovers a small black basket abandoned in a lake containing a small, screaming baby crocodile. [[King Rufus]], along with all of the other Gobbos on [[Volcano Island]], raise the crocodile in the ways of the Gobbos. [[Croc]] is a vegetarian who eats mostly peas. After some time on the island, Croc and the Gobbos have established a close relationship until one day the evil [[Baron Dante]] shows up, along with his minion [[Dantinis]]. They kidnapp several [[Gobbo]] creatures including [[King Rufus]] after he straps a backpack to Croc's back and has [[Beany Bird]] take Croc to safety. [[Croc]] is then determined to rescue the Gobbos and [[King Rufus]] from the evil clutches of Baron Dante.


==Gameplay and levels==
There are four accessible islands and one secret island:


*[[Forest Island]]
----
*[[Ice Island]]
*[[Desert Island]]
*[[Castle Island]]
*[[Crystal Island]]


Note that the secret [[Crystal Island|Crystal/Secret Island]] can only be accessed when the player collects all eight [[Jigsaw Piece]]s from the eight [[Secret Levels|secret levels]] in the game.


Each of the four main Islands contain six 'normal levels', in which Croc has to collect six Gobbos and five [[Coloured Crystals]]. The Coloured Crystals open the [[Crystal Door]] at the end of each normal level which contains the sixth and final Gobbo. This is usually the hardest part of the level and often contains a challenge which Croc must complete to get the Gobbo.
== Items/Interactive Elements ==


Each Island also contains two [[Levels#Guardian Levels|Guardian levels]]; one halfway to completion of the island and the other after all six normal levels are complete. Croc does not collect any Gobbos or Coloured Crystals in these levels, but can gather regular crystals and Hearts (lives) and must defeat the Guardian in the last section of the level. He must defeat the Guardian to progress to the next set of levels.
'''GOBBOS:''' Croc’s cuddly friends, the Gobbos, have been scattered across the islands by Baron Dante.
You will find them standing around, hidden in Smash Boxes and locked in cages. When Croc
touches them, they are magically shrunk down and packed into his backpack.


[[File:NewASTABarea1a.png|thumb|Screenshot of the first level|300px]]
Once Croc has finished three normal levels and the corresponding Guardian level, a [[secret level]] will be be revealed providing he has collected all six Gobbos in each set of three levels. These levels contain normal crystals and Hearts, but not Gobbos. Instead of swiping the [[Beany Bird Gong]] to end the level, Croc must find the [[Jigsaw Piece]] at the end to finish the level.


After both Guardians of an island are defeated, the next island unlocks and Croc must continue through the levels until reaching the eighth Guardian level, [[Baron Dante's Funky Inferno]] in which he must defeat [[Baron Dante]] on the [[Castle Island]]. If all Gobbos, Jigsaw Pieces, and secret levels are complete, Croc assembles all the pieces to create a new secret island known as the [[Crystal Island]]. This island contains only five levels, considerably more difficult than previous levels without Gobbos or Crystal Doors, and each level's theme seems to come from each main island. In the final level [[Secret Sentinel (Level)|Secret Sentinel]], Croc must defeat the [[The Secret Sentinel (Character)|Secret Sentinel]], a crystal version of [[Baron Dante]]. Croc must defeat this Guardian to fully complete the game 100%.
'''WHITE CRYSTALS:''' The islands are littered with these. If you are not carrying White Crystals and are
hurt, you will lose a life, but if you have some, you will simply drop them. Crystals are added up at
the end of each level, and for every 100 you collect, you will receive an extra life. If you have less
than 100, they are carried forward into the next level. Saved crystals do not protect you on the
next level, but at the end of the level, the old crystals plus any new ones you have collected are
added together and, if this number is greater than 100, you will gain an extra life. If it’s less than
100, they are carried over to the end of the next level.


===Controlling Croc===
====Normal Mode====
You can use the directional buttons or the analog stick if ANALOG is turned on:


D-Pad: This controls Croc's movement, or selects options on a menu screen.
'''COLOUR CRYSTALS:''' Each level has a Crystal Door, but to get inside, you need all five Colour
Crystals hidden in a level.


START: This pauses the game.


X: Jump. Press twice to stomp and double-tap and hold to stomp rapidly.
'''SMASH BOXES:''' These look slightly different from level to level, but a good stomp will always
break them open. There‘s always something good inside these.


Square: Tail-attack.


Circle: Flip 180 degrees.
'''PUSH BOXES:''' These boxes (with arrows painted on them) are useful for getting to
places you cannot normally reach.


Triangle: Control the camera while using the directional buttons.


L1 and R1: Side step to the left and right.
'''EXTRA LIVES:''' These take the form of hearts and are found (usually hidden) in many places
throughout the game. Picking one up gives you an extra life.


L2 and R2: Control the camera from a higher or lower view.


To climb up a [[Climbable Wall]], approach it and push the up directional button. Use the directional buttons to move on the wall.
'''KEYS:''' Croc must pick up silver keys to free his caged Gobbo chums and gold keys to open locked
doors.


To push Push Boxes, approach them and push Up on the directional buttons.


====Monkey Bar Mode====
'''BALLOONS:''' These carry you to another point in the level. Hold on tight and enjoy the ride!
While on [[Monkey Bars]], you can use the directional buttons to move and X to let go.


====Swim Mode====
Pressing X will make Croc swim in breaststroke. Holding it will let him swim in 'croccy-style'.


Use the directional buttons to control his direction.
'''SWITCHES:''' Often you will come across Switches on the floor. Jumping on one may make a
platform move, or appear. Some Switches reset themselves after a set time.


Press Square to tail-attack underwater.


Press Circle to do a 180 degree flip underwater.
'''MONKEY BARS:''' These allow you to swing hand over hand across dangerous parts of a level (such
as lava pits, bottomless pits or electrified water). You can swing below them, or if you can jump
high enough, run along the top.


Press L1 and R1 to paddle left and right.


== [[Items]] ==
'''JELLIES:''' These pink gelatine desserts help you to jump up to very high areas.
Items are pickups which Croc may collect to help him in the game. See [[Items in Croc: Legend of the Gobbos]] for full list of items.


== [[Interactive Elements]] ==


[[ Interactive Elements|Interactive Elements]] cannot be picked up but are used to advance through the level or perform a certain action. This is a list of common Interactive Elements in the game. See [[ Interactive Elements|Interactive Elements]] for the full list.
'''CLIMBABLE WALLS:''' Although you can’t climb up most walls, certain areas have Climbable Walls.
===[[Platform]]===
Look for ridges and notches on walls to see if you can climb up.
[[File:Dessert_level.jpg|thumb|left|120px]]
Platforms are small pieces of land made of stone which allow Croc to land on usually to avoid Pits and deadly terrain (e.g. Lava & Mud) or to reach other places. There are many types of platforms in the game, including crumbling platforms, moving platforms and even ones which transport Croc to secret [[Bonus Areas]], usually when some circumstances have been met. See [[Platform]]s for more details.


===[[Button|Switches/Buttons]]===
'''TORCHES:''' Some levels are very dark and you need a source of light. In some dark levels, you can
[[File:Button_or_Switch.png|thumb|left|120px]]
collect globes of light called Torches. They light up the area surrounding you, but only for a limited
Often you will come across a Red Switch/Button in a level. Jumping on one may make a
time so be quick on your feet!
platform move, or appear, or do another action. Some may also reset themselves after a set time. A Red Button is considered to perform an action and disappear, whereas a Red Switch does not disappear and will carry out an action and reset after a time.




===[[Monkey Bars]]===
'''JIGSAW PIECES:''' There are eight Secret Levels on the four islands in the game. Each of these
[[File:Monkey_Bars_screenshot.jpg|thumb|left|120px]]
contains one magical Jigsaw Piece. Locating the Jigsaw Piece is the object of the Secret Levels
These allow you to swing hand over hand across dangerous parts of a level (such
(although there are many extra bonuses to collect in there too!). When you pick it up, the level
as Lava Pits, Bottomless Pits or Icy Water). You can swing below them, or if you can jump
ends. If you get all eight Jigsaw Pieces, Croc will assemble the magic puzzle and reveal a whole
high enough, run along the top. In some levels, there are Stomping [[Dantinis]] which will attempt to knock Croc of Monkey Bars when he uses them by stomping on the top, and Croc may fall to his impending doom if he is underneath the Dantini when it stomps.
new startling secret!


===[[Climbable Wall]]s===
[[File:Climbable_wall_sceenshot.png|thumb|left|120px]]
Although you can’t climb up most walls, certain areas have Climbable Walls.
Look for ridges and notches on walls to see if you can climb up. These are used so Croc can reach higher places which are otherwise unreachable.


'''BEANY GONG:''' Hit the Gong at the end of the level, and Beany the Bird will swoop down and whisk
you off to the next level of your choosing.


===[[Beany Bird Gong|Beany Gong]]===
[[File:Gong.png|thumb|left|120px]]
Hit the Beany Gong that is found at the end of the level, either before or in the [[Crystal Door]] area, and [[Beany The Bird|Beany the Bird]] will swoop down and whisk
you off to the next level of your choosing. They are also used in the level [[Secret Sentinel (Level)|Secret Sentinel]], the very last level of the game in which Croc must tail attack all four Beany Gongs after the other to defeat the [[The Secret Sentinel (Character)|Secret Sentinel]]. 



----
===[[Door#In Croc: Legend of the Gobbos|Crystal Door]]===
[[File:Crystal_Door.jpg|thumb|left|120px|]]
This type of [[Door|door]] is found at the end of every [[:Category:Normal Levels|normal level]] and can only be unlocked by collecting all five [[Coloured Crystals]] from the level. The area within this door always contains the sixth and final [[Gobbo]] and usually requires Croc to complete a special [[Crystal Door Challenges|challenge]] in order to get it. 

===[[Sparkling Stars]]===
[[File:Sparkling_stars_screenshot.jpg|thumb|left|120px]]
These Sparking Stars are found in a select few levels which when touched will transport Croc to a secret [[Bonus Areas|Bonus Area]] containing [[Life|lives]] and other useful items. They are also found by carrying out a certain action or landing on a special [[Platform|platform]].
<br><br>

==[[Enemies of Croc|Enemies]]==
Just like any other platformer game, Croc will come across many enemies which will attempt to stop Croc in his adventure. Some can be defeated for a short time before respawning, some can be defeated for good within a level, and other cannot be defeated. See the article for a full list of encounterable enemies.
===[[Guardian]]===
[[File:Baron_Dante_square_res.jpg|thumb|left|99px|Baron Dante, the main Guardian of the game.]]
Croc will have to face eight [[Guardian]]s including the main antagonist, [[Baron Dante]], and a ninth Guardian on the secret [[Crystal Island]]. Most of these Guardians were previously harmless creatures before Baron Dante used his magic to transform them. After defeating the Guardian, they usually transform into the creature they were before. There are two on each [[Gobbo Archipelago|island]] and one on the [[Crystal Island|secret island]]. Each Guardian appears on their own level and are usually killed by attacking them when they are at their weakest point three times. Baron Dante is the only Guardian in which Croc must 'defeat' three times, each time Croc must use a different technique to attack. The [[The Secret Sentinel (Character)|Secret Sentinel]] is the only Guardian in which Croc does not and cannot attack physically. The list of Guardian and their levels found in are below:
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
|-
! scope="col" |Island
! scope="col" |Guardian
! scope="col" |Level
|-
| colspan="1" rowspan="2" |[[Forest Island]]
|[[Tooty the Feeble]]
|[[Lair of the Feeble]]
|-
|[[Flibby]]
|[[Fight Night With Flibby]]
|-
| colspan="1" rowspan="2" |[[Ice Island]]
|[[Chumly the Rocket Man]]
|[[Chumly's Snow Den]]
|-
|[[Demon Itsy]]
|[[Demon Itsy's Ice Palace]]
|-
| colspan="1" rowspan="2" |[[Desert Island]]
|[[Neptuna]]
|[[The Deadly Tank of Neptuna]]
|-
|[[Cactus Jack]]
|[[Cactus Jack's Ranch]]
|-
| colspan="1" rowspan="2" |[[Castle Island]]
|[[Fosley]]
|[[Fosley's Freaky Donut]]
|-
|[[Baron Dante]]
|[[Baron Dante's Funky Inferno]]
|-
|[[Crystal Island]]
|[[The Secret Sentinel]]
|[[Secret Sentinel (Level)|Secret Sentinel]]
|}
===[[Dantini|Dantinis]]===
[[File:Screen6.png|thumb|left|150px|Two Dantinis confronting Croc. ]]
Dantinis are the most common enemies in the game and respawn when attacked. They are in league with the main [[:Category:Antagonists|antagonist of]] the game, Baron Dante, and are scattered throughout the game in order to stop Croc from completing his mission. They all come with different abilities, including casting fireballs, flying, throwing snowballs, running, swimming, and even one that steals Gobbos! See the Dantini page for more information.
==[[Hazard]]s==
These Interactive Elements will hurt Croc in a level, but are not considered enemies. See the article for the full list.
*Fireballs - These are different to the Fireball enemy in which they only jump from Lava Pits every now and then. They are also able to lift platforms from the Pits to allow Croc to jump on them for a certain amount of time.
*Tornadoes - These only appear on Desert Island and will occasionally spin around an area, attempting to whisk Croc into a Mud Pit or Poison Pool.
===Pits===
Pits are found in levels which Croc will lose a life or crystals if he falls in them. If he falls in a Bottomless Pit or a cliff edge, he will lose a life regardless of the crystals he has. Other Pits allow him to lose crystals if he has any, and he may be able to escape the Pit without losing a life.
*Lava
*Bottomless Pits
*Freezing/Icy Water
*Mud Pits
*Cliff Edges

== Version differences ==
===PlayStation===
* The Sony PSX version is the only one with the full soundtrack.
* The Sony PSX version uses surround sound.

===Windows===
*There are several unused [[List of Croc: Legend of the Gobbos pre-release and unused content|test level]]s left in the game, which can be accessed by tampering with the files.
*The PC port has the strongest lighting engine (if configured correctly).
*The stretch platforms are purple in the Forest and Ice Islands.
*The buttons for the Popping Game have a tiled texture.
*The Gobbo Thief Dantini in the Crystal Door Challenge room for The Tower of Power runs faster than the one in I Snow Him So Well and is also orange.

===Sega Saturn===
*The background on [[Fight Night with Flibby]] has changed to a castle background.
* The Sega Saturn port has the darkest colours.
* The Sega Saturn port has the lowest resolution.
* On some versions of the Sega Saturn port, if the game is not loaded directly (from the CD Player Screen), then polygons will not render.
**A [[Glitch]] involving this can cause [[Croc]] to lose his head.
* Croc is the tallest in the Sega Saturn version and the smallest in the Sony PSX version.

==Reception==
''Croc: Legend of the Gobbos'' received mixed to positive reviews upon release. Aggregating review website [http://en.wikipedia.org/wiki/GameRankings GameRankings] gave the [http://en.wikipedia.org/wiki/PlayStation_%28console%29 PlayStation] version 79.14% the [http://en.wikipedia.org/wiki/Sega_Saturn Sega Saturn] version 76.67%,<span style="line-height:0px;"> </span>the PC version 60.50%<span style="line-height:0px;"> </span>and the [http://en.wikipedia.org/wiki/Game_Boy_Color Game Boy Color] version 54.00%.<span style="line-height:0px;"> </span>Praise went to the game's graphics, unique gameplay and music whilst criticisms went to the game's camera angles and repetition.

''Croc: Legend of the Gobbos'' was a bestseller in the UK for 2 months. It was Argonaut Games' best-selling title with over 3,560,000 units selling on the PlayStation alone.<ref name=":0">[https://www.vgchartz.com/game/426/croc-legend-of-the-gobbos/?region=All vgchartz]</ref> 

*Electronic Gaming Monthly - 7.5/10
*Game Revolution - B
*Official Playstation Magazine - 4/5
*IGN - 8/10
*Aboslute Playstation - 91/100
*GamePro - 4.5/5
*Gamespot - 5.8/10
Most criticism centered Gamespot's review of 5.8/10 labelled: 'Mediocre,' explaining that it was "a handsomely sized game" but "just didn't live up to its potential."
==Cheats, Hints and Tips==
See the [[Cheats, Hints and Tips]] article for full details.
==Demo==
The demo can still be downloaded [http://download.cnet.com/Croc-Legend-of-the-Gobbos-demo/3000-7564_4-10018602.html here.]

== Trivia ==
*The game was originally meant to be a prototype for a spin off of the Mario series about Yoshi, which is why Croc resembles the character so much.
*This game is believed to have influenced Super Mario 64. Despite this, it was actually criticized for being alike to the game.

==Gallery==
{{main-gallery}}

==References==
<references/>
{{Wikipedia}}
{{Croc series}}
[[Category:Games]]
[[Category:Croc: Legend of the Gobbos]]

Latest revision as of 17:40, February 18, 2022

It has been requested that this article be rewritten.

Croc: Legend of the Gobbos
Developer(s) Argonaut Games PLC
Publisher Fox Interactive
Release date(s) PlayStation:
NA: September 29, 1997
EU: October 10, 1997
JP: 1998
Sega Saturn:
NA: 1997
EU: October 10, 1997
JP:1998
Microsoft Windows:
NA: November 26, 1997
EU: 1997
Console(s) Sony PlayStation, Sega Saturn, PC

"Croc: Legend of the Gobbos" (Croc! Pau Pau Island in Japan) is the first of the Croc video game series. Developed by Argonaut Games PLC and published by Fox Interactive in 1997. The game was released for the Sony PlayStation, Sega Saturn, and PC, although the game was originally developed for the PlayStation, so the latter two platforms were ports. In 1999, a sequel to the game was released, Croc 2. Furthermore, a Game Boy Color version titled Croc was released in June 2000.

Plot

On an island inhabited by small furry creatures called Gobbos, King Rufus, their leader, discovers a small black basket abandoned in a lake containing a small, screaming baby crocodile. King Rufus, along with all of the other Gobbos on Volcano Island, raise the crocodile in the ways of the Gobbos. Croc is a vegetarian who eats mostly peas. After some time on the island, Croc and the Gobbos have established a close relationship until one day the evil Baron Dante shows up, along with his minion Dantinis. They kidnapp several Gobbo creatures including King Rufus after he straps a backpack to Croc's back and has Beany Bird take Croc to safety. Croc is then determined to rescue the Gobbos and King Rufus from the evil clutches of Baron Dante.

Gameplay and levels

There are four accessible islands and one secret island:

Note that the secret Crystal/Secret Island can only be accessed when the player collects all eight Jigsaw Pieces from the eight secret levels in the game.

Each of the four main Islands contain six 'normal levels', in which Croc has to collect six Gobbos and five Coloured Crystals. The Coloured Crystals open the Crystal Door at the end of each normal level which contains the sixth and final Gobbo. This is usually the hardest part of the level and often contains a challenge which Croc must complete to get the Gobbo.

Each Island also contains two Guardian levels; one halfway to completion of the island and the other after all six normal levels are complete. Croc does not collect any Gobbos or Coloured Crystals in these levels, but can gather regular crystals and Hearts (lives) and must defeat the Guardian in the last section of the level. He must defeat the Guardian to progress to the next set of levels.

Screenshot of the first level

Once Croc has finished three normal levels and the corresponding Guardian level, a secret level will be be revealed providing he has collected all six Gobbos in each set of three levels. These levels contain normal crystals and Hearts, but not Gobbos. Instead of swiping the Beany Bird Gong to end the level, Croc must find the Jigsaw Piece at the end to finish the level.

After both Guardians of an island are defeated, the next island unlocks and Croc must continue through the levels until reaching the eighth Guardian level, Baron Dante's Funky Inferno in which he must defeat Baron Dante on the Castle Island. If all Gobbos, Jigsaw Pieces, and secret levels are complete, Croc assembles all the pieces to create a new secret island known as the Crystal Island. This island contains only five levels, considerably more difficult than previous levels without Gobbos or Crystal Doors, and each level's theme seems to come from each main island. In the final level Secret Sentinel, Croc must defeat the Secret Sentinel, a crystal version of Baron Dante. Croc must defeat this Guardian to fully complete the game 100%.

Controlling Croc

Normal Mode

You can use the directional buttons or the analog stick if ANALOG is turned on:

D-Pad: This controls Croc's movement, or selects options on a menu screen.

START: This pauses the game.

X: Jump. Press twice to stomp and double-tap and hold to stomp rapidly.

Square: Tail-attack.

Circle: Flip 180 degrees.

Triangle: Control the camera while using the directional buttons.

L1 and R1: Side step to the left and right.

L2 and R2: Control the camera from a higher or lower view.

To climb up a Climbable Wall, approach it and push the up directional button. Use the directional buttons to move on the wall.

To push Push Boxes, approach them and push Up on the directional buttons.

Monkey Bar Mode

While on Monkey Bars, you can use the directional buttons to move and X to let go.

Swim Mode

Pressing X will make Croc swim in breaststroke. Holding it will let him swim in 'croccy-style'.

Use the directional buttons to control his direction.

Press Square to tail-attack underwater.

Press Circle to do a 180 degree flip underwater.

Press L1 and R1 to paddle left and right.

Items

Items are pickups which Croc may collect to help him in the game. See Items in Croc: Legend of the Gobbos for full list of items.

Interactive Elements

Interactive Elements cannot be picked up but are used to advance through the level or perform a certain action. This is a list of common Interactive Elements in the game. See Interactive Elements for the full list.

Platform

Platforms are small pieces of land made of stone which allow Croc to land on usually to avoid Pits and deadly terrain (e.g. Lava & Mud) or to reach other places. There are many types of platforms in the game, including crumbling platforms, moving platforms and even ones which transport Croc to secret Bonus Areas, usually when some circumstances have been met. See Platforms for more details.

Switches/Buttons

Often you will come across a Red Switch/Button in a level. Jumping on one may make a platform move, or appear, or do another action. Some may also reset themselves after a set time. A Red Button is considered to perform an action and disappear, whereas a Red Switch does not disappear and will carry out an action and reset after a time.


Monkey Bars

These allow you to swing hand over hand across dangerous parts of a level (such as Lava Pits, Bottomless Pits or Icy Water). You can swing below them, or if you can jump high enough, run along the top. In some levels, there are Stomping Dantinis which will attempt to knock Croc of Monkey Bars when he uses them by stomping on the top, and Croc may fall to his impending doom if he is underneath the Dantini when it stomps.

Climbable Walls

Although you can’t climb up most walls, certain areas have Climbable Walls. Look for ridges and notches on walls to see if you can climb up. These are used so Croc can reach higher places which are otherwise unreachable.


Beany Gong

Hit the Beany Gong that is found at the end of the level, either before or in the Crystal Door area, and Beany the Bird will swoop down and whisk you off to the next level of your choosing. They are also used in the level Secret Sentinel, the very last level of the game in which Croc must tail attack all four Beany Gongs after the other to defeat the Secret Sentinel


Crystal Door

This type of door is found at the end of every normal level and can only be unlocked by collecting all five Coloured Crystals from the level. The area within this door always contains the sixth and final Gobbo and usually requires Croc to complete a special challenge in order to get it. 

Sparkling Stars

These Sparking Stars are found in a select few levels which when touched will transport Croc to a secret Bonus Area containing lives and other useful items. They are also found by carrying out a certain action or landing on a special platform.

Enemies

Just like any other platformer game, Croc will come across many enemies which will attempt to stop Croc in his adventure. Some can be defeated for a short time before respawning, some can be defeated for good within a level, and other cannot be defeated. See the article for a full list of encounterable enemies.

Guardian

Baron Dante, the main Guardian of the game.

Croc will have to face eight Guardians including the main antagonist, Baron Dante, and a ninth Guardian on the secret Crystal Island. Most of these Guardians were previously harmless creatures before Baron Dante used his magic to transform them. After defeating the Guardian, they usually transform into the creature they were before. There are two on each island and one on the secret island. Each Guardian appears on their own level and are usually killed by attacking them when they are at their weakest point three times. Baron Dante is the only Guardian in which Croc must 'defeat' three times, each time Croc must use a different technique to attack. The Secret Sentinel is the only Guardian in which Croc does not and cannot attack physically. The list of Guardian and their levels found in are below:

Island Guardian Level
Forest Island Tooty the Feeble Lair of the Feeble
Flibby Fight Night With Flibby
Ice Island Chumly the Rocket Man Chumly's Snow Den
Demon Itsy Demon Itsy's Ice Palace
Desert Island Neptuna The Deadly Tank of Neptuna
Cactus Jack Cactus Jack's Ranch
Castle Island Fosley Fosley's Freaky Donut
Baron Dante Baron Dante's Funky Inferno
Crystal Island The Secret Sentinel Secret Sentinel

Dantinis

Two Dantinis confronting Croc.

Dantinis are the most common enemies in the game and respawn when attacked. They are in league with the main antagonist of the game, Baron Dante, and are scattered throughout the game in order to stop Croc from completing his mission. They all come with different abilities, including casting fireballs, flying, throwing snowballs, running, swimming, and even one that steals Gobbos! See the Dantini page for more information.

Hazards

These Interactive Elements will hurt Croc in a level, but are not considered enemies. See the article for the full list.

  • Fireballs - These are different to the Fireball enemy in which they only jump from Lava Pits every now and then. They are also able to lift platforms from the Pits to allow Croc to jump on them for a certain amount of time.
  • Tornadoes - These only appear on Desert Island and will occasionally spin around an area, attempting to whisk Croc into a Mud Pit or Poison Pool.

Pits

Pits are found in levels which Croc will lose a life or crystals if he falls in them. If he falls in a Bottomless Pit or a cliff edge, he will lose a life regardless of the crystals he has. Other Pits allow him to lose crystals if he has any, and he may be able to escape the Pit without losing a life.

  • Lava
  • Bottomless Pits
  • Freezing/Icy Water
  • Mud Pits
  • Cliff Edges

Version differences

PlayStation

  • The Sony PSX version is the only one with the full soundtrack.
  • The Sony PSX version uses surround sound.

Windows

  • There are several unused test levels left in the game, which can be accessed by tampering with the files.
  • The PC port has the strongest lighting engine (if configured correctly).
  • The stretch platforms are purple in the Forest and Ice Islands.
  • The buttons for the Popping Game have a tiled texture.
  • The Gobbo Thief Dantini in the Crystal Door Challenge room for The Tower of Power runs faster than the one in I Snow Him So Well and is also orange.

Sega Saturn

  • The background on Fight Night with Flibby has changed to a castle background.
  • The Sega Saturn port has the darkest colours.
  • The Sega Saturn port has the lowest resolution.
  • On some versions of the Sega Saturn port, if the game is not loaded directly (from the CD Player Screen), then polygons will not render.
    • A Glitch involving this can cause Croc to lose his head.
  • Croc is the tallest in the Sega Saturn version and the smallest in the Sony PSX version.

Reception

Croc: Legend of the Gobbos received mixed to positive reviews upon release. Aggregating review website GameRankings gave the PlayStation version 79.14% the Sega Saturn version 76.67%, the PC version 60.50% and the Game Boy Color version 54.00%. Praise went to the game's graphics, unique gameplay and music whilst criticisms went to the game's camera angles and repetition.

Croc: Legend of the Gobbos was a bestseller in the UK for 2 months. It was Argonaut Games' best-selling title with over 3,560,000 units selling on the PlayStation alone.[1] 

  • Electronic Gaming Monthly - 7.5/10
  • Game Revolution - B
  • Official Playstation Magazine - 4/5
  • IGN - 8/10
  • Aboslute Playstation - 91/100
  • GamePro - 4.5/5
  • Gamespot - 5.8/10

Most criticism centered Gamespot's review of 5.8/10 labelled: 'Mediocre,' explaining that it was "a handsomely sized game" but "just didn't live up to its potential."

Cheats, Hints and Tips

See the Cheats, Hints and Tips article for full details.

Demo

The demo can still be downloaded here.

Trivia

  • The game was originally meant to be a prototype for a spin off of the Mario series about Yoshi, which is why Croc resembles the character so much.
  • This game is believed to have influenced Super Mario 64. Despite this, it was actually criticized for being alike to the game.

Gallery

Yippee! An image gallery for subject is available at Gallery:Croc: Legend of the Gobbos.

References

This article uses content from Wikipedia (view authors), and falls under the compatible Creative Commons license.