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{{italic title}}
{{Game
{{rewrite}}
|image1 = Croc1 gameart.png
{{Game infobox
|platforms = PlayStation 1, PC, Sega Saturn
|image = [[File:Croc1 gameart.png|250px]]
|release_dates = September 29, 1997
|publisher = [[Fox Interactive]]
|developer = [[Argonaut Games PLC]]
|developer = [[Argonaut Games PLC]]
|followed_by = [[Croc 2]]
|publisher = [[Fox Interactive]]
|console = [[Sony PlayStation]], [[Sega Saturn]], [[PC]]
}}"'''Croc: Legend of the Gobbos'''" ([[Croc! Pau Pau Island]] in Japan) is the first of the Croc video game series. Developed by [[Argonaut Games PLC]] and published by[[ Fox Interactive]] in 1997, it was created and released for Game Boy Color (see: [[Croc: Legend of the Gobbos - Game Boy Color]]), Sony PlayStation, Sega Saturn, and Windows (PC).
|released = '''PlayStation:'''<br>NA: September 29, 1997<br>EU: October 10, 1997<br>JP: 1998<br>'''Sega Saturn:'''<br>NA: 1997<br>EU: October 10, 1997<br>JP:1998<br>'''Microsoft Windows:'''<br>NA: November 26, 1997<br>EU: 1997
}}
"'''Croc: Legend of the Gobbos'''" ([[Croc! Pau Pau Island]] in Japan) is the first of the Croc video game series. Developed by [[Argonaut Games PLC]] and published by [[Fox Interactive]] in 1997. The game was released for the [[Sony PlayStation]], [[Sega Saturn]], and [[PC]], although the game was originally developed for the PlayStation, so the latter two platforms were ports. In 1999, a sequel to the game was released, ''[[Croc 2]]''. Furthermore, a [[Game Boy Color]] version titled ''[[Croc (Game Boy Color)|Croc]]'' was released in June 2000.


==Plot==
==Plot==
On an island inhabited by small furry creatures called [[Gobbo]]s, [[King Rufus]], their leader, discovers a small black basket abandoned in a lake containing a small, screaming baby crocodile. [[King Rufus]], along with all of the other Gobbos on [[Volcano Island]], raise the crocodile in the ways of the Gobbos. [[Croc]] is a vegetarian who eats mostly peas. After some time on the island, Croc and the Gobbos have established a close relationship until one day the evil [[Baron Dante]] shows up, along with his minion [[Dantinis]]. They kidnapp several [[Gobbo]] creatures including [[King Rufus]] after he straps a backpack to Croc's back and has [[Beany Bird]] take Croc to safety. [[Croc]] is then determined to rescue the Gobbos and [[King Rufus]] from the evil clutches of Baron Dante.
[[File:Croc Legend Of The Gobbos Intro HD|thumb|right|278px|The introduction to the game]]

On an island inhabited by small furry creatures called Gobbos, [[King Rufus]] , their leader, discovers a small black basket abandoned in a lake containing a small, screaming baby crocodile. [[King Rufus]], along with all of the other [[Gobbos]] on [[Volcano Island]], raise the crocodile in the ways of the Gobbos. [[Croc]] is a vegetarian who eats mostly peas. After some time on the island, Croc and the Gobbos have established a close relationship until one day the evil [[Baron Dante]] shows up, along with his minion [[Dantinis]]. They kidnapp several [[Gobbo]] creatures including [[King Rufus]] after he straps a backpack to Croc's back and has [[Beany Bird]] take Croc to safety. [[Croc]] is then determined to rescue the Gobbos and [[King Rufus]] from the evil clutches of Baron Dante.
==Gameplay and levels==
There are four accessible islands and one secret island:


==Gameplay and Levels==
For a walkthrough of the game, please see the [[Walkthroughs|article]].
There are four accessible islands and one secret island in the game which can only be unlocked by collecting eight [[Jigsaw Pieces]] in the game:
*[[Forest Island]]
*[[Forest Island]]
*[[Ice Island]]
*[[Ice Island]]
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*[[Castle Island]]
*[[Castle Island]]
*[[Crystal Island]]
*[[Crystal Island]]
Note that the secret [[Crystal Island|Crystal/Secret Island]] can only be accessed when the player collects all eight J[[Jigsaw Pieces|igsaw Pieces]] from the eight s[[Secret Levels|ecret levels]] in the game.


Note that the secret [[Crystal Island|Crystal/Secret Island]] can only be accessed when the player collects all eight [[Jigsaw Piece]]s from the eight [[Secret Levels|secret levels]] in the game.
Each of the four main Islands contain six 'normal levels', in which Croc has to collect six Gobbos and five [[Coloured Crystals]] . The Coloured Crystals open the [[Crystal Door]] at the end of each normal level which contains the sixth and final Gobbo. This is usually the hardest part of the level and often contains a challenge which Croc must complete to get the Gobbo.

Each of the four main Islands contain six 'normal levels', in which Croc has to collect six Gobbos and five [[Coloured Crystals]]. The Coloured Crystals open the [[Crystal Door]] at the end of each normal level which contains the sixth and final Gobbo. This is usually the hardest part of the level and often contains a challenge which Croc must complete to get the Gobbo.

Each Island also contains two [[Levels#Guardian Levels|Guardian levels]]; one halfway to completion of the island and the other after all six normal levels are complete. Croc does not collect any Gobbos or Coloured Crystals in these levels, but can gather regular crystals and Hearts (lives) and must defeat the Guardian in the last section of the level. He must defeat the Guardian to progress to the next set of levels.

[[File:NewASTABarea1a.png|thumb|Screenshot of the first level|300px]]
Once Croc has finished three normal levels and the corresponding Guardian level, a [[secret level]] will be be revealed providing he has collected all six Gobbos in each set of three levels. These levels contain normal crystals and Hearts, but not Gobbos. Instead of swiping the [[Beany Bird Gong]] to end the level, Croc must find the [[Jigsaw Piece]] at the end to finish the level.


After both Guardians of an island are defeated, the next island unlocks and Croc must continue through the levels until reaching the eighth Guardian level, [[Baron Dante's Funky Inferno]] in which he must defeat [[Baron Dante]] on the [[Castle Island]]. If all Gobbos, Jigsaw Pieces, and secret levels are complete, Croc assembles all the pieces to create a new secret island known as the [[Crystal Island]]. This island contains only five levels, considerably more difficult than previous levels without Gobbos or Crystal Doors, and each level's theme seems to come from each main island. In the final level [[Secret Sentinel (Level)|Secret Sentinel]], Croc must defeat the [[The Secret Sentinel (Character)|Secret Sentinel]], a crystal version of [[Baron Dante]]. Croc must defeat this Guardian to fully complete the game 100%.
Each Island also contains two [[Levels#Guardian Levels|Guardian&nbsp;Levels]]; one halfway to completion of the island and the other after all six normal levels are complete. Croc does not collect any Gobbos or Coloured Crystals in these levels, but can gather regular crystals and Hearts (lives) and must defeat the Guardian in the last section of the level. He must defeat the Guardian to progress to the next set of levels.


[[File:NewASTABarea1a.png|thumb|Screenshot of the first level in the game.|300px]]Once Croc has finished three normal levels and the corresponding Guardian level, a[[Secret Levels| secret level ]] will be be revealed providing he has collected all six Gobbos in each set of three levels. These levels contain normal crystals and Hearts, but not Gobbos. Instead of swiping the [[Beany Bird Gong]] to end the level, Croc must find the [[Jigsaw Pieces|Jigsaw Piece]] at the end to finish the level.
After both Guardians of an island are defeated, the next island unlocks and Croc must continue through the levels until reaching the eighth Guardian level, [[Baron Dante's Funky Inferno]] in which he must defeat [[Baron Dante]] on the [[Castle Island]]. If all Gobbos, Jigsaw Pieces, and secret levels are complete, Croc assembles all the pieces to create a new secret island known as the [[Crystal Island]]. This island contains only five levels, considerably more difficult than previous levels without Gobbos or Crystal Doors, and each level's theme seems to come from each main island. In the final level [[Secret Sentinel (Level)|Secret Sentinel]], Croc must defeat the [[The Secret Sentinel (Character)|Secret Sentinel]], a ghost version of [[Baron Dante]]. Croc must defeat this Guardian to fully complete the game, 100%.
===Controlling Croc===
===Controlling Croc===
===='''Normal Mode'''====
====Normal Mode====
You can use the directional buttons or the analog stick if ANALOG is turned on:
You can use the directional buttons or the analog stick if ANALOG is turned on:


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To push Push Boxes, approach them and push Up on the directional buttons.
To push Push Boxes, approach them and push Up on the directional buttons.

===='''Monkey Bar Mode'''====
====Monkey Bar Mode====
While on [[Monkey Bars|Monkey Bars,]] you can use the directional buttons to move and X to let go.
While on [[Monkey Bars]], you can use the directional buttons to move and X to let go.
===='''Swim Mode'''====

====Swim Mode====
Pressing X will make Croc swim in breaststroke. Holding it will let him swim in 'croccy-style'.
Pressing X will make Croc swim in breaststroke. Holding it will let him swim in 'croccy-style'.


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== [[Items]] ==
== [[Items]] ==
Items are pickups which Croc may collect to help him in the game.[[ Interactive Elements|&nbsp;]]See [[Items in Croc: Legend of the Gobbos]] for full list of items.
Items are pickups which Croc may collect to help him in the game. See [[Items in Croc: Legend of the Gobbos]] for full list of items.


== [[Interactive Elements]] ==
== [[Interactive Elements]] ==
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[[File:Sparkling_stars_screenshot.jpg|thumb|left|120px]]
[[File:Sparkling_stars_screenshot.jpg|thumb|left|120px]]
These Sparking Stars are found in a select few levels which when touched will transport Croc to a secret [[Bonus Areas|Bonus Area]] containing [[Life|lives]] and other useful items. They are also found by carrying out a certain action or landing on a special [[Platform|platform]].
These Sparking Stars are found in a select few levels which when touched will transport Croc to a secret [[Bonus Areas|Bonus Area]] containing [[Life|lives]] and other useful items. They are also found by carrying out a certain action or landing on a special [[Platform|platform]].
<br><br>


==[[Enemies of Croc|Enemies]]==
==[[Enemies of Croc|Enemies]]==
Just like any other platformer game, Croc will come across many enemies which will attempt to stop Croc in his adventure. Some can be defeated for short time before respawning, others may be[[:Category:Immortal Enemies| immortal]] and some can be killed for good within the level, such as the Spike [[Dantinis|Dantini]] in [[Smash and See]]. See the article for a full list.
Just like any other platformer game, Croc will come across many enemies which will attempt to stop Croc in his adventure. Some can be defeated for a short time before respawning, some can be defeated for good within a level, and other cannot be defeated. See the article for a full list of encounterable enemies.
===[[Guardian]]===
===[[Guardian]]===
[[File:Baron_Dante_square_res.jpg|thumb|left|99px|Baron Dante, the main Guardian of the game.]]
[[File:Baron_Dante_square_res.jpg|thumb|left|99px|Baron Dante, the main Guardian of the game.]]
Croc will have to face eight [[Guardian]]s including the main antagonist, [[Baron Dante]], and a ninth Guardian on the secret [[Crystal Island]]. Most of these Guardians were previously harmless creatures before Baron Dante used his magic to transform them. After defeating the Guardian, they usually transform into the creature they were before. There are two on each [[Gobbo Archipelago|island]] and one on the [[Crystal Island|secret island]]. Each Guardian appears on their own level and are usually killed by attacking them when they are at their weakest point three times. Baron Dante is the only Guardian in which Croc must 'defeat' three times, each time Croc must use a different technique to attack. The [[The Secret Sentinel (Character)|Secret Sentinel]] is the only Guardian in which Croc does not and cannot attack physically.The list of Guardian and their levels found in are below:
Croc will have to face eight [[Guardian]]s including the main antagonist, [[Baron Dante]], and a ninth Guardian on the secret [[Crystal Island]]. Most of these Guardians were previously harmless creatures before Baron Dante used his magic to transform them. After defeating the Guardian, they usually transform into the creature they were before. There are two on each [[Gobbo Archipelago|island]] and one on the [[Crystal Island|secret island]]. Each Guardian appears on their own level and are usually killed by attacking them when they are at their weakest point three times. Baron Dante is the only Guardian in which Croc must 'defeat' three times, each time Croc must use a different technique to attack. The [[The Secret Sentinel (Character)|Secret Sentinel]] is the only Guardian in which Croc does not and cannot attack physically. The list of Guardian and their levels found in are below:
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
|-
|-
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|-
|-
| colspan="1" rowspan="2" |[[Ice Island]]
| colspan="1" rowspan="2" |[[Ice Island]]
|[[Chumly]]
|[[Chumly the Rocket Man]]
|[[Chumly's Snow Den]]
|[[Chumly's Snow Den]]
|-
|-
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|[[Secret Sentinel (Level)|Secret Sentinel]]
|[[Secret Sentinel (Level)|Secret Sentinel]]
|}
|}
====[[Dantinis]]====
===[[Dantini|Dantinis]]===
[[File:Screen6.png|thumb|left|150px|Two Dantinis confronting Croc. ]]
[[File:Screen6.png|thumb|left|150px|Two Dantinis confronting Croc. ]]
Dantinis are the most common enemies in the game and respawn when attacked. They are in league with the main [[:Category:Antagonists|antagonist of]] the game, [[Baron Dante]], and are scattered throughout the game in order to stop [[Croc]] from completing his mission. They all come with different abilities, including casting fireballs, flying, throwing snowballs, running, swimming, and even one that steals [[Gobbos]]! See [[Dantinis]] page for more information.
Dantinis are the most common enemies in the game and respawn when attacked. They are in league with the main [[:Category:Antagonists|antagonist of]] the game, Baron Dante, and are scattered throughout the game in order to stop Croc from completing his mission. They all come with different abilities, including casting fireballs, flying, throwing snowballs, running, swimming, and even one that steals Gobbos! See the Dantini page for more information.
===[[Worm in a Well]]===
[[File:Croc_and_Worm_in_a_Well.png|thumb|left|129px|A worm popping out of a well behind Croc]]
These types of W[[:Category:Worms|orms]] are found in many W[[Well|ells]] in the game and are immortal. They will pop up from a Well when Croc gets to close to the well, and will then try to attack Croc with its head. The Worm never leaves the Well and the only Well containing this type of Worm in which Croc may jump into a cave is on the first level, [[And So The Adventure Begins]]. Other Wells of this type will contain a J[[Jelly|elly]] in which prevents Croc from going further into the Well. In the level The Curvy Caverns, there is a secret Heart hidden by the Jelly in one of these Wells.

===[[Enemies|Burrowing Worm]]===
[[File:Burrowing_Worm_screenshot.jpg|thumb|left|160px|A screenshot of a burrowing worm above ground]]
This Worm will burrow underground and will pop out for a brief moment before retreating underground again. These Worms are immortal to tail attacks, but can be stomped on while above ground.

==[[Hazard]]s==
==[[Hazard]]s==
These Interactive Elements will hurt Croc in a level, but are not considered enemies. See the article for the full list.
These Interactive Elements will hurt Croc in a level, but are not considered enemies. See the article for the full list.
*[[Fireball]]s - These are different to the Fireball enemy in which they only jump from Lava Pits every now and then. They are also able to lift platforms from the Pits to allow Croc to jump on them for a certain amount of time.
*Fireballs - These are different to the Fireball enemy in which they only jump from Lava Pits every now and then. They are also able to lift platforms from the Pits to allow Croc to jump on them for a certain amount of time.
*Tornadoes - These only appear on Desert Island and will occasionally spin around an area, attempting to whisk Croc into a Mud Pit or Poison Pool.
*
===Pits===
===Pits===
Pits are found in levels which Croc will lose a life or crystals if he falls in them. If he falls in a Bottomless Pit or a cliff edge, he will lose a life regardless of the crystals he has. Other Pits allow him to lose crystals if he has any, and he may be able to escape the Pit without losing a life.
Pits are found in levels which Croc will lose a life or crystals if he falls in them. If he falls in a Bottomless Pit or a cliff edge, he will lose a life regardless of the crystals he has. Other Pits allow him to lose crystals if he has any, and he may be able to escape the Pit without losing a life.
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*Cliff Edges
*Cliff Edges


== Ports ==
== Version differences ==
===PlayStation===
Croc was originally developed for the Sony PlayStation, but then was ported to the Sega Saturn and PC. They are mostly the same however there's a few slight differences between the ports
* The PC port has the strongest lighting engine (if configured correctly).
* The Sony PSX version is the only one with the full soundtrack.
* The Sony PSX version uses surround sound.

===Windows===
*There are several unused [[List of Croc: Legend of the Gobbos pre-release and unused content|test level]]s left in the game, which can be accessed by tampering with the files.
*The PC port has the strongest lighting engine (if configured correctly).
*The stretch platforms are purple in the Forest and Ice Islands.
*The buttons for the Popping Game have a tiled texture.
*The Gobbo Thief Dantini in the Crystal Door Challenge room for The Tower of Power runs faster than the one in I Snow Him So Well and is also orange.

===Sega Saturn===
*The background on [[Fight Night with Flibby]] has changed to a castle background.
* The Sega Saturn port has the darkest colours.
* The Sega Saturn port has the darkest colours.
* The Sega Saturn port has the lowest resolution.
* The Sega Saturn port has the lowest resolution.
* On some versions of the Sega Saturn port, if the game is not loaded directly (from the CD Player Screen), then polygons will not render.
* On some versions of the Sega Saturn port, if the game is not loaded directly (from the CD Player Screen), then polygons will not render.
**A [[Glitch]] involving this can cause [[Croc]] to lose his head.
* The Sony PSX version is the only one with the full soundtrack.
* The Sony PSX version uses surround sound.
* It is widely agreed that the PC version has the smoothest controls.
* On the PC port, the stretch platforms are purple in the Forest and Ice Islands.
* Croc is the tallest in the Sega Saturn version and the smallest in the Sony PSX version.
* Croc is the tallest in the Sega Saturn version and the smallest in the Sony PSX version.
* In the PC version, the Gobbo Thief Dantini in the Crystal Door Challenge room for The Tower of Power runs faster than the one in I Snow Him So Well and is also orange.
* In the PC version, the buttons for the Popping Game have a tiled texture.[[File:Croc Legend of the Gobbos - PC and PSX comparison|thumb|330x330px]]

This video compares the PC version with the Sony PSX version.


==Reception==
==Reception==
''Croc: Legend of the Gobbos'' received mixed to positive reviews upon release. Aggregating review website [http://en.wikipedia.org/wiki/GameRankings GameRankings] gave the [http://en.wikipedia.org/wiki/PlayStation_%28console%29 PlayStation] version 79.14% the [http://en.wikipedia.org/wiki/Sega_Saturn Sega Saturn] version 76.67%,<span style="line-height:0px;"> </span>the PC version 60.50%<span style="line-height:0px;"> </span>and the [http://en.wikipedia.org/wiki/Game_Boy_Color Game Boy Color] version 54.00%.<span style="line-height:0px;"> </span>Praise went to the game's graphics, unique gameplay and music whilst criticisms went to the game's camera angles and repetition.
''Croc: Legend of the Gobbos'' received mixed to positive reviews upon release. Aggregating review website [http://en.wikipedia.org/wiki/GameRankings GameRankings] gave the [http://en.wikipedia.org/wiki/PlayStation_%28console%29 PlayStation] version 79.14% the [http://en.wikipedia.org/wiki/Sega_Saturn Sega Saturn] version 76.67%,<span style="line-height:0px;"> </span>the PC version 60.50%<span style="line-height:0px;"> </span>and the [http://en.wikipedia.org/wiki/Game_Boy_Color Game Boy Color] version 54.00%.<span style="line-height:0px;"> </span>Praise went to the game's graphics, unique gameplay and music whilst criticisms went to the game's camera angles and repetition.


''Croc: Legend of the Gobbos'' was a bestseller in the UK for 2 months It was Argonaut Games' best-selling title. 
''Croc: Legend of the Gobbos'' was a bestseller in the UK for 2 months. It was Argonaut Games' best-selling title with over 3,560,000 units selling on the PlayStation alone.<ref name=":0">[https://www.vgchartz.com/game/426/croc-legend-of-the-gobbos/?region=All vgchartz]</ref> 


:*Electronic Gaming Monthly - 7.5/10
*Electronic Gaming Monthly - 7.5/10
:*Game Revolution - B
*Game Revolution - B
:*Official Playstation Magazine - 4/5
*Official Playstation Magazine - 4/5
:*IGn - 8/10
*IGN - 8/10
:*Aboslute Playstation - 91/100
*Aboslute Playstation - 91/100
:*GamePro - 4.5/5
*GamePro - 4.5/5
*Gamespot - 5.8/10

However, Gamespot gave the game a score of 5.8, labelled: 'Mediocre'. They cited that it was "a handsomely sized game" but "just didn't live up to its potential".
Most criticism centered Gamespot's review of 5.8/10 labelled: 'Mediocre,' explaining that it was "a handsomely sized game" but "just didn't live up to its potential."
==Cheats, Hints and Tips==
==Cheats, Hints and Tips==
See the [[Cheats, Hints and Tips]] article for full details.
See the [[Cheats, Hints and Tips]] article for full details.
==[[Glitch]]es==
[[File:Croc Legend of the Gobbos glitch effect (Sega Saturn)|thumb|right|250px|The Sega Saturn glitch]]
[[File:Croc Legend of the Gobbos (PSX) Infinite gobbos glitch|thumb|left|250 px|7 gobbos glitch in Riot Brrr]][[File:Croc Legend of Gobbos 7 Gobbos Glitch|thumb|left|250 px|7 gobbos glitch in the first level]]
* Due to a bug in the game, Croc's head was missing in the original UK release on the Sega Saturn. There was a yellow piece of paper that was quickly bundled into [[File:Croc Legend of the Gobbos - Floating Croc glitch (works only in PlayStation)|thumb|right|250px|Hover glitch]]the games' case explaining to the gamer how to solve the problem.
* A glitch in the Sony PlayStation version of the game allowed Croc to hover in the air by jumping and tail-swiping in the air while quickly jumping, and if done correctly, will make Croc hover above ground.
* Another glitch involves Croc getting more than the maximum six Gobbos in a level. This is known to happen in the first level, [[And So The Adventure Begins]], and the ice level, [[Riot Brrr]]rr. See the videos for the glitches.
* In the PC version of Croc Legend of the Gobbos, the music cannot be heard without the CD. An admin of the now closed Croc Fan Forum called Zane has made a patch to fix this problem. The patch can be downloaded here:  <br />[https://mega.co.nz/#!GAcgjYib!KZUnAhGDgDKTOZkPWkmwj1p5L5leYJQu4XinZWlI2y8]

==Demo==
==Demo==
The demo can still be downloaded [http://download.cnet.com/Croc-Legend-of-the-Gobbos-demo/3000-7564_4-10018602.html here.]
The demo can still be downloaded [http://download.cnet.com/Croc-Legend-of-the-Gobbos-demo/3000-7564_4-10018602.html here.]


==Gobbo Timeline==
== Trivia ==
*The game was originally meant to be a prototype for a spin off of the Mario series about Yoshi, which is why Croc resembles the character so much.
[[When Croc Appears]]→ [[Baron Dante's Invasion of Gobbo Valley|Invasion of Gobbo Valley]]→ [[Croc: Legend of the Gobbos]]→ [[Croc 2]]→ [[Beyond Croc 2|Beyond]]
*This game is believed to have influenced Super Mario 64. Despite this, it was actually criticized for being alike to the game.


==Gallery==
==Gallery==
{{Gallery}}
{{main-gallery}}

==Trivia==
*The game was originally meant to be a prototype for a spin off of the Mario series about Yoshi, which is why Croc resembles the character so much.


==References==
{{Wikipedia|Croc: Legend of the Gobbos}}
<references/>
[[Category:Croc Games]]
{{Wikipedia}}
[[Category:History of the Croc Universe]]
{{Croc series}}
[[Category:Gobbo Timeline]]
[[Category:Games]]
[[Category:Croc: Legend of the Gobbos]]
[[Category:Croc: Legend of the Gobbos]]
[[Category:Main Articles]]

Latest revision as of 17:40, February 18, 2022

It has been requested that this article be rewritten.

Croc: Legend of the Gobbos
Developer(s) Argonaut Games PLC
Publisher Fox Interactive
Release date(s) PlayStation:
NA: September 29, 1997
EU: October 10, 1997
JP: 1998
Sega Saturn:
NA: 1997
EU: October 10, 1997
JP:1998
Microsoft Windows:
NA: November 26, 1997
EU: 1997
Console(s) Sony PlayStation, Sega Saturn, PC

"Croc: Legend of the Gobbos" (Croc! Pau Pau Island in Japan) is the first of the Croc video game series. Developed by Argonaut Games PLC and published by Fox Interactive in 1997. The game was released for the Sony PlayStation, Sega Saturn, and PC, although the game was originally developed for the PlayStation, so the latter two platforms were ports. In 1999, a sequel to the game was released, Croc 2. Furthermore, a Game Boy Color version titled Croc was released in June 2000.

Plot

On an island inhabited by small furry creatures called Gobbos, King Rufus, their leader, discovers a small black basket abandoned in a lake containing a small, screaming baby crocodile. King Rufus, along with all of the other Gobbos on Volcano Island, raise the crocodile in the ways of the Gobbos. Croc is a vegetarian who eats mostly peas. After some time on the island, Croc and the Gobbos have established a close relationship until one day the evil Baron Dante shows up, along with his minion Dantinis. They kidnapp several Gobbo creatures including King Rufus after he straps a backpack to Croc's back and has Beany Bird take Croc to safety. Croc is then determined to rescue the Gobbos and King Rufus from the evil clutches of Baron Dante.

Gameplay and levels

There are four accessible islands and one secret island:

Note that the secret Crystal/Secret Island can only be accessed when the player collects all eight Jigsaw Pieces from the eight secret levels in the game.

Each of the four main Islands contain six 'normal levels', in which Croc has to collect six Gobbos and five Coloured Crystals. The Coloured Crystals open the Crystal Door at the end of each normal level which contains the sixth and final Gobbo. This is usually the hardest part of the level and often contains a challenge which Croc must complete to get the Gobbo.

Each Island also contains two Guardian levels; one halfway to completion of the island and the other after all six normal levels are complete. Croc does not collect any Gobbos or Coloured Crystals in these levels, but can gather regular crystals and Hearts (lives) and must defeat the Guardian in the last section of the level. He must defeat the Guardian to progress to the next set of levels.

Screenshot of the first level

Once Croc has finished three normal levels and the corresponding Guardian level, a secret level will be be revealed providing he has collected all six Gobbos in each set of three levels. These levels contain normal crystals and Hearts, but not Gobbos. Instead of swiping the Beany Bird Gong to end the level, Croc must find the Jigsaw Piece at the end to finish the level.

After both Guardians of an island are defeated, the next island unlocks and Croc must continue through the levels until reaching the eighth Guardian level, Baron Dante's Funky Inferno in which he must defeat Baron Dante on the Castle Island. If all Gobbos, Jigsaw Pieces, and secret levels are complete, Croc assembles all the pieces to create a new secret island known as the Crystal Island. This island contains only five levels, considerably more difficult than previous levels without Gobbos or Crystal Doors, and each level's theme seems to come from each main island. In the final level Secret Sentinel, Croc must defeat the Secret Sentinel, a crystal version of Baron Dante. Croc must defeat this Guardian to fully complete the game 100%.

Controlling Croc

Normal Mode

You can use the directional buttons or the analog stick if ANALOG is turned on:

D-Pad: This controls Croc's movement, or selects options on a menu screen.

START: This pauses the game.

X: Jump. Press twice to stomp and double-tap and hold to stomp rapidly.

Square: Tail-attack.

Circle: Flip 180 degrees.

Triangle: Control the camera while using the directional buttons.

L1 and R1: Side step to the left and right.

L2 and R2: Control the camera from a higher or lower view.

To climb up a Climbable Wall, approach it and push the up directional button. Use the directional buttons to move on the wall.

To push Push Boxes, approach them and push Up on the directional buttons.

Monkey Bar Mode

While on Monkey Bars, you can use the directional buttons to move and X to let go.

Swim Mode

Pressing X will make Croc swim in breaststroke. Holding it will let him swim in 'croccy-style'.

Use the directional buttons to control his direction.

Press Square to tail-attack underwater.

Press Circle to do a 180 degree flip underwater.

Press L1 and R1 to paddle left and right.

Items

Items are pickups which Croc may collect to help him in the game. See Items in Croc: Legend of the Gobbos for full list of items.

Interactive Elements

Interactive Elements cannot be picked up but are used to advance through the level or perform a certain action. This is a list of common Interactive Elements in the game. See Interactive Elements for the full list.

Platform

Platforms are small pieces of land made of stone which allow Croc to land on usually to avoid Pits and deadly terrain (e.g. Lava & Mud) or to reach other places. There are many types of platforms in the game, including crumbling platforms, moving platforms and even ones which transport Croc to secret Bonus Areas, usually when some circumstances have been met. See Platforms for more details.

Switches/Buttons

Often you will come across a Red Switch/Button in a level. Jumping on one may make a platform move, or appear, or do another action. Some may also reset themselves after a set time. A Red Button is considered to perform an action and disappear, whereas a Red Switch does not disappear and will carry out an action and reset after a time.


Monkey Bars

These allow you to swing hand over hand across dangerous parts of a level (such as Lava Pits, Bottomless Pits or Icy Water). You can swing below them, or if you can jump high enough, run along the top. In some levels, there are Stomping Dantinis which will attempt to knock Croc of Monkey Bars when he uses them by stomping on the top, and Croc may fall to his impending doom if he is underneath the Dantini when it stomps.

Climbable Walls

Although you can’t climb up most walls, certain areas have Climbable Walls. Look for ridges and notches on walls to see if you can climb up. These are used so Croc can reach higher places which are otherwise unreachable.


Beany Gong

Hit the Beany Gong that is found at the end of the level, either before or in the Crystal Door area, and Beany the Bird will swoop down and whisk you off to the next level of your choosing. They are also used in the level Secret Sentinel, the very last level of the game in which Croc must tail attack all four Beany Gongs after the other to defeat the Secret Sentinel


Crystal Door

This type of door is found at the end of every normal level and can only be unlocked by collecting all five Coloured Crystals from the level. The area within this door always contains the sixth and final Gobbo and usually requires Croc to complete a special challenge in order to get it. 

Sparkling Stars

These Sparking Stars are found in a select few levels which when touched will transport Croc to a secret Bonus Area containing lives and other useful items. They are also found by carrying out a certain action or landing on a special platform.

Enemies

Just like any other platformer game, Croc will come across many enemies which will attempt to stop Croc in his adventure. Some can be defeated for a short time before respawning, some can be defeated for good within a level, and other cannot be defeated. See the article for a full list of encounterable enemies.

Guardian

Baron Dante, the main Guardian of the game.

Croc will have to face eight Guardians including the main antagonist, Baron Dante, and a ninth Guardian on the secret Crystal Island. Most of these Guardians were previously harmless creatures before Baron Dante used his magic to transform them. After defeating the Guardian, they usually transform into the creature they were before. There are two on each island and one on the secret island. Each Guardian appears on their own level and are usually killed by attacking them when they are at their weakest point three times. Baron Dante is the only Guardian in which Croc must 'defeat' three times, each time Croc must use a different technique to attack. The Secret Sentinel is the only Guardian in which Croc does not and cannot attack physically. The list of Guardian and their levels found in are below:

Island Guardian Level
Forest Island Tooty the Feeble Lair of the Feeble
Flibby Fight Night With Flibby
Ice Island Chumly the Rocket Man Chumly's Snow Den
Demon Itsy Demon Itsy's Ice Palace
Desert Island Neptuna The Deadly Tank of Neptuna
Cactus Jack Cactus Jack's Ranch
Castle Island Fosley Fosley's Freaky Donut
Baron Dante Baron Dante's Funky Inferno
Crystal Island The Secret Sentinel Secret Sentinel

Dantinis

Two Dantinis confronting Croc.

Dantinis are the most common enemies in the game and respawn when attacked. They are in league with the main antagonist of the game, Baron Dante, and are scattered throughout the game in order to stop Croc from completing his mission. They all come with different abilities, including casting fireballs, flying, throwing snowballs, running, swimming, and even one that steals Gobbos! See the Dantini page for more information.

Hazards

These Interactive Elements will hurt Croc in a level, but are not considered enemies. See the article for the full list.

  • Fireballs - These are different to the Fireball enemy in which they only jump from Lava Pits every now and then. They are also able to lift platforms from the Pits to allow Croc to jump on them for a certain amount of time.
  • Tornadoes - These only appear on Desert Island and will occasionally spin around an area, attempting to whisk Croc into a Mud Pit or Poison Pool.

Pits

Pits are found in levels which Croc will lose a life or crystals if he falls in them. If he falls in a Bottomless Pit or a cliff edge, he will lose a life regardless of the crystals he has. Other Pits allow him to lose crystals if he has any, and he may be able to escape the Pit without losing a life.

  • Lava
  • Bottomless Pits
  • Freezing/Icy Water
  • Mud Pits
  • Cliff Edges

Version differences

PlayStation

  • The Sony PSX version is the only one with the full soundtrack.
  • The Sony PSX version uses surround sound.

Windows

  • There are several unused test levels left in the game, which can be accessed by tampering with the files.
  • The PC port has the strongest lighting engine (if configured correctly).
  • The stretch platforms are purple in the Forest and Ice Islands.
  • The buttons for the Popping Game have a tiled texture.
  • The Gobbo Thief Dantini in the Crystal Door Challenge room for The Tower of Power runs faster than the one in I Snow Him So Well and is also orange.

Sega Saturn

  • The background on Fight Night with Flibby has changed to a castle background.
  • The Sega Saturn port has the darkest colours.
  • The Sega Saturn port has the lowest resolution.
  • On some versions of the Sega Saturn port, if the game is not loaded directly (from the CD Player Screen), then polygons will not render.
    • A Glitch involving this can cause Croc to lose his head.
  • Croc is the tallest in the Sega Saturn version and the smallest in the Sony PSX version.

Reception

Croc: Legend of the Gobbos received mixed to positive reviews upon release. Aggregating review website GameRankings gave the PlayStation version 79.14% the Sega Saturn version 76.67%, the PC version 60.50% and the Game Boy Color version 54.00%. Praise went to the game's graphics, unique gameplay and music whilst criticisms went to the game's camera angles and repetition.

Croc: Legend of the Gobbos was a bestseller in the UK for 2 months. It was Argonaut Games' best-selling title with over 3,560,000 units selling on the PlayStation alone.[1] 

  • Electronic Gaming Monthly - 7.5/10
  • Game Revolution - B
  • Official Playstation Magazine - 4/5
  • IGN - 8/10
  • Aboslute Playstation - 91/100
  • GamePro - 4.5/5
  • Gamespot - 5.8/10

Most criticism centered Gamespot's review of 5.8/10 labelled: 'Mediocre,' explaining that it was "a handsomely sized game" but "just didn't live up to its potential."

Cheats, Hints and Tips

See the Cheats, Hints and Tips article for full details.

Demo

The demo can still be downloaded here.

Trivia

  • The game was originally meant to be a prototype for a spin off of the Mario series about Yoshi, which is why Croc resembles the character so much.
  • This game is believed to have influenced Super Mario 64. Despite this, it was actually criticized for being alike to the game.

Gallery

Yippee! An image gallery for subject is available at Gallery:Croc: Legend of the Gobbos.

References

This article uses content from Wikipedia (view authors), and falls under the compatible Creative Commons license.